Look! Up in the sky!
In our last episode, we read a story by Philip E. High about a guy who masqueraded as a telepath by stretching his body-language reading skills to the limit. After debuting in
New Worlds, "Pseudopath" was reprinted in 1984 in the anthology
Supermen edited by Isaac Asimov, Martin H. Greenberg and Charles G. Waugh. In 1988,
Supermen was reprinted in the UK with what I initially took to be a sort of Conan-type cover. Before experiencing "Pseudopath," we'd already read three other stories that were included in
Supermen:
That still leaves a bunch of stories in the book of interest to us that we have not yet read. I'd really like to change the world, save it from the mess it's in, but I'm too weak, I'm so thin, I'm just going to read three stories from this anthology and call it a day. Put on your cape and fly over to
this link and maybe you can read along with the rest of us nine-stone weaklings with knobbly knees.
"Worlds to Kill" by Harlan Ellison (1968)
"Worlds to Kill" in
Supermen comes to us in five chapters (other versions may differ.) In Chapter I we witness a spy operation as our protagonist, Jared, disguised as a cripple, watches a human sacrifice in a huge stadium and then proceeds to a place where he can send his message off world without the theocrats' bugs hearing him. This planet has high technology, like high speed walkways like those in Robert Heinlein's "The Roads Must Roll," but is also run by religious fanatics. In Chapter II we observe as Jared's space navy conquers the planet using chemical warfare that affects the psychology of the population, surgical strike bombing and commando raids. Then Jared, a mercenary who has conquered over 100 planets for clients this way, accepts payment from squid-headed aliens and these Cthulhu-types take over the planet and murder three-quarters of the humans who have lived there for centuries and enslave the remainder. We see how manly a man Jared is when he outfights the leader of the squid-people when the top mollusk gets on his nerves.
The setting of "Worlds to Kill" is a universe in which hundreds of thousands of planets have intelligent spacefaring populations; many such populations are human, the descendants of Terran colonists, but many are various alien species. In Chapter III we observe Jared in his HQ, a hollowed out moon in a system whose star is dead that he has fashioned into an impregnable fortress and learn about his career. Jared receives a multitude of requests for his planet-conquering services and rejects most of them. One reason he is successful at conquering planets is that he has built a huge computer and it makes accurate predictions and gives great advice. The apparent theme of "Worlds to Kill," that men are terrible, all of them (us!) violent hypocrites, is furthered when Jared is approached by a delegation that is, ostensibly, trying to bring peace to the universe and Jared's spy services reveal that these peaceniks are no better than any other men, will also hire Jared to conquer people. Jared is meant to symbolize all human men, I guess, he being from Earth and surrounding himself with Earth artifacts.
Chapter IV baldly tells us that women are better than men,
It had been made obvious,
however, centuries before, that women ruled better than men. Thus, the
government of Khaine was almost
entirely female, with "the High" a
woman elected by a combination of
popular vote and computer selection.
and then describes how Jared, on Khaine, captures the leader of that woman-dominated planet, "the High," and brings her to his HQ. In Chapter V, Khaine is conquered and Jared stops the client, a skinny alien, from killing the High in addition to taking possession of the planet. Then we get the twist ending. Jared is conquering all these planets and giving them to creeps like Squidy and Skinny as part of a complicated plan to unify the universe under one government and thus bring peace and order to every single person and planet. The High is recruited to be his wife (to humanize him, to keep him from becoming too much like his super computer) and his successor should he be killed, and to bear him further successors. Jared is compared to a god who works in mysterious ways--how is conquering all these planets going to lead to a one-universe government that maintains order without becoming corrupt and without trampling individual liberty? Ellison doesn't tell us, and suggests that the whole scheme might not work anyway, so that Jared will be thought of by history as what he appears to be, a greedy bastard who kills millions of people for money.
"Worlds to Kill" is acceptable filler; it doesn't generate excitement or any other emotion, but it isn't annoying or boring. The spy and action scenes, and all the high tech jazz like the moving sidewalk and Jared's bed of air jets and the many security measures on Jared's HQ moon are OK; they not bad, but feel sort of perfunctory, like they are just window dressing. The main point of the story, that religion and government are corrupt and kill people for inexplicable reasons and ask of others faith that they don't deserve, but somehow maybe are actually capable of making life better for the fortunate majority of people they don't kill or enslave, is also OK. Pessimistic and cynical, but probably justified by our experiences in life and knowledge of history. The superiority of women theme feels kind of just thrown in there, though there is perhaps the suggestion that the super computer is manipulating events to put a woman in charge of the universe, that five-times married Ellison really thinks women humanize men and are better rulers than men and believes putting a woman in charge of your life and everybody's life is a good enough idea to justify all manner of short term localized hardship.
"Worlds to Kill" debuted in Frederik Pohl's If, where it is at least somewhat different than the later version we read. This March '68 issue of If looks great on the inside, with lots of Virgil Finlay, Jack Gaughan and Vaughan Bode illustrations that are quite good. "Worlds to Kill" found its long term berth in the Ellison collection The Beast That Shouted Love at the Heart of the World, where it is split into five chapters, like in Supermen.
"In the Bone" by Gordon R. Dickson (1966)
Dickson starts off his story with a didactic page about how it isn't technology that matters when "a time of decision comes," but the man who uses it, his representative example being the armored knight of the medieval period.
Our narrator is a PR man working with a ground-breaking space mission. The point of the spear of the mission, Harry Brennan, after two years of training, climbs into his space ship and is the first man to warp through hyperspace ("shift through alternate space") to other solar systems and send back to Earth exciting data on them. The narrator baldly tells us (today's stories so far are lacking in subtilty in making their points) that Brennan becomes arrogant with all the power his training and his space ship give him and that he is about to cometh to a fall. The narrator then recedes and we get what amounts to an omniscient third-person narration of Brennan's astounding adventure. Should we be skeptical of what we hear because we are getting it not directly from Brennan but through the medium of a PR guy?
Brennan finds on an Earth-like planet an alien installation, a pyramid which is the hub for a bunch of machines that are rolling hither and thither, and E. T. proves to have even more power--expressed in rays and beams and lightning bolts--then does Brennan in his super vehicle. The vehicle is wrecked and Brennan ejects and has to face the world naked without technology, even without his normal education and intelligence, as the shock of his disastrous encounter with the aliens has reduced his mind to that of a clever animal acting on instinct! Rest assured, this instinct stands him in good stead--he quickly learns how to find food and water and shelter in the jungle he has been stranded within.
Eventually, after a month or so, I guess, Brennan's memories of being human and of Earth and of his space adventure begin to return to him. He remembers the pyramid that played its rays and beams and lightning on his vehicle, shooting him down and reducing him to an animal. He becomes determined to face his enemy.
Over many days, Brennan, still half animal, studies and through cleverness and cunning overcomes the many obstacles that stand between him and the pyramid. Once inside, he explores, leaving and returning to the pyramid again and again for weeks, learning more and more about its operation and the alien who operates it, using automatic robots of a multitude of types to research the geology and ecosystem of this planet. Full of hatred for the alien, Brennan eventually confronts it and in a fight scene that may be the basis for the cover illustration of the British edition of
Supermen, kills the alien, an explorer like himself. His vengeance achieved, and now firmly ensconced in a technological environment, Brennan becomes more fully human, and six months later has figured out how to operate the pyramid, which is in fact a starship. Brennan brings the ship back to Earth, proving that the success of mankind is owed not to technology, but to something innate to the human animal.
"In the Bone" is a pretty good traditional SF story that talks about technology and science and the people who expand our knowledge and mastery of the universe, but focuses not on scientists and sophistication but on inherent human qualities of tenacity and cunning that have their roots in our animalistic past. Dickson, like Ellison, who in "Worlds to Kill" shows us a money-grubbing mass murderer and then reveals that this killer is committing his almost unfathomable sins for a good purpose, gives us a plot twist, leading us to expect a hubristic man to suffer a fall, depicting that fall, but then showing us how he rises from defeat through adversity to conquer and secure for the human race an unprecedented treasure. The man's arrogance is justified, but not because of his advanced training and his modern technology, but because of qualities mankind has possessed for millennia, that have powered man's rise to world domination and will power his rise to further conquests beyond the solar system. Dickson's themes are more interesting and his action scenes more exciting than Ellison's, and the tone and style make the story more immersive, more "real;" also, the things that happen in the story feel integrated into the story's themes, unlike so many of the events in Ellison's story, which I thought felt like "window dressing."
"In the Bone" debuted in
If, another issue with lots of illustrations by Virgil Finlay and Jack Gaughan as well as some good ones by Gray Morrow. In the letters column of this October '66 ish of
If is a missive from Muriel Eddy, wife of C. M. Eddy, in which she reminisces about spending time with H. P. Lovecraft and gushes that she loves
If and the work of Robert Heinlein, David A. Kyle and the aforementioned Morrow. (We read
three stories by C. M. Eddy in August and back in 2020 we read
four collaborations between Eddy and HPL.) "In the Bone" would go on to be included in the Dickson collections
Ancient, My Enemy and
In the Bone: The Best Science Fiction of Gordon R. Dickson, among other places
.
"Death by Ecstasy" by Larry Niven (1969)
This is apparently the first of the Gil Hamilton stories, of which we have already read
"Defenseless Dead," Like so much of Niven's famous work, the Hamilton stories take place in the Known Space. A popular story, "Death by Ecstasy" has been reprinted in quite a few anthologies as well as multiple Niven collections. It first hit the streets in
Galaxy under the title "Organleggers;" where it enjoys some pretty good illustrations by Jack Gaughan. In this issue Gaughan also provides comic illustrations for what I guess is a joke story collab between Harlan Ellison and Keith Laumer, while Algis Budrys in the book column proclaims Samuel R. Delany the best science fiction writer in the world after reading
Nova.
"Death By Ecstasy" is a good story that integrates a pile of standard science fiction themes--the overcrowded future, asteroid miners forming a distinct society out there in the dangerous environment of space, psychic powers, speculations on the effect on law and society of technological breakthroughs like medical advances, advocacy of free love and nudism--within the context of a detective plot in which the narrator, a hard-boiled detective, investigates the death of one of his comrades, the man who saved his life back when they were living through a perilous adventure together. (Doesn't the first Mike Hammer novel have this kind of plot?) Niven handles the overcrowding and narrator Gil Hamilton's psychic powers quite well, and the flashbacks to Hamilton's time as an asteroid miner before he became a federal police agent are also good, with lots of stuff about space suits and how one mines asteroids and all that, as are the speculations about how culture and society might change in a different milieu (space) and under different conditions (better medical technology.) The stuff about how great promiscuity is and how the federal police force has a woman psyker therapist who comforts all the cops by using her mind-reading ability is less convincing, and less well-integrated into the plot and its themes, butt doesn'tt weriously weaken the story. Niven also gives a shout out to Fritz Leiber, suggesting that in the 22nd century Leiber's novel The Wanderer will be famous, like Lolita or Don Quixote, a cultural touchstone everybody will be familiar with.
The plot of "Death by Ecstasy" revolves around the future phenomena Niven described in his 1967 story
"Jigsaw Man," which appeared in the famous
Dangerous Visions anthology edited by Harlan Ellison (and apparently financially supported by Niven.) In that story, which I read in 2014, we find that, when organ transplants become so reliable and easy to perform that you can almost achieve immortality by just having failing parts of your body replaced by those from donors, that a shortage of such spare parts results and so the voters push politicians to pass laws mandating the harvesting of parts from criminals condemned to death and then laws that extend the death penalty to relatively modest crimes. "Death by Ecstasy" adds to the mix the latest in addiction--hooking yourself up directly to electric current to stimulate the pleasure centers of your brain.
I'm not going to describe the detective plot blow by blow--we've all read or seen detective fiction, the long discussions of motive, of method, of how the clues fit together, the efforts to get into the head of the victim and the killer, the issues of jurisdiction, the hero tied up in the criminal's lair, etc. Suffice to say, Niven does a decent job and I'm giving "Death by Ecstasy" a thumbs up. I like this story enough that it has me thinking of reading the Gil Hamilton novel Patchwork Girl, a paperback copy of which I own with illustrations by Fernando Fernandez, whose Zora I have long admired.
**********
Not a bad crop of stories. We've got your old pal Harlan with a fairy tale full of unbelievable cardboard characters who act in unconvincing ways in order to set you up for a radical twist ending and illustrate a point which ends up being pretty ambiguous. Then Dickson who also has a broad point to make, but one that is less sordid and depressing than Ellison's, and who uses science fiction concepts in a more believable way and to buttress his argument rather than just as decoration. Finally we have Niven who does the technology stuff as well as Dickson and also has some success in painting a picture of future societies, of putting the "speculative" into "speculative fiction," and who also tries, again with some success, to portray believable human emotions and human relationships. Bad stuff happens to people in Ellison's and Dickson's stories, but we don't care because Ellison and Dickson aren't writing about real people, but about archetypes who are there to demonstrate their philosophical points. But we have an emotional reaction to things that happen to Gil Hamilton and his comrades, because Niven has put some effort into making Hamilton and his fellow asteroid miners feel like actual human beings.
More Supermen await you in the next exciting episode of MPorcius Fiction Log. Til then, don't let the gas bills, rent bills, tax bills, and phone bills get you down.