Showing posts with label Hamilton. Show all posts
Showing posts with label Hamilton. Show all posts

Friday, June 12, 2020

Three Thrilling Wonder novellas by Edmond Hamilton

We are still on the Thrilling Wonder Stories beat here at MPorcius Fiction Log.  Last month we read three stories by Leigh Brackett from TWS, and in our last episode we read three long stories by Henry Kuttner from TWS that have seen limited exposure since their debuts in the 1940s.  Well, today we have three stories from Brackett's husband, Edmond Hamilton, that are even more rare, ranging in publication date from 1940 to 1952--these tales have never been printed beyond TWS's pages, if isfdb is to be believed.  You can read all these stories at everybody's favorite website, the internet archive, and decide for yourself if anthology editors have made the right decision in passing them over for reprinting.

"Doom Over Venus" (1940)

"Doom Over Venus" takes place over a thousand years in the future, after the Earth has colonized all the other planets of the Solar System and those planets have achieved independence.  Enough time has passed that the people of the different planets have evolved into what we might call different races or ethnicities as well as developing distinct cultures--Martians have red skin and are famed for their medical technology, for example.

On the sunward side of Mercury is a huge solar power plant that generates electricity via "photo-electric cells" and then transmits the energy to the other planets via radio waves.  This installation is manned by engineers and technicians from all nine planets.  Recently, Venusian staff have been disappearing, and apparently being killed, as only little shreds of their bodies are ever found.  On Venus there is a fervent nationalist faction, an influential secret society called "The Friends of Venus," that wants Venus to take over Mercury, and the murder of all these Venusians on Mercury is being used by them to press their case.  (Presumably Hamilton means to remind readers of the recent Sudeten crisis.)

The government of Earth has sent to Mercury a secret agent, Clark Stanton, to try to figure out what is happening to these Venusians; after all, if Venus conquers Mercury and that power station the whole system will be at Venus's mercy.  Stanton has noticed a common thread that ties together all the dead Venusians--they were all regular patrons of "dream palaces."  When Stanton tells this to the Venusian ambassador, the ambassador scoffs at the idea--nearly all Venusians are fans of the dream palaces.  Just as he admits that he himself is a dream palace regular, the ambassador explodes!  Being the only person near the ambassador when he went boom, Stanton is the prime suspect in his murder, but Stanton doesn't want to lose any valuable time with lawyers and red tape and all that--hey, he's got a job to do!--so he steals a spaceship and blasts off Mercury and heads for Venus to investigate those dream palaces, which he assumes are somehow in cahoots with The Friends of Venus.

I just read two stories by Hamilton's buddy Henry Kuttner (The Best of Leigh Brackett, edited by Hamilton, is dedicated to Kuttner, and in the introduction Hamilton mentions a 1949 road trip he and Leigh took with Kuttner and his wife and collaborator on so many stories, Weird Tales and Astounding star C. L. Moore) in which induced dreams figure prominently, 1941's "The Land of Time to Come" and 1945's "Sword of Tomorrow" (I guess induced dreams were a sort of TWS staple) and I was dreading that Hamilton would inflict on me a long tedious surrealist dream sequence like the ones I bitched about in that blog post on Kuttner.  Fortunately we only get one page's worth of dreams, and these are not pointless surrealistic dreams, but dreams that are full of sword-swinging adventure and spine-chillling horror.  We also get a paragraph of science, all about how the brain works on electrical impulses and the dream machines take advantage of this fact.  In this story, to use a dream machine, you have to have electrodes surgically implanted into your skull--it is obvious from the beginning to us readers how the Friends are murdering people.

(In the "The Story Behind the Story" column in this issue Hamilton talks about solar power and about the possibility of these dream machines.)

In the dream palace Stanton not only discovers a top official of the Venus government, cabinet minister Kendall Klain, and kidnaps him, but meets a secret agent from Jupiter and another from Mars who are also working on the Friends of Venus case.  Classic/Golden Age/"old" or whatever you want to call it SF often is thought of as xenophobic, but if you actually read old SF space operas and adventure stories like Hamilton's you find the Earth human hero often making friends with aliens and nonhumans and that various races and polities often work together to fight dangerous enemies or overcome problems.  (I apologize if you read my blog post on Barry Malzberg's Herovit's World and have thus heard me ride this hobby horse of mine before.)  Stanton here quickly joins forces with the Martian and the Jovian to try to break the influence of the Friends, and they have to hurry--in two days time the Venus legislature will vote on whether or not to take over Mercury!

When Kendall Klain's mobile phone rings the three spies learn that KK is scheduled to meet the anonymous and unknown head of the Friends tomorrow.  The Martian spy is a genius biologist and surgeon and he puts Stanton's brain in KK's body so Stanton can make the meeting and learn who the sinister secret society's leader is and perhaps capture him.


In Kendall Klain's body Stanton has to meet KK's butler, and his fiancee, and has to attend a cabinet meeting, the whole time striving to convince everybody that he is the real KK, even though before the brain switch he didn't know that KK had a fiance or even where the cabinet meeting room was!  These scenes of Stanton blundering around were quite entertaining.

Stanton, as KK, attends a ball with the fiancee, a gorgeous chick who hates KK--their relationship is a sham!  It seems that most members of the cabinet and legislature are actually against taking over Mercury, but will vote for war out of fear of being murdered by the Friends, who have assassinated a few politicians already, and blow up another one at the ball.  After the ball, Stanton as KK and the fiancee meet the leader of the Friends, whose identity is hidden by a mask, in his old ruined fortress in the swamps.  We learn that the woman is only helping the Friends because they are holding her father, a scientist, hostage in their dungeon, and how the Friends are killing all those people.

There are more fun hi-jinks--escapes and fights--and revelations--for example, the figure they think is the leader of the Friends is in fact a remote-controlled robot operated by the leader from a distance--but in the end the Friends are defeated, Mercury is saved, Stanton is back in his real body, and KK's fiancee becomes Stanton's girlfriend.       

This is a fun story.  Looking at our other two TWS writers, Brackett's three stories have a level of emotion higher than that of "Doom Over Venus," and Kuttner's three stories have all that social science (psychology and sociology), but Hamilton is a pro at plotting an adventure story and "Doom Over Venus" is sharp and clear and moves at a brisk pace; it is never vague or boring and there is no fat.  The horror scenes and the fight scenes and the scenes of suspense as Stanton tries to fool his enemies are genuinely disturbing or exciting, and everything that happens follows logically from what happened before--you never wonder why Hamilton has included this element or that element in the story; nothing ever feels arbitrary or like a kludge.  As for science, the hard science stuff is good.  Thumbs up for "Doom Over Venus," and let's hope the next two pieces I have selected for today are equally as enjoyable.

"Through Invisible Barriers" (1942)

"Through Invisible Barriers" has an unusual subtitle: "Doctor Percival Withers, the Caspar Milquetoast of Physics, Asserts Himself with an Atomic Vengeance When Dastardly Foreign Agents Plot Death to the United Nations!"  Caspar Milquetoast is a comics character created by H. T. Webster who appeared from 1925 to 1953 in the newspaper comic The Timid Soul.  Milquetoast was a coward who was dominated by his wife and pushed around by other men and avoided offending others to a ridiculous degree due to fear, the kind of guy who would pitch in and help the rioters looting his small business and then tell the press that he supported the bogus cause the looters were using as their excuse to steal from him and destroy his livelihood.  Among the places you can see Caspar Milquetoast in action is this blog post.  Hopefully this subtitle (did Hamilton write this subtitle himself?, I wonder) does not indicate that this is going to be a ridiculous joke story.

Percival Withers is a 37-year-old physicist at the New England university of which his late father was president.  He is dominated by his mother and his fiancee of three years.  He has developed a ray projector that changes ordinary matter into contraterrene matter by reversing the charges of its electrons.  Contraterrene matter cannot interact with ordinary matter, so, after Withers rays a cube of copper he can't pick it up--his hand passes right through it.  (Hamilton has a lame explanation for why the cube doesn't fall through the floor to the center of the Earth.)  The ray projector can also reverse the process.

The whole story, which is pretty long, consists of gags based on the fact that people who are contraterrene cannot interact with ordinary matter, so they can walk through walls and so forth, and that if you are in a contraterrene state you need to have an airtank with you that contains contraterrene air.  After an episode in which Withers's fiancee's dog causes a stir in town when it is in a contraterrene state, Withers goes to New York City to be alone to conduct his experiments in private.  He ends up rooming in a boarding house patronized by show people--a midget, a guy who has a trained seal, etc.  A beautiful girl, a former knife thrower's assistant, now down on her luck, learns of Withers's invention, and she cooks up a magic act that they perform in a nightclub.  German spies accompanied by a physicist (?) learn of the act and, realizing Withers's ability to walk through walls and invulnerability to thrown daggers is not magic but the work of technology, try to steal and duplicate the device.  There follow chases, fights, misunderstandings with the police, etc.  In the end the Germans are all dead or in NYPD custody, Withers hands the ray projector over to the Feds and abandons his fiancee, an upper-middle-class snob, for the show biz girl.

Withers is not really a Caspar Milquetoast--while he doesn't drink and knows nothing of popular culture and his mother and fiancee have great influence over him, all through the story he resists those snooty women and boldly pursues his goals as a scientist and, as a soon as the Germans show up, his patriotic duty.  I guess that subtitle was just some marketing ploy.

This story isn't offensively bad, but as I read it I just kept hoping it would end.  The final death struggle between Withers and the German who has his own knock off copy of the ray projector, so that he and Withers are both contraterrene and can both walk through walls and ignore NYPD bullets, almost brings "Through the Invisible Barrier" to the "acceptable filler" level, but not quite.  Gotta give this one a marginal thumbs down.

Hamilton writes in the "The Story Behind the Story" column about how he first heard about the possibility of "contraterrene" matter and describes how he set out to write an epic drama set in a whole contraterrene world but as the story developed ended up with this more earthbound tale.

"Lords of the Morning" (1952)

Since he was a child, Edward Martin has had a strange power--he can go into a dream-like state and enter the mind of someone in the past and see the world through his eyes, though only for a few brief moments.  Anybody he has told this to thinks Martin is nuts, except for a headshrinker who cautioned him to stop doing it because it is dangerous--"we don't know what repeated invasions of other mind-matrices might do to this delicate web of impulses we call the individual consciousness."

Martin has become an archaeologist and is in Guatemala examining Mayan ruins.  He hasn't used his power to cast his mind back to the past in years, but he is so eager to get some clues about the Maya that he performs the stunt again.  He finds himself in the brain pan of Spanish soldier Pedro Yanez, one of the conquerors of the Maya; Yanez has suffered heatstroke and is out of his mind.  Because the original owner's mind is essentially absent, Martin's consciousness gets stuck in its place, and our 20th-century archaeologist finds himself a permanent tenant in this 16th-century fighting man's body!  He marches with the Spanish company and its native auxiliary army and participates in the capture of a Mayan walled town.  Inside the town Martin sees a gorgeous woman who looks nothing like a Native American--she has green eyes and everything!--and he figures that if he is going to live out the rest of his life as a conquistador he may as well enjoy it, so he grabs her.  She pulls out an electric gun, stuns him, and escapes!  For our randy pal Martin/Pedro, "no" means "no," even in the 1500s!


Eventually the Spanish capture the beauty, who goes by the name of Aryll, and by torturing some of the Indians learn she is from a city a week's march away.  Aryll has a jeweled necklace, and hoping to find other jewels, the Spaniards send an expedition to this city.  Martin is the only white guy in the area who can speak the language of the local Indians (many of the Spaniards know Aztec, but Martin knows Quiche (wikipedia spells it "K'iche'") thanks to his research focus on the Maya) so he goes along on the expedition, and is glad to do so, because not only is he excited to see a city of which there is no modern knowledge, and to find out about the high technology of Aryll's people, but also because he is falling in love with Aryll!

When the Spanish get to Aryll's city they try to take over, but Martin switches sides, joining the city dwellers and helping them repel the first Spanish assault.  (Like in all those Moorcock stories about Oswald Bastable and John Daker, and those Kevin Costner and Tom Cruise movies, here we have a guy turning against his own race's imperialism.)  Aryll's people are peace-loving, and so their only weapons are those electric stun guns, which have a very short range--shorter than that of a crossbow or arquebus--so the city is in trouble as the Spaniards begin their second attack.

Luck is with the city, however, as just as the Spanish are busting in, the scheduled supply ship from Venus arrives and scares off the attackers.  You see, Aryll and her fellows are an expeditionary force from Venus!  As she explains to Martin, a human space empire once ruled the galaxy, but then collapsed into civil war.  The people of Earth and Venus were cut off from galactic civilization, and sank into primitivism; the Earth sank further than did Venus.  For thousands of years Venusians have been coming to Earth in an effort to teach Earth people to be peaceful so they could share their technology with us; but always Earth people turn out to be violent.  Aryll relates how the Venusians taught the Egyptians and Sumerians how to write and work metal, but they only used writing to spread superstition and metal to make weapons.  The Maya were the Venusians last hope of cultivating a peaceful Earth society, and the arrival of the Spanish has put paid to this final effort--the Venusians are going to destroy their city via high-tech means, so there is no trace, and return to Venus.

One of the themes of "Lords of the Morning" is that the Spanish are greedy and ruthless jerks who torture and rape people, and are subject to Christian superstitions--believing in witches, for example, and letting that belief affect their decisions--but, that their bravery is admirable.  I'm no expert on Spanish history or the history of Latin America, but this "feels right" and works on a literary level, creating dramatic tension and making the Spanish interesting characters with interesting motivations. 
In contrast, the Maya are depicted as peace-loving and kind of ineffectual, the more or less passive victims of the Spanish and beneficiaries of the Venusians.  When the Maya find out the Venusians, whom they see as gods (the Venusians are the "Lords of the Morning" of the title), are leaving, they are thrown into despair and beg them to stay.
"Lord, we are your children! What can children do without a father? How shall we live, if you are gone?"
Again, I'm no expert on Native American civilizations, but I'm pretty skeptical that the Maya were substantially more peaceful that other civilizations, and they seem to have built all kinds of cities with diplomatic and trade networks and so on, so I doubt they were particularly ineffectual.  Thus this doesn't "feel right" to me.  (In Hamilton's defense, maybe we are just supposed to think that this one little geographic component of Mayan civilization is peaceful and lame because of Venusian influence, and that most of the Mayans are waging war and engaging in human sacrifice with the best of 'em.)  It also doesn't work well on a literary level--wretched children begging for help from daddy are not the engaging characters we want to see in an adventure story.  I'm afraid Hamilton here, in trying to make the Mayans sympathetic, has taken away their agency and rendered them much less exciting than they were in real life.

The affrighting of the Spaniards and the revelation of Venus's role in Earth's development feels like a climax, but it occurs only three-quarters of the way into the story.  In that last quarter Martin tries to get Aryll to fall in love with him and to convince the leader Venusian to let him come with them to Venus.  The Spanish attack as the Venusians are boarding their space ship.  Martin saves Aryll from a Spaniard, but dies in the process--as he dies he sees the Venusian ship blast off.  Martin's consciousness returns to his 20th-century body, where his comrade is relieved to see him recover after several days of unconsciousness.  Martin announces his intention to abandon archaeology and join the space program, as he wants to be one of the first Earthmen to land on Venus.

This story is OK.  Like so many SF tales, it denounces humanity for being so violent, presenting a more peaceful culture as a foil for our own, and tells you religion is a stupid scam.  All the references to rape and torture, in this real world setting and not some fantasy land, give "Lords of the Morning" a grittiness and uneasiness that suits its themes; it was pretty wild to have the main character contemplating rape with a "when in Rome" self-justification--you have to hand it to Hamilton for showing his hero is not exempt from the faults for which the story is indicting the human race.  But the piece is not striking or fun enough to deserve a ringing endorsement--like I said, it is just OK.

**********

It is disappointing when the first story of the three in a blog post is by far the most entertaining, but that is life, I guess, one disappointment after another.  This concludes our current series of posts about Thrilling Wonder Stories, but I expect we'll be back, maybe for a Ray Bradbury-focused look at TWS.

Sunday, May 31, 2020

Three 1949-50 tales by Leigh Brackett from Thrilling Wonder Stories


I enjoyed my recent look at the 1950 issue of Thrilling Wonder Stories with Leigh Brackett's "The Dancing Girl of Ganymede" and Henry Kuttner's "The Voice of the Lobster," so, to take a break from my rereading of Fafhrd and the Gray Mouser, I propose spending some time reading more stories by Brackett and Kuttner from Thrilling Wonder (we might end up checking out some Thrilling Wonder contributions by Brackett's husband, Edmond Hamilton, as well.)

Today we'll just focus on Leigh Brackett, with three stories that appeared in TWS (as we fans call it) in 1949 and 1950.  If you are really in the mood for some Brackett TWS action, you can also read my scribbles about an earlier Brackett story from TWS, 1944's "The Veil of Astellar."  (Even better, read all four magazines at the internet archive.) 

"Quest of the Starhope" (1949)

"Quest of the Starhope" appears in the same issue of TWS as Hamilton's memorable "Alien Earth" and Ray Bradbury's "Concrete Mixer," which I am making a mental note to read soon.

Bert Quintal is a man driven by ambition, a man without a heart!  He was born in the slums of Chicago, signed on to the crew of a space ship at thirteen, and has fought his way to fame and fortune, never having made a friend, never having felt love!  He made his money and won his reputation by capturing alien creatures on Venus and Mars and shipping them back to Earth for display to what Brackett calls "gaping mobs."  This is a dangerous career, but early on Quintal found his ace in the hole, a tiny little alien with psychic powers.  Quintal threatened to kill this little guy's wife, so the little guy, whom Quintal calls Butch, became his lieutenant.  Butch can sense and read minds at long range, and send telepathic messages at short range, so he sits on Quintal's shoulder, hidden under Quintal's hood, and helps Quintal sneak up on creatures, avoid ambushes, and talk to aliens.  Butch has saved Quintal's life many times, and made possible the ruthless trapper's string of successes.

Quintal is not satisfied by wealth and fame--he is restless, always looking for new creatures to capture.  So today he is anxious, worried, even scared, as it looks like he has captured every worthwhile creature on Venus and Mars, and current technology isn't sufficient to take a ship beyond the asteroid belt.  With no more goals to pursue, life is going to be miserable.

But wait!  Quintal, flying over the desolate surface of Mars in his one-man scout ship, the Starhope he spots something moving in one of the old abandoned cities that dots the Martian landscape.  Once, Mars was the home of numerous highly advanced civilizations, but a series of catastrophes, earthquakes and the like, caused their downfall long ago.  Quintal lands to find that this city is half buried in sand and inhabited by the short and barbaric descendants of one of those highly advanced races.  Quintal plans to capture some of these degenerate Martians to put in cages and display to those mobs back on Earth, but when he explores a buried factory, he discovers a far greater boon--those ancient hi-tech Martians had just developed a process to produce anti-gravity metal when the environmental cataclysm buried their cyclotron and foundry!  If Quintal can get the factory working again he can build a ship that will enable him to fly to Jupiter, to seek out new life and new civilizations to put in cages to bring back to Earth!

With the essential aid of Butch, he uses trickery and threats to get these Martians, who are scared to go into the factory because it might get buried again at any moment, to put the cyclotron and foundry back into operation and to modify his one-man ship so he can fly it to Jupiter.  They are almost finished with this task when a sandstorm comes and kills most of the Martians, just as they had feared!  Butch is guilt-ridden, and works with the few surviving Martians to overpower Quintal.  They paralyze the hunter, and then send the freshly upgraded Starhope on a one-way mission to deep space, a trip on which the immobile Quintal will soon die of dehydration.  The factory being buried again, it will be a long time before anybody from Earth will be able to get his hands on some anti-grav metal, pushing back the day on which the people of Jupiter and the rest of the outer planets will run the risk of being enslaved and humiliated by Earthmen.

This story isn't bad.  I speculate that it is this kind of anti-imperialist story, with sympathetic alien victims of Earthmen's exploitation and the suggestion that technological breakthroughs lead to oppression, that lead Michael Moorcock to gush about Brackett and dub her "one of the true godmothers of the New Wave."  (See Moorcock's essay 2000 essay "Queen of the Martian Mysteries."
               
"Quest of the Starhope" was republished in a 1964 reprint magazine, Treasury of Great Science Fiction Stories, and in a 2007 volume from Haffner Press, Lorelei of the Red Mist: Planetary Romances.


"The Lake of the Gone Forever" (1949)

On the cover we see depicted the tragedy of
Rand Conway's parents
Rand Conway is a man driven by ambition!  His ambition is to get to Iskar!  When he was ten years old, Rand's father committed suicide--Dad's last words were "I can never go back to Iskar, to the Lake of the Gone Forever."  Iskar is a planet the elder Conway, some kind of space prospector, discovered, and now, over a decade after his death, he is still the only Earthman ever to step on its surface.  Rand has worked his way up the ranks as a spaceman, and is now a master pilot.  In order to get the resources he needs to get to Iskar, he has worked to interest an ethnologist, Peter Esmond, in the planet, because Esmond is betrothed to Marcia Rohan, daughter of important businessman Charles Rohan, the kind of guy who has a spaceship named after himself manned by a big professional crew.  As our story opens the big day is almost here: the Rohan is approaching Iskar, Rohan curious to open trade with a new race, Conway eager to study this as-yet-unsurveyed population, and Conway eager to get rich--he has been telling people he just wants to solve the mystery of his father's life and suicide, but he has reason to believe there is something on Iskar that will make him richer even than the Rohans, something he wants to keep all for himself!

When our protagonists get to the White City on icy Iskar, the native Iskarians, tall beautiful people armed with spears who hang skins in front of the doorways of their homes because there is no wood on Iskar, aren't too happy to see them.  In fact, when Rand, Esmond and Charles Rohan are standing before the city gate, the natives, in the halting English they learned from Rand's pater, threaten to kill them if they don't leave.  Esmond and Rohan want to negotiate their way in, just what you'd expect from an academic and a businessman, people who make their way in the world via words and horsetrading, but Rand, like the Iskarians, knows the way the universe really works.  He tells the Iskarians that their ship is armed with high tech weapons, and if anything happens to them, the ship's crew will raze the whole city!  This gets the three of them in, but all the crewmen and Marcia are left behind, along with most of their firearms (Rand keeps a stunner secreted in a concealed holster.).

The natives act like they are going to lynch the three Earthers, but their leader, an old geez ("cragged" and "gnarled," and "strong as a rock") called Krah stops them.  Apparently Rand Conway's father did something to piss them off, and they have not forgotten it.  Luckily, Rand and company don't let on that Rand is the descendant of the man the Iskarians call "Conna."

The people of the White City have very strong ideas about gender norms; Brackett tells us "Conway noticed that the women and children did not mingle with the men," and provides other stark examples.  Conway, Esmond and Rohan are given sleeping quarters in Krah's house, and during the night Marcia Rohan, all by herself, worried about them, comes to the city, and the women of the city, seeing a woman in mannish clothes walking around unchaperoned, stone her!  Fortunately, Krah intervenes before Marcia is maimed or killed.

In Krah's household is an attractive woman, Ciel, who tries to make contact with Conway--this chick remembers "Conna" with admiration and sees how Marcia acts among the Earthmen, as if she is their equal.  Ciel wants Rand to take her to Earth, a place where women, she believes, "[are] proud like man....Free."  (It seems that one reason the Iskarians are resentful about "Conna" is that he put ideas of gender equality into the heads of a few women like Ciel.)  Besides this, Ciel is smitten by the rough and tough Rand, who makes bookworm Esmond and merchant Rohan look like wimps--Rand is almost like an Iskarian himself!
Conway smiled.  He liked her.  They were the same kind, he and she--nursing a hopeless dream and risking everything to make it come true.
Rand agrees to take Ciel to Terra if she'll help him sneak off in stolen native clothes to find the Lake of the Gone Forever his father talked about.  Cunning Krah, however, knew Rand was Conna's son all along, and he and his five sons are watching.  They follow Rand and Ciel to the black lake that lies on the other side of some challenging terrain.  By the Lake, Conway and we readers come to learn the truth of Conway's life.

The Lake has strange powers--if you look upon its black surface it records your moving image, and if later some person comes to the Lake and gazes on it while thinking of you, he will see that recorded reflection run like a movie.  Conway's father, "Conna," and fell in love with a woman--Krah's daughter--and tried to settle down in the White City, but the potential financial value of whatever mysterious substance gives the Lake its crazy psychic influence gnawed at his mind and finally overcame all his inhibitions.  Conway watches a recording of his father's disastrous attempt to gather a sample from the Lake--disastrous because Rand's mother, trying to stop Dad from defiling the sacred Lake, fell in and was lost forever.  Brokenhearted, Conway's father left Iskar with his son, never getting over his loss and his guilt.

Conway came to Iskar to do what his father failed to do--steal a sample of the Lake himself and thus get rich.  But seeing the story of his mother's death, realizing he is half-Iskarian, and falling in love with an Iskarian woman just like Dad did, he decides he wants to stay on Iskar and marry Ciel and live like  a barbarian, throwing aside his career as a guy who pilots spaceships for a career hunting beasts with a bone spear in year-round subzero temperatures.  Krah--his maternal grandfather-- accepts his repentance and everybody lives happily ever after.  Even Ciel accepts this, even though just a few hours ago she was saying she would murder Rand if he went back on his promise to bring her to Earth.  I guess she figures an Earthborn husband will treat her more as an equal than would a native-born Iskarian husband.

(Conway has kept the Lake a secret from the rest of the expedition, so I guess there is no risk of the Rohan clan trying to steal a sample from the Lake.)

Obviously "The Lake of Gone Forever" has the same sort of anti-imperialist themes we saw in "Quest of the Starhope"--the less these Isakarians have to do with Earthpeople and their technology and culture, Brackett suggests, the better.  But this story is more nuanced and more complicated, bringing in other themes.  The main points of the story seems to be that your rightful place in the universe is in your native culture--not the culture you grew up in, necessarily, but the culture of your blood (again and again Brackett gives hints that Rand is in tune with Iskar, even though he grew up on Earth)--and that you shouldn't tinker with your culture's rules or disaster will result.  Brackett seems to side with the barbaric sexist culture of Iskar over the capitalistic, scientific, liberal culture of Earth represented by businessman Rohan, egghead Esmond, and liberated Marcia--for the crime of being women who act independently, Iskarians beat Ciel in one scene and stone Marcia in another, and Brackett doesn't portray those who performed this violence being punished in any way.  In the end Rand chooses to abandon high tech and liberal Earth and embrace the low-tech savage culture of his mother's civilization, while Ciel, who wanted to escape the sexist culture she was born into after learning there existed a less sexist one, decides to stay.  Damn!

I have to say the themes of this story have me shrugging my shoulders--I certainly wouldn't want to spend my life wearing animal skins instead of my J. Crew sweaters and catching my food with a bone javelin instead of a credit card.  And I was cheering on Ciel for wanting to ditch home and build a life of her own, and was kind of let down to see her stuck in that ice-covered city where there was no wood or paper or pizza place.  Brackett's attitude doesn't comes as a surprise, though.  In preferring barbarism to civilization she is following in a long tradition of which her antecedents in the sword fighting adventure game Edgar Rice Burroughs and Robert E. Howard are exemplars.  Maybe her romanticizing of the embrace of one's ethnic heritage is a response to what some have seen as the alienation and deracination attendant with modern urban life, depicted, for example, in T. S. Eliot's early work.  As for the gender role stuff, we saw Brackett sympathizing with traditional ideas about gender roles in Alpha Centauri or Die!

I have to respect Brackett for not sugarcoating her message and having Iskar be some kind of utopia--remember when Chad Oliver had a guy leave a spacefaring civilization to join a Plains Indian tribe?  Old Chad made that hard-to-swallow choice go down a little easier by telling us that the Indians had (somehow) achieved immortality!  Cripes, that was lame.  Brackett here doesn't come up with some totally bogus reason that living like a savage is better than living like a city slicker--she tells you should embrace the ways of your people because they are the ways of your people, even if your people's ways suck.

There are some little plot oddities to "The Lake of the Gone Forever" that had me scratching my head.  Conway's father somehow got to Iskar all by himself, but his son felt the need to get the support of a rich guy?  (Obviously Brackett needs the nerd, the lucre-lover and the women's libber there to serve as contrasts to the Iskarians, but you sort of have to wonder why Rand didn't just go to Iskar himself if his father had the means to do so.)  Another thing is that the men of the White City are all described as tough warriors, and it is implied they have a whole tradition of honor based on fighting with spears, but who are they going to war against?  We never hear about any other polities on Iskar, or bandits or whatever.  Maybe Brackett should just have said they were tough hunters. 

(I've given up wondering why Earth people in these old SF stories can have children with aliens, something I used to complain about; in particular I recall grousing about this in Chad Oliver stories--I guess I kind of use poor Chad as a punching bag on this here blog.  Now when I read these stories in which Earth people and aliens have the hots for each other I just assume what some of them make explicit, as Hamilton does in the Captain Future stories, that humans are not native to Earth, that long long ago some aliens seeded the galaxy with human spores or there was once a human empire that spread across the galaxy but decayed leaving no trace of their existence or something like that, and so people from different solar systems are as genetically compatible as people from different Earth continents.)

Whatever you might think of this story's politics, it is thought-provoking and a decent read, and it has lots of stuff about icy scenery and Rand's dreams and psychology that people might like.  Perhaps because of its provocative look at an intersection--one might say a collision--where modern attitudes about imperialism and gender norms meet, it has been included in two different anthologies of SF by women which have gone through multiple editions, Pamela Sargent's More Women of Wonder and Richard Glyn Jones and A. Susan Williams's The Penguin Book of Modern Fantasy By Women.


"The Citadel of Lost Ages" (1950)

"The Citadel of Lost Ages" appeared in an issue of TWS whose editorial is a long celebration of women SF authors and how they have improved the SF field and how things are so much better today in 1950 than in the benighted past when there was so much sexism in the SF field.

A dude wakes up in a tiny dark room with a little slit of a window.  He doesn't remember his name or where he is or what is going on!  He looks out that window and sees a vast city of stone, wood, and mud buildings, of market squares and throngs in the streets riding horses and leading other beasts.  Somehow he knows, though, that this city once had towering metal skyscrapers.  Another weird thing--the Sun in the sky doesn't move, and he somehow knows it should!

A pretty girl with a face somehow reminiscent of a cat's opens the heavy metal door on our dude's cell and he grabs her, covers her mouth, threatens to kill her if she cries out.  (Brackett's work is full of this kind of sexualized violence.)  She is disappointed that he doesn't recognize her, and gives him and us readers tantalizing clues about the crazy world in which he finds himself--she is a temple slave, offers that she hates the "Numi," and is going to help him escape!

The young woman, Arika, leads our dude, whom she calls "Fenn," through the secret doors and passages of this huge stone building, the temple in which she is forced to work.  Along the way we learn that the Numi are a semi-human people who have somehow conquered the Earth.  They are tall and furred and muscular--when Fenn spies some of them Brackett tells us they are "beautiful," their bodies "more like the bodies of lions than men," but not at all beast-like, in fact "they seemed to Fenn to be above men like himself as he was above the brutes."

Hiding in the temple's tomb, Arika and Fenn listen as the queen of the Numi comes by to talk to her dead husband, who is encased in a crystal column.  She complains that "the human cattle" are growing insolent.  After she leaves, Fenn has to kill a Numi priest who stumbles on our heroes, and we get more sexualized violence as Fenn grapples with the muscular cleric, rolling around on the floor with him, "his thighs locked tight around his loins," the Numi scratching and drawing blood, Fenn biting the priest and tasting his alien blood as he struggles to crush the life out of him.  Zoinks!

Arika leads Fenn out of the temple into the slum of huts where live the humans who are the Numi's cattle and the half breeds like Arika, whose father was a Numi, who are their slaves.  (Like Rand Conway in "The Lake of the Gone Forever," Arika here in "The Citadel of the Ages" is a half breed who embraces her maternal ethnicity and rejects her father's imperialistic people.)  The Numi have all kinds of mental powers, and half-breeds like Arika have similar, though weaker powers.  Arika uses her powers and drugs to revive Fenn's memory, and we learn the astonishing truth of the fate of Earth in the 1980s!

Like in a 1929 Edmond Hamilton story, in the '80s a black star passed through the solar system, causing civilization-destroying events on Earth, earthquakes and tsunamis and so on--the Earth's speed of rotation even changed, so that it always shows the same face to the sun.  The eggheads saw the dark star coming, and knew it would make a mess of this big blue marble, and so the authorities built a Citadel in the Palisades that would survive the cataclysm and stored within it the knowledge and power with which to rebuild society!  Over a thousand years later the Numi heard legends about it, and one of their head priests, RhamSin, used his mental power on a captive human to reach back through his racial memory and pull forward the consciousness of a 1980s New Yorker named Fenway who had been in the Citadel just after it was completed.  But Arika has beaten RhamSin to the punch, extracting the location of the Citadel from Fenn before the Numi priest had an opportunity to do so!

"The Lake of the Gone Forever" and
"The Citadel of Lost Ages" both appear in
The Halfling and Other Stories
Fenn, Arika, and Arika's brother Malech steal horses and escape the city into the desert waste, headed towards New Jersey and the Citadel.  Before his consciousness was changed to that of a 20th century city slicker, Fenn was a desert outlaw, and he still has all his horseriding and arrow-shooting skills.  If you are wondering why the Numi ride horses and fight with swords and spears instead of riding hover bikes and fighting with plasma guns, we eventually learn that they are not space aliens, but evolved Europeans, "the New Men" who adapted to the cold and dark that hung over the Old World after the passage of the dark star, and then came across the sea to conquer the New World and enslave their unadapted brethren.  In this story Brackett doesn't just unleash the time-honored "cat people" trope on us but "homo superior" as well.

Malech looks like a Numi and has lots more trouble passing than does she when the three meet some outlaw humans and need their help.  Presumably Brackett based Malech's tragic life of being rejected by both humans and Numi on the plight suffered by multi-racial Americans who were never fully accepted by the communities of either of their parents.  Over a dozen of the desert outlaws join Fenn's party as they ride cross country towards the East Coast, and as the days and weeks pass, Malech becomes more and more alienated from the group.  At the same time, an expedition led by RhamSin is pursuing them and gradually closing the distance.

The expedition crosses into the zone of darkness where the sun never shines, a place of cold and ice.  The men are amazed by the sight of the stars, which they have never seen before.  This strange milieu challenges their sanity, and the cold threatens their health--only half the adventurers make it to the Atlantic coast where Fenn opens up the Citadel, a vast subterranean warehouse with more square feet than the Empire State Building full of books and films and models, all the knowledge and art built up by man over the centuries before the destruction wrought by the dark star.  But those who stocked the Citadel decided to leave out the machine guns, grenades, and flame throwers their descendants could have used to overthrow the Numi--idealistically, they left no weapons in this monument to humanity's culture and learning! 

RhamSin's party lays siege to the Citadel, and Malech betrays the humans and his sister--RhamSin has promised to accept him as a full Numi if he helps them take the Citadel.  There is a bloody fight, but in the end Fenn remembers something about the Citadel that gives the humans an edge in the fight.  As the story ends, we can be confident that, with the knowledge in the Citadel, mankind will throw off the tyranny of the Numi and build a new civilization.  If you are some kind of optimist, maybe you can tell yourself that the relationship between Fenn and Arika presages some kind of reconciliation and decent modus vivendi between us mundanes and our cat-like betters.

A pretty good story.  Besides in a few American Brackett collections, "The Citadel of the Ages" has also reappeared in some foreign anthologies.

 
**********

These are entertaining adventure stories about driven men, men who are on their own and trying to make a life for themselves in the universe, trying to bend the universe to their wills and not always doing the right thing.  The stories all include fun SF elements like anti-grav, lost races, and weird mental powers, as well as tense violence, and Brackett adds levels of psychological, political and sociological interest by introducing issues of cultural and ethnic identity, issues she resolves in ways liberal and libertarian types won't necessarily find congenial.  Thumbs up for all three, though the first I read, "Quest of the Starhope," is not as complex or effective as the later two, "The Lake of Gone Forever" and "The Citadel of Lost Ages."

More TWS in our next episode!   


Tuesday, March 17, 2020

Stories from the Sept. 1948 Weird Tales by A Derleth, R Bradbury, S A Coblentz, E Hamilton and E F Russell


Let's surf on over to the internet archive and take a look at the September 1948 issue of Weird Tales, edited by Dorothy McIlwraith.  In the list of new members of the Weird Tales Club we see the name of Jack Gaughan, who was then just beginning his successful career as a SF illustrator, and on the table of contents page we see the names of five writers we have already opined about here at MPorcius Fiction Log: August Derleth, Ray Bradbury, Stanton A. Coblentz, Edmond Hamilton, and Eric Frank Russell.  Let's read those five stories and get a taste of what Jack Gaughan and other readers of Weird Tales in 1948 were getting for their 20 cents.

"The Whippoorwills in the Hills" by August Derleth

1958 hardcover
Dan Harrop, narrator of "The Whippoorwills in the Hills," tells us that when his oddball cousin Abel Harrop, who had had almost no intercourse with Dan and the rest of the family, vanished, the authorities were of no help, so he decided to investigate the disappearance himself.  Dan moved into Abel's isolated house, finding there a bunch of weird books.  Abel's phone is on a party line, and Dan is able to listen in on the local women gossiping about him and about his lost cousin--it seems they feared Abel, and are glad he is gone.

At night, a huge flock of whippoorwills settles in the valley where lies the Harrop house, and make so much noise with their cries that the narrator cannot sleep.  The next day when he eavesdrops on the neighbors' phone convos, Dan finds that they are all talking about the whippoorwills--they could hear their racket, even though their homes are quite distant, and fear the bird's activity foreshadows an imminent death.

Sure enough, cattle and even people in the area start getting killed in the dark of night.  During the day Dan conducts his investigations, looking into Abel's strange old books and talking to the locals, who refuse to help him, some quite angrily.  Whenever he is near Abel's queer library Dan has visions, like unbidden memories, of weird landscapes and creatures.  During the night Dan does his best to sleep while the whippoorwills alight on and around the house and make their interminable racket, and when he does sleep he dreams of monolithic towers and fungoid trees and the amoeba-like beings that live among them.  As the story progresses we are given clear clues that Abel was casting spells from the books in order to "open a Gate" through which to contact or summon monsters from that other dimension, ansd that he himself was sucked bodily into that alien plane.  Dan himself, by reading aloud a passage of one of Abel's books, got the attention of alien creatures and the murders of animals and people are being conducted by him in a state of stupefaction or alien possession, their blood a sacrifice to the extradimensional monsters that perhaps appeases them and saves him from being taken away as was his cousin. 

We learn at the story's end that Dan is writing this memoir in captivity, having been captured by the local police in the vicinity of the dead body of a murdered woman--Dan refuses to admit he is the culprit, instead blaming the whippoorwills.

Derleth fills this story with direct references to people, places and things in Mythos stories by H. P. Lovecraft and in at least once instance Robert E. Howard.  The towns of Dunwich and Arkham are mentioned, minor characters have names like Whateley, Abel's books bear titles like Unaussprechlichen Kulten, and the creatures in Dan's dreams have names like Yog-Sothoth and Cthulhu.

"The Whippoorwills in the Hills" starts out alright; the pacing and tone and style are good.  But Derleth fails to tie everything up together in the end; at least I didn't quite understand the role of the whippoorwills in the story.  All the stuff with the books and monsters from another dimension and the murders works as a discrete unit, it all makes internal sense, so the whippoorwills feel like a superfluous element just added on top of the story instead of integrated with the rest of it.  I guess the birds are a manifestation of the aliens (whom we are told can take any shape) and it is they that drink the blood that Dan spills, or somehow direct him to spill the blood.  It is possible that the whippoorwills seemed out of place to me because I was not very familiar with the folklore about them, and had forgotten that these birds played a role in Lovecraft's "The Dunwich Horror."

Another problem with the story is that it doesn't build up to a striking climax, it just sort of sails along and then ends, the tone and pace, which were perfectly adequate at the start, never changing, so it feels like the story just abruptly ends.

Merely acceptable. "The Whippoorwills in the Hills" would be included in the oft-reprinted Derleth collection, The Mask of Cthulhu.

British paperback editions, 1951 and 1976
"Fever Dream" by Ray Bradbury

In the days when a doctor would make house calls in his horse-drawn carriage, a fifteen-year-old boy lies in bed suffering what the sawbones thinks is scarlet fever.  But the boy knows that his body is being taken over, bit by bit, by germs, that he will die and his body be animated by a new creature, a creature of unfathomable evil!  Sure enough, at the end of the brief tale the doctor is astonished to find the boy fully recovered and eager to go to school and touch all the other kids and their clothes--no doubt to spread disease and death!

Bradbury's dialogue is chilling, his metaphors powerful and illuminating (as metaphors, which so often are showy cliches that waste your time, should be), and the story is a perfect length, short and to the point.  Quite good.

"Fever Dream" was first reprinted in 1959, in the collection A Medicine for Melancholy, and has since been widely anthologized.

           
"The Daughter of Urzun" by Stanton A. Coblentz

Most of the stories in this 1964 magazine were
written by Coblentz, though many appear under
pseudonyms
Remember when we read Stanton A. Coblentz's broad satire The Hidden World (AKA In Caverns Below), or when we read his anti-war poem "On A Weird Planet?"  Damn, that was long ago.  Well, let's get reacquainted with old Stanton.

Out of the starting gate, Stanton gets me on his side by reminding me of my New York days and relating a horror-story version of a typical New York experience--being mesmerized by an attractive woman on the subway!  Our narrator and his blue-eyed wife Marjorie are riding the world's most famous mass-transit system when a "swarthy" "Oriental" woman with big hypnotic black eyes and a "cynical" mouth sits down across from them, and the narrator is disturbingly captivated by her--he can't stop looking at her, and her presence fills him with a weird dread.  Later in the day, he and Marjorie get on a different train and the "Oriental" sits across from them again!  After the sinister figure gets off, Marjorie tells the narrator that she was also fascinated and horrified by the woman, the sight of whom conjured up unaccountably bad feelings, like those associated with a terrible experience in the past.

That night our hero has a vivid dream, like a vision, in which he and Marjorie are dark-skinned people themselves, living in an ancient exotic city where animal-headed gods are worshiped.  (At the end of the story we learn it is a city in "ancient Babylonia.")  He and Marjorie are workers, he a brick mason and she a tender of the fires in a bakery, but a seductive noblewoman has taken notice of him--she has been summoning him to her palace to engage in a torrid affair that is ruining the narrator's marriage!  As you have already guessed, this aristocratic lady, this homewrecker who "throbs" in the narrator's embrace, who is "lithe, sinuous, panther-like, a thing of curves and fire" is the woman from the subway, and this dream is a recovered memory of one of the narrator's past lives which was intimately associated with the past lives of Marjorie and the subway woman!

The main plot of the story is how the ancient incarnation of the narrator was forced to choose between his work-worn wife--the mother of his child--and the rich sexy lady who offered him a life of luxury, and the crimes and tragedies that are the product of this love triangle.

I am a sucker for stories about femmes fatale and stories about dangerous sexual relationships, about men being carried away by desire and doing things that are stupid or immoral, and so I found "The Daughter of Urzun" entertaining.  Judged with cold objectivity, it is probably just average.

I sometimes wonder what value my blog provides when I praise universally acknowledged geniuses like Ray Bradbury--everybody and his brother can tell you Ray Bradbury's early stories are good, so I'm not adding much to the discourse by agreeing.  I feel more confident that I am doing something worthwhile when I talk about stories and writers who have been forgotten or who are controversial, and "The Daughter of Urzun" falls into that forgotten category--isfdb indicates that it has never appeared in book form, and was only ever reprinted in an odd magazine in 1964--it is practically a lost relic from our literary past!

"The Watcher of the Ages" by Edmond Hamilton

Dutch edition of What's It Like Out There?
In a March 16, 1934 letter to Duane W. Rimel, H. P. Lovecraft wrote "Hamilton is very brilliant, but has allowed popular magazine taste to injure his writing," and Lovecraft's correspondence is full of complaints that Hamilton uses the same plots again and again; HPL, like Bertie Wooster and George W. Bush, loved giving nicknames to people, and in his letters he calls Hamilton "Hectograph Eddie" and "Single-Plot Hamilton."  In a September 12, 1934 letter to Rimel he even blames Hamilton for an alleged decline in the quality of Jack Williamson's work: "Williamson started out well, but his close friendship with Hamilton has caused him to adopt cheap pulp standards & fall into the usual trivial rut."  Ouch!

(I recently bought Volumes 7, 9 and 10 of Hippocampus Press's Letters of H. P. Lovecraft and highly recommend them to those interested in speculative fiction of the 1930s--among the letters in these three volumes are those to Robert Bloch, Donald A. Wollheim, Henry Kuttner, Fritz Leiber, and C. L. Moore, as well as letters written by Moore to Lovecraft.  Each of these three books is over 400 pages long and full of personality, insight, gossip, and helpful notes by editors David E. Schultz and S. T. Joshi--I paid $25.00 for each and they are totally worth it.)

As regular readers of MPorcius Fiction Log know, I consider Edmond Hamilton a favorite--though I have panned some of his productions and Lovecraft certainly has a point about his reusing plots--and am curious to read this tale, one which Lovecraft, who died eleven years before it was published, never had a chance to pass judgement on.

The narrator of "The Watcher of the Ages" is Lane Adams, a geologist, a member of a team of eggheads accompanied by a mining executive exploring an ancient city in the "Matto Grosso" region of Brazil--rumor has it this city, lost in the jungle for centuries, is the site of valuable radioactive elements and other minerals.  Adams is familiar with this part of Brazil and can communicate to the Indian porters and read the inscriptions on the ruined walls of the thousands-years-old metropolis.  Both the native porters and the ancient inscriptions say the city is hellishly dangerous because it is guarded by an inhuman being and you should get out while you still can, but you don't think a bunch of American scientists and businessmen are going to believe that mumbo jumbo, do you?   

At night, somebody sabotages the expedition's Geiger counters, but luckily the mining executive has kept one Geiger counter separate from the others and it is still serviceable.  Using it, the expedition discovers a source of radiation deep in a mountain.  Clad in protective suits, the men descend an ancient stairway to find a pit full of radioactive material--on the edge of this pit is a sort of laboratory where the scientists of six thousand years ago created an artificial man, the inhuman guardian the inscriptions and Indians warned them of!  The mining exec comes up with the scheme of selling the golem-making apparatus to the highest bidder--Hamilton doesn't name names but I'm betting Joe Stalin and Chairman Mao would be in the market for a process that could build an invincible army with which to put those paper tigers and running dogs in their place!   Of course, the businessman will first have to murder the do-gooder scientists who came on this expedition not to get rich but to expand the frontier of knowledge.

This is when Lane Adams reveals the astounding truth--he is the inhuman guardian, in disguise as an American geologist!  For six thousand years he has guarded the city and the ancient lab, sabotaging and diverting expeditions hunting for it because he feared the human race was not yet ready to shoulder the responsibility that comes with the ability to create life.  The mining exec and his henchmen try to kill him but the guardian has super strength and is practically invulnerable to bullets and blows, and the fight ends with the unscrupulous business people being thrown down into the radioactive pit to die a horrible death.

"Adams" lets the scientists go after they promise to keep the ancient lab and radioactive pit a secret.  Then, weary of life, in despair of mankind ever developing to the point that he can safely hand over to them the secret of creating synthetic people, the immortal guardian sets a bomb to collapse the mountain, thus burying the lab and pit for the foreseeable future, and commits suicide by jumping into the radioactive pit from which he sprang sixty centuries ago.

This story feels underdeveloped; its numerous fertile ideas--exploring a jungle and ancient city, how would people react to learning that they could create synthetic people, the psychology of a superior inhuman being living in disguise among humans for thousands of years--could form the basis for all kinds of adventures and thought-provoking discussions and dramatic scenes, but in this short story they amount to little.  A lost opportunity.  I'm judging "The Watcher of the Ages" barely acceptable.

"The Watcher of the Ages" would go on to be reprinted in the 1974 collection What's It Like Out There?  

"Displaced Person" by Eric Frank Russell

This one has been reprinted many times in Russell collections and in anthologies edited by people like Terry Carr, Isaac Asimov and Martin H. Greenberg.  "Displaced Person" is one of those "short shorts" and takes up less than two pages in Weird Tales.

Ohhh, another New York story, this one set in Central Park!  I know I don't have to tell you how much I miss Central Park...Bethesda Fountain, the Ramble, Turtle Pond...those were the days....

Anyway, this is a silly gimmicky story, as these short shorts tend to be.  The narrator is sitting on a park bench when a well-dressed man sits next to him.  The narrator gets the impression that this is some refugee from Europe, a political dissident driven out of his country, and in conversation the man relates that he led a failed revolt against a "leader" who had "delusions of grandeur" and "posed as the final arbiter on everything from birth to death." The man expresses his frustration over the fact that his enemy controls all the propaganda and has suppressed all his attempts for to make his case before the public.  When the narrator assures him that in America we have free speech and the dissident can say what he likes, the defeated rebel murmurs, "My name is Lucifer."

Oh, brother!

Is this story just a goofy joke?  Or an attack on Christianity and Christian institutions?  Does it make sense to equate God and/or Christian churches with Hitler and Lenin and Stalin, and Satan (and Satanists?) with people who opposed or fled totalitarian regimes?  The story is so brief, Russell can't make a case for his strange argument (if it is an argument), so it just comes across as a sort of cheap thumbing of the nose at religious people.

Or maybe I am so used to SF writers goofing on religion that I am missing Russell's point--maybe the story is supposed to be an example of the Devil's audacity and trickery, maybe we are expected to bristle at the rank presumption of Lucifer playing the victim and the effrontery of his assumption of the mantle of real victims of real tyranny and oppression.

Whatever Russell is trying to do here I don't get it and I don't enjoy it--have to give this thing a thumbs down. 

I have now read sixteen stories by Eric Frank Russell over the course of this blog's unlikely life, and here are handy links to my blog posts that address the other fifteen (I liked some of them):

"Mana," "Jay Score," and "Homo Saps"
"Metamorphosite," "Hobbyist," "Late Night Final," and "Dear Devil"
"Fast Falls the Eventide," "I Am Nothing," and "Weak Spot"
"Allamagoosa," "Into Your Tent I'll Creep," and "Study in Still Life"
"Exposure"
"Love Story"


**********

I guess we shouldn't be surprised that Ray Bradbury's story is, by a wide margin, the best of this lot.  The conventional wisdom wins again!

In our next episode a 1970s novel about travel in outer space.

Tuesday, July 30, 2019

Three early 1930s stories by Edmond Hamilton from The Horror on the Asteroid

One of the first hardcover SF books, a volume printed before the Campbellian revolution and the publication of the first SF stories by Robert Heinlein, Isaac Asimov and A. E. van Vogt in 1939, was the 1936 Edmond Hamilton collection The Horror on the AsteroidThe Horror on the Asteroid contains six stories first published in Weird Tales, Wonder Stories, and Astounding.  I have already read three of them, "The Monster God of Mamurth" (which I blogged about in 2017), "The Man Who Evolved," and "The Accursed Galaxy" (which I wrote about in 2013), and today we'll read the remaining three: the title story, one called "The Earth-Brain" and one entitled "The Man Who Saw Everything" that originally appeared as "The Man With X-Ray Eyes."  I don't have a copy of The Horror on the Asteroid, but all three stories are readily available at the internet archive in scans of the magazines in which they first appeared. 

"The Earth-Brain" (1932)

Our initial narrator for this tale is Morris, who by chance meets his friend Clark Landon on the streets of beautiful Manhattan during an earthquake.  Landon, a brave explorer, was in an earthquake up near the North Pole two years ago--that quake killed Landon's two best friends, fellow explorers David Travis and Herbert Skeel.  There have been earthquakes all over Europe and North Africa ever since that big one up north, and Landon reveals that he has been at the epicenter of each quake--he claims that the quakes have been following him, trying without success to kill him and inadvertently slaying thousands of innocent people!  Of course Morris thinks this is balderdash.

Landon sits down with Morris in a hotel room and takes over the narrative, relating his story of weird polar horror to his friend and to us.   

Two years ago the three white men, Landon, Travis and Skeel, along with two Eskimos, traveled north via ship and then dog sled towards the Pole.  When they came upon a mountain Landon and his two buds were eager to climb and explore it, even though the Eskimos warned them that, according to their lore, this mountain must hold the Earth's brain, and as such was forbidden.  The white men scoffed at the natives' idea that the planet Earth was a living being with its brain in a polar mountain, and started climbing the mountain, doing their best to ignore the increasingly violent tremors that the Eskimos told them were a warning that must be heeded.  Halfway up the peak they found a smooth-walled tunnel that led them into the hollow core of the mountain, a huge cavern in which rested a hundred-foot high glowing thing shaped like an egg--this spheroid of coruscating light is the brain of our planet!

Landon and his pals were snatched up by tentacles of light, and their minds invaded by the consciousness of the Earth-Brain!  The Earth-Brain had never paid much attention to humans before--we are like microbes to it--and now it studied the three men.  When the tentacles tore Skeel apart to examine his insides an enraged Landon drew his automatic and shot the brain.  The brain's resulting paroxysms of fury killed Travis, and the Eskimos outside, but Landon, by luck, managed to escape and make his way to civilization.  Everywhere he went the vengeful Earth rocked in an effort to kill him, but Landon knew to stay in open spaces, away from buildings and mountains that might fall on him.

After telling his story to Morris, Landon leaves New York and heads south.  Morris tells us about newspaper reports of further quakes, each farther south than the last.  The last quake took place in Guatemala; according to the papers during the quake an American jumped into a crevice--the crack closed up on him and the quake immediately ended.

2014 edition
"The Earth-Brain" is too long and repetitious; we know the essentials of the plot from the third page--including who dies at the Pole--and then Hamilton spends page after page elaborating and embroidering them.  The plot and idea are good, but the structure and style of the story do not make the best possible use of them.  If I was Hamilton's co-writer or editor I would get rid of the Morris character and the NYC frame story and present the story as Landon's journal.  The first part of the journal would set up the friendship between Landon and Skeel--Skeel was there for Landon when Landon's fiance cheated on him or Skeel saved Landon's life in the war or something--so when the Earth-Brain rips Skeel in half it is really heartrending.  Skeel's death would not be foreshadowed, at least not blatantly, so it would come as a surprise.  The later parts of the journal would be full of Landon's feelings of guilt over Skeel and Travis's deaths and the deaths of innocent people in other earthquakes aimed at him, as well as his ruminations on suicide.  Appended to the journal would be a newspaper clipping about Landon's suicide during the Guatemala quake.

Barely acceptable.

"The Earth-Brain" would be reprinted in Robert Price's 2001 anthology Acolytes of Cthulhu.

"The Horror on the Asteroid" (1933)

"The Horror on the Asteroid" was first published in an issue of Weird Tales with a pupil-dilating S&M cover by pioneering woman artist Margaret Brundage that illustrates the Conan story now known as "Xuthal of the Dusk" but then called "The Slithering Shadow."  (We read "Xuthal of the Dusk," a lost city story featuring a sexy queen and a man-eating god monster, last year.)

Space liner Vulcan is travelling to Jupiter from Earth when it is struck by meteors and its hull breached--over half the people on board are killed!  Hamilton really dwells on the grief and terror of the survivors, and how tough a time the surviving officers have keeping the spacemen and passengers under control and shepherding them into the life boats and to a nearby asteroid.  This asteroid, 100 miles in diameter, has a breathable atmosphere and is covered in jungle.

The space castaways, about a hundred people, become very insubordinate and fractious, and many fights ensue among them.  They spot some hairy ape-like creatures, and some large crocodillians, and find some wrecked space ships which crashed on the asteroid in the past.

I figured out the central gag of the asteroid early because I recalled Hamilton stories about evolution gone haywire like "Devolution" and his wife Leigh Brackett's 1948 story "The Beast-Jewel of Mars," in which bitter Martians use rays to devolve Earth colonists into cave men and even further back down the evolutionary ladder.  In "The Horror on the Asteroid" it is elements in the asteroid's atmosphere which cause humans to devolve.  The lead character, the Vulcan's radio operator, figures this out by reading the log from one of the earlier crashed ships.  He tries to convince everybody to get back in the life boats and flee the asteroid, but it is too late--they are too ape-like to even understand what he is talking about!  Luckily just then a rescue ship arrives.

The start of "The Horror on the Asteroid," all the stuff in the stricken space ship and the life boats, is good.  But the stuff on the asteroid is a bit weak.  First of all, there is the deus ex machina ending--the characters don't do anything to solve the problem presented by the asteroid's atmosphere, they are just fortunate that a rescue ship appeared before they were hairy ape men.  Secondly, in the first half or so of the story Hamilton sets up relationships--there is a mutinous spaceman as well as a self-important businessman who aren't interested in taking orders from the officers--that are just abandoned, which is frustrating.  When a story has troublemakers in its first half we expect them in its second half to get punished, or to reform, or, in a twist, to turn out to be smarter than the main character and inspire a change in the protagonist.  When they simply disappear from view it is disappointing and we feel like our time has been wasted.

Acceptable.

It doesn't look like "The Horror on the Asteroid" has appeared outside of Weird Tales and the collection which bears its name.

"The Man With X-Ray Eyes" (1933)

Back in 2017 we read Edmond Hamilton's 1934 story "The Man Who Returned," the tragic tale of a guy who was buried alive, escaped his tomb, and then realized life was not worth living when he eavesdropped on people and realized how they really felt about him.  "The Man With X-Ray Eyes" is a similar piece of work.

David Winn is a young reporter in New York City who wants to marry his girlfriend Marta Ray, but feels he does not have enough cash to do so.  When he hears that some scientist has developed a way to alter animals' eyes so they can see through inorganic matter, Winn realizes that if he could see through the stone and metal walls of homes and offices he could become the world's best reporter, with one scoop after another, and very quickly the world's best paid reporter!

Winn visits the inventor of the eye altering process and volunteers to be his first human test subject.  The experiment is a success, and after a stop at his paper for his assignment (talk to a bunch of politicians and prominent businessmen about a recent corruption case) Winn sets to work getting scoops.  Winn can read lips, so he hangs out in waiting rooms and, by looking through the wall, can "listen in" on the meetings of all these pols and magnates, and they all turn out to be totally corrupt, unabashedly so among their equally venal subordinates and colleagues!  This is a little more depressing than Winn expected it to be.  Then Winn heads over to Marta's.  On the way he passes through a slum, and past a prison and a hospital--able to see through walls and doors and floors, he witnesses every form of human evil and misfortune and misery!  He can't go on living if every moment he will be exposed to the hellish reality of human life, and the egghead told him that the surgery was irreversible!  Winn decides that after he marries Marta they will move to the country and become hermits!  But then comes the ultimate blow--through the wall as he approaches Winn can see Marta and her mother talking about him, and by reading their lips learns they both think he is a loser and that Marta is only marrying him because she expects she can't do any better.  "I have to marry someone, don't I?"

Winn proceeds to drown himself in the river.  (Winn is one impulsive dude.)

This is a pretty good story, even if Hamilton forgets that rubber and petroleum products are organic and erroneously has Winn unable to see automobiles--he should be able to see the tires, hoses, fuel and lubricants.  I can be much more enthusiastic about this one than the other two. 

"The Man With X-Ray Eyes" was reprinted in Startling Stories in 1946, where it was heralded as a "Hall of Fame Classic."  That same issue of Startling includes Henry Kuttner's The Dark World, which I didn't think was very good when I read it years ago.

Over in the British Isles, in 1945, "The Man With X-Ray Eyes" was included with Robert Bloch's "The Red Swimmer" and H. O. Dickinson's "The Sex Serum" in an odd little publication whose main selling point was apparently its cover photo of a topless woman.  The Science Fiction Encyclopedia has an article about the series of reprints of US fiction of which "The Sex Serum" was Number 9.


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More stories from a Weird Tales habitue in the next episode of MPorcius Fiction Log!

Sunday, July 14, 2019

World of the Starwolves by Edmond Hamilton

"Were there guards in there?" Dilullo asked.
"There were," said Chane.  "Two of them.  And to answer your next question, I didn't kill them.  I was a good little Earthman like you said, and only stunned them."
Today is the day we bid our farewells to exiled space pirate Morgan Chane and space mercenary captain John Dilullo, the principals of Edmond Hamilton's Starwolf trilogy, three paperback space operas from Ace printed in 1967 and '68 with Jack Gaughan covers.  I am reading the third and final volume, World of the Starwolves, in the 1982 omnibus edition I bought in Iowa in 2015.  If you need a refresher course on Chane and Dilullo, check out my blog posts on Starwolf #1, The Weapon from Beyond and Starwolf #2, The Closed Worlds.

The Starwolves of planet Varna have committed another crime against galactic civilization!  Varna is a planet with high gravity, so the strain of humans who live there are super strong, so they can accelerate their spaceships faster than other humans--this makes them almost unstoppable space pirates.  Their latest exploit is stealing a famous work of art, a mobile of forty large one-of-a-kind synthetic jewels; each jewel represents one of the biggest stars in the Milky Way and each produces its own distinct musical tone, the forty tones adding up to a beautiful symphony.  (It is fun when SF writers try to conceive of "the art of the future"--remember Robert Silverberg's The Second Trip?)

Morgan Chane's parents were Earthborn, but he was raised on Varna and has super strength himself, and before a spat led to his exile, he lived the life of an interstellar bandito alongside the hairy Varnans.  Thus when he says the Starwolves couldn't care less about art and will tear the mobile apart and sell the forty jewels separately, you can believe him.  He also knows to whom they will sell them.  You see, planet Varna is in the Argo Spur, where there are a bunch of particularly corrupt and anarchic star systems.  The Starwolves don't raid these systems, but instead sell them the stuff they steal from further afield.  In return, the worlds of the Argo Spur have let it be known that if the decent systems of the galaxy were ever to band together and muster an allied fleet to nuke Varna and solve the Starwolf problem once and for all, the Argo Spur worlds would quickly throw together their own fleet to defend Varna's sovereignty.

The rightful owners of the mobile are willing to pay a lot of moolah to get the masterpiece back, and with his intimate knowledge of Starwolf operations and the Argo Spur, Chane thinks he can guide a team of mercenaries to the jewels and retrieve them so they can get that sweet reward.  In the first chapter of World of the Starwolves, Chane convinces John Dilullo, who retired from the mercenary captaining business a few months ago, to get back in the merc game, and by Chapter II they and a crew of mercs are in a spacecraft, infiltrating the Spur.

While in the Argo Spur the mercs will try to pass as asteroid miners, so they stop in an asteroid field to gather some ore to make their cover more believable.  The swarm of asteroids Chane chooses is one used by an ancient alien race as a sort of cemetery or memorial--many of the asteroids are carved into cyclopean statues of cthuloid monsters.  (This reminded me a little of Gene Wolfe's 2007 story "Memorare.")

Chane and Dilullo do detective work and get into fights on a few Spur worlds and eventually discover that the Starwolves sold the forty jewels to five or six different parties, but then a mysterious race of aesthetes, the Qajar, living on a planet few know about, Chalann, acquired all forty and reassembled the mobile for exhibition in their gallery of galactic art treasures.  When the mercs try to sneak onto Chalann to get the mobile they are repelled and barely escape with their lives.  They are even imprisoned by a crime boss who helped finance their attack on Chalann.  Doh!

Things are looking pretty bleak--the crime boss may even hand the mercs over to the Qajar, who are expert torturers!  Chane then hits on a radical solution--enlisting the Starwolves to help him attack Chalann!
He had tried to be a good Earthman with the Mercs.  But he was not a good Earthman.
He was a Starwolf and he was going home.
Chane, by himself, escapes captivity and goes to Varna, and we readers learn more about the people of Varna and Chane's youth among them.

Anybody with access to an internet connection knows that the world is full of people who love cats. Well, the members of the SF community are not immune to this predilection, and so SF is full of cat people.  Flash Gordon meets Lion Men, Larry Niven and Poul Anderson have cat people in their extensive future histories, there are lots of cat people in that cartoon about the long-suffering undead wizard Mumm-ra, and on and on.  I tell you this, of course, as a preamble to telling you that the people of Varna, while human, evolved in a different direction from Earth humans, and are covered in down and have slanty eyes that glow and so are, essentially, even if Hamilton doesn't come right out and say it, cat people.  The most obvious hints are when Chane meets up with the flirty and promiscuous woman he, before his exile, had a sort of thing with: we are told she looks "like a beautiful panther" and that being kissed by her "is like being kissed by a tigress."

As for the plot, while many people on Varna like Chane and are happy to see him back, and many others are indifferent, one clan of Starwolves wants to kill Chane because on the last of the many pirate raids he participated in he killed (in self-defense) a native Varnan who was trying to take from Chane some of Chane's legitimate share of the loot.  So, when Chane turns up, this clan challenges Chane to a sort of formalized feud, what you might call a judicial fight to the death or trial by combat.  Science fiction is full of people fighting in the arena, and I fully expected Hamilton to give us one or more scenes of Chane battling a feline pirate before a crowd of cheering onlookers.  But Chane manages to convince the Varnan elders to authorize a major raid on Chalann by a large fleet, and they postpone the resolution of the feud until after the raid.

There are some Starwolf losses, but the raid is a success.  Chane not only guides the Starwolves to victory, he escapes from the clutches of the clan that hates him and snatches the mobile and makes his way to the crime boss's planet to free the mercs.  Chane leaves the world of his birth behind him, along with the dangerous feud and the panther-like wench, and embraces a life among the stars with his mentor John Dilullo and other men who share his Earth blood and can teach him Earth mores.

World of the Starwolves is an entertaining space opera.  The heist caper plot and all the attendant chases, escapes, fights and detective stuff are fun, as are the strange planets and alien creatures and all the gadget and space scenes.  The character stuff also works; for example, Dilullo and Chane don't just head to the Spur because they desire money, but for psychological reasons related to their feelings about home--while Chane is homesick for the Spur, and, ultimately, Varna, Dilullo doesn't feel comfortable in his native Brindisi because those he loved when he lived there are no longer alive.  Chane and Dilulo are both men who have lost a home but found a friend with whom to share a life of adventure in space.

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I have read many space operas by Edmond Hamilton over the course of this blog's life.  And many more lie in the future of MPorcius Fiction Log!  Edmond Hamilton was a professional writer who churned out speculative fiction adventures like one-man sword and ray pistol factory!  But first we'll check out some 1970s stories billed as "works of horror, supernatural horror, the macabre, and the generally weird."