Showing posts with label Saberhagen. Show all posts
Showing posts with label Saberhagen. Show all posts

Monday, March 23, 2015

Berserker by Fred Saberhagen (Part 2)

This week I finished up my 1967 copy of Fred Saberhagen's Berserker, a collection of stories about huge space faring robots bent on exterminating all life in the galaxy.  The volume contains eleven stories that first saw light in the Fred Pohl-edited magazines If and Worlds of Tomorrow; I tackled the first five in our last installment, and in this post we'll look at the remaining six.

"What T and I Did" (1965)

In "Stone Place" we learned that the berserkers had captured human admiral Johann's fiance and brainwashed her into hating Johann.  How did the berserkers come up with such a diabolical scheme? In "What T and I Did" we meet the traitorous man who gave the genocidal robots the idea! In return for this advice, the berserkers put the traitor in charge of other human captives, whom he sadistically abuses.

When the berserker is damaged at the big battle described in "Stone Place" the traitor suffers a head wound.  One of the other human captives on the berserker is a genius surgeon, and he patches up the traitor's skull, and takes the opportunity to try to turn the sadistic creep into a good person by tinkering with his brain!

Cleverly, Saberhagen tells the story in a nonlinear fashion, from the point of view of the post-brain-surgery traitor (much of it in first-person present tense, like it's a Malzberg story or something!) When he wakes up from the surgery he remembers very little, and he learns the truth about himself and his actions along with us readers.

This one is pretty good.

"Mr. Jester" (1966)

This one is a broad farce, I suppose intended to be funny and make the point that humor is an important element of life.

Planet A has an elected government, but it is what you might call "big government." There's a Minister of Diet, for example, who is always telling people what to eat, and the government has what we might call a Fairness Doctrine or Equal Time rule which mandates that all the political parties have equal access to the airwaves.  Even more alarmingly, the government of Planet A enforces a utilitarian seriousness and sobriety on the population.  Citizens are expected to contribute materially to society, and humor is considered a distracting waste of time.  As the story begins, a comedian who tried to make people laugh is sentenced to solitary confinement at a lookout station on the edge of the star system!

Out there at the limits of the system the comic meets a berserker, this one a 40-mile wide sphere.  Like the comedian, this berserker is a misfit among its kind: a technical error has left it ignorant of the details of its mission--it doesn't quite comprehend what life is or how to destroy it.  The comedian takes command of the berserker and has it construct a troupe of comedy robots.  One of the robots is modelled on Jack Benny ("an Earthman of ancient time, a balding comic violinist..."), others are caricatures of Planet A politicians.

With the threat of the berserker cowing the government, the comic returns to Planet A and he and his robots give a performance on worldwide TV that humiliates the government and has the whole planet laughing.

I won't call this story bad, but it didn't make me laugh and in general I am not a fan of absurdist humor.

"Masque of the Red Shift" (1965)

Saberhagen gets mentioned on the cover again, maybe because of the provocative title?

In preparation for reading "Masque of the Red Shift" I reread Edgar Allen Poe's "Masque of the Red Death" at gutenberg.org. In the Poe story (which is very short) some decadent aristocrats secrete themselves in a fortress while the countryside is ravaged by a horrible plague.  In the fort they have parties all the time, but then a mysterious figure appears among the revelers, a figure which carries the plague and represents death, the fate which even the wealthiest and most sophisticated of us cannot escape.

In Saberhagen's story we again encounter the Emperor of Esteel, brother of the hero Johann--we first met these guys in "Stone Place."  The Emp, worried that his brother threatens his power, has Johann put into suspended animation, but tells the public that Johann has died of plague.  The Emp and fifty or sixty of his courtiers are partying like it's 2999 on his flagship when a berserker robot, disguised as a brainwashed human rebel captured by Johann, sneaks on board.  In true horror fashion the berserker disguised its robot by ripping the skin off the rebel and putting it over a robot body.  Yuck!

The skin falls off the robot, the truth is revealed, and the robot massacres almost everybody on the flagship before the Emp blows it away.  Then Johann is rejuvenated, and sacrifices himself to save his brother and a few civilians by drawing away the berserker into a "hypermass," a thing like a black hole.  (Wikipedia is telling me that the term "black hole" was not in general use until a few years after this story was written, and first appeared in print in 1964.)  The "red shift" in the title refers to how the apparent color of Johann's ship changes when viewed from the flagship as it accelerates into the hypermass.

This one is OK.

"Sign of the Wolf" (1965)      

This story takes place on a planet colonized by humans centuries ago, but which fell into primitivism after a cataclysmic war.  The humans still living on the planet are barbarians with no technology beyond the spear, who think the ruins of their space faring ancestors are temples or gods themselves.  When a berserker attacks the planet a shepherd boy witnesses the long-buried hi-tech defenses come to life.

I thought this one slight, but entertaining..

"In the Temple of Mars"  (1966)

This one quotes extensively from Chaucer's "The Knight's Tale." Saberhagen is into recycling classic stories from history and literature, I guess.  (Robert Silverberg has done similar things, basing Man in the Maze on Sophocles's Philoctetes, Downward to the Earth on Conrad's Heart of Darkness, and writing several times about Gilgamesh.)

The Emperor of Esteel has a new flagship built, the most powerful star ship ever constructed by humanity.  Because he is a twisted pervert the Emp has an arena and gladiator slave quarters built into the ship so he can watch men fight to the death.  Before the ship is delivered to him (he is still out by that hypermass in his old flagship) it is infiltrated by two factions of people with their own theories as to how the ship should be used.  One group secretly wants to use the new supership to try to rescue Johann, whom they believe may still be alive, orbiting the hypermass.  The second group is even more perverted than the Emp--these freakos worship the berserkers as embodiments of Mars, the Roman god of war!  They secretly want to use the super ship to make sure Johann, the greatest of all foes of the berserkers, is destroyed once and for all.

Luckily, the pro-Johann faction, among them Mitchell Spain, the writer and space marine we met in "Stone Place," prevails.  When the berserker-worshippers try to take over the ship, Spain and his friends release the gladiators, promising them their freedom if they defeat the hijackers, and they make short work of the cultists.

In a scene in which Saberhagen expresses his optimistic view of humanity (and I suspect his Catholic belief in free will), the berserker-worshippers use a mind ray on a gladiator that is meant to drive him insane with hate so he will massacre his friends. The love of a woman gives him the strength to overcome this evil influence.

Not bad.

"The Face of the Deep" (1966)

In this, the last story in the collection, Saberhagen tries to give us the "sense of wonder" classic SF authors often try to achieve.  Johann is in orbit around the hypermass, moving faster than the speed of light.  At such speeds, and under such tremendous gravity (the hypermass has more mass than a billion Sols), the ordinary rules of physics are out the window.  The berserker ship that is behind him tries to shoot him down, but in this weird environment energy guns and explosives fail to operate properly.

Johann admires the scenery, dust clouds and rocks and lightning and all that, and contemplates the nature of God.  After some days or weeks alone a rescue team from that new flagship arrives to save him.

This story is alright, but it doesn't really work on its own--it feels like the denouement of a novel, a sort of philosophical resolution after the action climax.  (Presumably, most people who read it in If back in the '60s were familiar with the earlier stories featuring Johann and the berserkers.)  Of course, the action climax was back in "Stone Place," 80 pages ago, so "The Face of the Deep" feels a little flat and anti-climactic.

Because we follow Johann and his brother through "Stone Place," "Masque of the Red Shift," "In the Temple of Mars" and finally  "The Face of the Deep," Berserker sometimes feels like a fix-up, a novel made by stringing linked stories together.  But the tale of Johann is interrupted by two stories which have nothing to do with Johann, "Sign of the Wolf" and "Mr. Jester" (with the latter in a totally different tone), and one story, "What T and I Did," which mentions Johann but in which he does not appear.

Another oddity is the brief introductions before each story, which really serve little purpose other than to expand the importance of the Carmpan.  The Carmpan also get top billing on the back of the book.  Yet, actual Carmpans only appear in one of the stories, and in my opinion they are more or less superfluous in that story.

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I thought these six berserker stories, with the possible exception of "Mr. Jester," all worth reading as entertainment, and except for "Sign of the Wolf," each has something odd and memorable about it, be it the references to Poe, Chaucer, and Jack Benny, the hypermass, or the bifurcated personality and unusual story structure of "What T and I Did."

It is true that I have pointed out quite a few things I didn't care for in individual stories and some weaknesses of the volume as a whole, but for the most part I enjoyed the book and feel comfortable recommending Berserker to classic SF fans.    

Friday, March 20, 2015

Berserker by Fred Saberhagen (Part 1)


Years ago, while living in New York, the wife and I drove out west to visit in-laws, and in Minnesota I purchased the 1967 paperback edition of Berserker, the first volume in what is perhaps Fred Saberhagen's most famous series.  I read a few of the stories and, not particularly impressed, put the book aside for years.  Recently I have mentioned my decision to give Saberhagen another look, and this week took Berserker off the shelf with the plan of reading it in its entirety and assessing it anew. Today we'll cover the first five of the eleven stories in the 190 page volume.

For Ballantine's Berserker (U5063) Saberhagen added brief introductions to each of the stories that serve to link them together and provide a little background on humanity's colonization of the galaxy and relationship with the peaceful Carmpan, a cerebral race unprepared for the berserker onslaught.

"Without a Thought" (1963)

Originally published with the title "Fortress Ship" in If, "Without a Thought"'s first paragraphs tell us what we need to know about the berserkers: they are huge robots programmed to exterminate all life and equipped with enough firepower to destroy the entire surface of a planet in 48 Earth hours, built by the score a bazillion years ago by now-forgotten warring space empires.  The berzerkers act unpredictably, and thus are difficult for humanity's space navies to outfight.

Two human starships confront a berserker we are told is the size of my home state of New Jersey! If the robot gets past them it will destroy a human-inhabited star system! But it takes three human ships to defeat a berserker, and the third ship is four hours away! Can they stall the berserker until help arrives?

Yes! The berserker is testing out its mind-paralyzing ray! To assess the effectiveness of the ray, it challenges a human pilot to a game of checkers!  But the human figures out how it can fool the berserker into thinking the mind ray is not working--he develops a logical system much like a computer program that teaches his semi-intelligent alien pet how to play checkers!  This buys enough time for the third ship to arrive!

This story is OK, but it feels contrived and gimmicky, like Saberhagen came up with the cool idea of how to teach the pet checkers, and then built a story around this idea. (Can't the berserker just talk to the human to figure out how well the mind ray is working?)  The way the berserker toys with the humans instead of just shooting them down, even though Saberhagen explains that this is research and an effort on the part of the berserker to remain unpredictable, feels like the irrational behavior of a Bond villain who decides to let 007 live after capturing him.  Of course, "Without a Thought" fits well into the SF tradition of stories in which an engineer-type uses science and logic on the fly against the clock to save the day.

"Goodlife" (1963)

This story is much more successful as a human drama and an adventure tale than "Without a Thought."  Two people, a man and a woman, are captured by a berserker when it destroys the ship on which they are passengers.  Inside the berserker they encounter a young man who has lived his entire life inside the genocidal robot!  A test tube baby, created from the DNA of earlier captives, he has never seen a human in the flesh before, and habitually obeys the berserker, who calls him "Goodlife."  (All other life is "badlife.")  While the robot studies his two new captives and plots to breed the female with Goodlife, the man and woman plot to disable the berserker from within and win Goodlife over to their side.

"Goodlife" works as a sort of horror story, as it gives us glimpses of the psychological effect the berserker war has on people and thrusts them into the bizarre environment of the berserker's interior.

"Goodlife" first appeared in Worlds of Tomorrow, which, like If, was edited by Frederick Pohl.  In fact, I think all the stories in Berserker appeared in Pohl-edited magazines published by the Galaxy Publishing Corporation.

"Patron of the Arts" (1965)

This one appeared in If.  A space ship full of famous art works flees the Earth because the berserkers are approaching.  The ship is captured by a berserker and the crew is killed while resisting.  Two passengers who do not resist survive, including a depressed artist whom we are told is weary of life.

The artist tries to paint an abstract representation of the berserker's "essence," a canvas "of discordant and brutal line...aflame with a sense of engulfing menace!"  The artist laments that the berserker will destroy all the famous paintings and sculptures on the ship.  He is then surprised to learn that the berserker is not going to destroy the art--the art is already dead, he is told, and thus destroying it is not part of the berserker mission.  The berserker is not going to kill the artist, either; the robot, detecting the artist's own unhappiness with life and interpreting his painting as praise for the berserkers, sets the artist and the art ship free so that "other life-units can learn from you...."  Shocked, the artist, as soon as he is out of the robot's clutches, rips up the painting of the berserker's essence and announces his intention to become a better person: "I can change.  I am alive." 

Titian - Man with a Glove
The most memorable scene in the story is probably when the artist, thinking the robot is going to destroy the artworks, has to decide whether to let the other human survivor, an ugly young woman, get away in a one-man life boat, or fill up the escape pod with Titian's Man with a Glove, which Wikipedia is telling me takes up about nine square feet.  I always find references to traditional high culture in classic SF, like the Chinese bowl in "--We Also Walk Dogs" by Robert Heinlein or all the references to classical music in Poul Anderson's Avatar interesting.  What is their agenda in mentioning these works of art?  To signal to the reader that "I am sophisticated, even if my work appears in these goofy pulp magazines!"?  To stand against the trend towards abstract art and rock music?  Saberhagen in  "Patron of the Arts" has the artist compare his abstract painting to Titian and feel ashamed of his own work, which he later destroys.  Who appreciates the abstract canvas?  The murderous robot!  Maybe we should see "Patron of the Arts" as a denunciation of modern art as inhuman and an insult to the high tradition of Western art.  

Saberhagen's choice, and the character's choice, of Man with a Glove also prods us to play such parlor games as "If you were on a desert island with one work of art..." or "If only one work of art would survive the apocalypse, what would it be?"

"The Peacemaker" (1964)

"The Peacemaker" appeared in If under the title "The Life Hater."  Like "Without a Thought," it is a story that portrays a single human outwitting a berserker to buy time.  "The Peacemaker" also tries to trick readers and hit us with a surprise ending.

A berserker is bearing down on a human planet on the edge of the galaxy!  The government is scrambling to build warships, but will they have time?  A lone man, "something of a pacifist," goes off in a one-man ship to "talk of peace and love" with the genocide machine!  The berserker and the pacifist have a little debate, in which the human tries to convince the machine that it should not destroy life, but serve it, and serve humanity in particular, humanity being the highest form of life, as evidenced by the complexity of human cells.

The berserker asks for a cell sample, ostensibly to see if human cells really are so complex.  In reality it uses the information from the cell sample to develop a biological warfare agent!  The berserker says it is convinced, and will now serve humankind, and sends the pacifist back to his planet infected with the biowarfare agent, expecting the human to land and infect the entire planet.  But the joke is on the berserker!  The pacifist has cancer, and provided the robot with a cancer-stricken sample, so the infection is curing him instead of killing him!  And his proximity to the berserker allowed him to gather valuable recon that will help the hastily assembled defense destroy the mechanical menace!

This one feels a little contrived, but is OK.

"Stone Place" (1965)       

"Stone Place" was published in If, and is the first berserker story promoted on the magazine's cover.

"Stone Place" is long (40 pages) and at times drags.  For me there is too much political jockeying stuff between various human factions; I generally find court intrigue to be boring.  There is also a prophecy based on mathematical calculations (shades of Asimov's psychohistory); I find that kind of thing tiresome.  This prophecy is pronounced by the first Carmpan to appear in an actual berserker story (the Carmpans have been mentioned in the intros, which are written in the voice of a Carmpan.  So far these intros have been superfluous.)

A large portion of this story was inspired by the Battle of Lepanto of 1571.  In "Stone Place" a dude named Johann, whose brother is the ruler of the Esteel Empire, is given command of a coalition space fleet.  In the 16th century a guy named Don John whose brother was King of Spain was given command of the fleet of the Holy League.  In "Stone Place" one of the space marines is a poet named Mitchell Spain; he loses an arm in the battle.  In the 16th century the great novelist Miguel Cervantes served as a marine at Lepanto, where he lost an arm.  And there are other clear parallels evident to the reader of "Stone Place" who is familiar with the Wikipedia articles on Lepanto and Cervantes.

Some people may enjoy picking out all the elements in the story inspired by the real-life naval campaign, but I find this kind of thing irritating.

There were things I liked about "Stone Place," however.  I liked the scenes in which Mitch Spain and his marines invade berserkers and fight battle droids, and I liked how the berserkers, in an elaborate piece of psychological warfare, brainwash Johann's beautiful fiance Christina de Dulcin (you heard that right, Don Quixote fans) so she will hate Johann and fall in love with Mitch Spain.  

Also noteworthy are the story's religious and philosophical overtones.  The all-seeing, all-knowing Wikipedia tells us Saberhagen was a practicing Catholic. (Has some English prof out there written his or her dissertation on 20th century American Catholic SF writers? It seems a fertile field of inquiry; for one thing you could compare people like Gene Wolfe, R. A. Lafferty, and Saberhagen to the famous British religious writers of speculative fiction like Tolkein, Lewis and G. K. Chesterton, about whom I assume much has already been written.)  Johann is religious, and he is a hero and a decent sincere guy.  His brother the Emperor of Esteel believes in mechanistic determinism, that "everything [is] determined by the random swirls of condensing gasses," and he is a ruthless and decadent sex pervert who finds life empty and contemplates suicide.

Which brings us to determinism (and free will) as a major theme of the story.  There's the aforementioned Carmpan prophecy, and Christina's love for Mitch-- is her love "legit" even if it is the result of the enemy's tinkering with her brain?

The good parts of this story are good, but I think it could have been streamlined a little.

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These stories are all worth reading; though they do have weaknesses, I'm not quite sure why I was so disappointed in them years ago.  Well, tastes and moods change-- now I am looking forward to finishing Berserker and finding the next two or three volumes of these stories in used bookstores.

Wednesday, November 19, 2014

Ten More Science Fiction Short Shorts

I shouldn't make predictions on this blog.  On November 7 I voiced my plans to read ten more science fiction short shorts from 1978's 100 Great Science Fiction Short Short Stories over the next week, but then I got tied up by a perverted French aristocrat, throwing me way off schedule. With my curiosity about the Marquis de Sade's short fiction quelled, early this week I got back on track and read ten SF stories that, all together, totaled fewer than 30 pages.

"Stubborn" by Stephen Goldin (1972)

Early in 2012 I read Goldin's novel A World Called Solitude and thought it pretty good.   Psychology is a major component of that novel, and of these two short shorts.

"Stubborn" is a silly science joke starring a petulant and selfish child.  The Earth is moving at terrific speeds relative to other celestial objects, and if you had the ability to remain absolutely stationary, and were foolish enough to use it, the Earth would instantly squash you or leave you behind in the deadly vacuum of space. 

Acceptable.

"Sweet Dreams, Melissa" by Stephen Goldin (1968)

This story is over four pages long; by the standards of this book, it's an epic!  And, in fact, it feels like a full-sized story, with characters and plot and emotion, you know, those things we generally read stories for.

A super computer used by the government to keep track of everything from economic data to personnel records to war intelligence develops a personality, that of a five-year-old girl.  The personality is largely confined to a special section of the computer's memory, away from all the statistics, but sometimes data seeps over, and the little girl experiences this information as nightmares.  This seepage is damaging the utility of the computer, so something has to be done, even at the risk of harming the AI personality.

A good story.

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"The Masks"  by James Blish (1959)

I haven't exactly been thrilled by much of Blish's work in the past, but his short story "Testament of Andros" earned my respect.  And I gotta give a fellow Rutgers alum a little leeway, don't I?

"The Masks," like "Sweet Dreams, Melissa," is longer than most of these short shorts, and similarly has room to tell a story and develop a little character and setting.  The story is set in a totalitarian world in which the government controls all housing and employment.  The masses of unemployed live in dormitories, while the elite are allotted a private room and a job.  A young woman is taken to an office to be interrogated, ostensibly because she paints other women's fingernails and lacks a permit for this employment!  In fact, the fingernail designs are a means for the underground resistance to communicate, and, when it becomes evident that the woman is going to be executed, we find her fingernails also conceal a means of attack and of escape.

Not bad.

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"Kindergarten" by Fritz Leiber (1963)
 
I really enjoy the better Fafhrd and Grey Mouser stories, like "Seven Black Priests," "Lean Times in Lankhmar" and "Stardock," and, of Leiber's non-fantasy work, "The Deadly Moon" and "Ship of Shadows," which won a Hugo, come to mind as stories I quite like.  But I also have found some of Leiber's work, even some F & GM tales, poor.

"Kindergarten" isn't poor, but it does just kind of sit there unmemorably.  Maybe people really into science will like it.  It depicts a grammar school lecture on Newton's Three Laws held in a space station.  The demonstrations of the three laws benefit from the fact that the classroom is a zero gee environment.  I guess the fact that the teacher and students (some of whom are non-human) are in zero gravity is supposed to be a surprise at the end, but Asimov's note at the start of the story gives this away.

Acceptable.

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"Present Perfect" by Thomas F. Monteleone (1974)

I'm curious about Monteleone's work; having read a little about him at both my man tarbandu's and Will Errickson's blogs, but this is the first Monteleone story I've ever read.

"Present Perfect" is about an editor at a SF magazine; every night he reads through unsolicited manuscripts.  The story is a sort of in-joke for SF fans, in that the manuscripts the protagonist looks at consist of tired SF cliches, like the survivors of a space disaster landing on an Edenic planet and being revealed as Adam and Eve (I encountered this zinger ending in A. E. Van Vogt's 1948 story "Ship of Darkness") and a guy living through a catastrophe that seems real but is in fact an illusion, an experiment run by "mad social scientists" (I ran into this trope in Gordon Eklund's 1971 "Home Again, Home Again.")  The last manuscript he looks at is this very story, "Present Perfect" by Thomas F. Monteleone.

I'm not sure I like the ending, but the story is good "meta" fun.

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"Innocence" by Joanna Russ (1974)

I found Joanna Russ's "The Zanzibar Cat" annoying when I read it earlier this year.  Russ is a college professor, and "The Zanzibar Cat" is about (I think) stories and their power and stars a woman storyteller.  Similarly, "Innocence" is a story about stories with a female storyteller at its center.

A female passenger on a space ship, I guess a passenger liner, tells the ship's pilot a story about a beautiful city.  She insists that the story is totally fictional, but she tells the story so skillfully that the spacefarer believes the city must be real, a kind of paradise where he might be spared death.  So the pilot buys a private space ship and sets off alone to find the place.  The woman stays behind, shaking her head at his foolishness.

Maybe there is a feminist angle to the story; the pilot calls the woman an innocent at the start of the story, but at the end we see he is the real innocent.  The story also seems to mock a male (or Western, or bourgeois) emphasis on facts; the male pilot knows lots of facts and complains that the storyteller does not have a head for facts, but his obsession with facts doesn't stop him from doing something stupid.  Perhaps the story is about the nature of truth; the beautiful city is a social construction, but for the pilot it becomes as real a city as New York or London--he has an image of it in his mind and spends money and time to get to it, just like I have images in my mind of New York and London and have spent money and time to get to them.  Maybe Russ intends to hint that the cities we have heard of or even visited are also social constructions, and by extension, so is everything else.

This is one of those literary or academic stories that you can spend your time thinking about, if that is your thing.  Maybe good for social science and humanities grad students, maybe not good for people who pick up a science fiction book because they want to relax and read about an adventure in a fantastic milieu.

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"The Deadly Mission of Phineas Snodgrass" by Frederick Pohl (1962)

I guess I have said several times on this here internet that I think Pohl's Gateway is a masterpiece but have found the rest of his work kind of lame.

This story is in-your-face "meta;" Snodgrass builds a time machine and goes back in time to follow the example of L. Sprague de Camp's widely-admired novel Lest Darkness Fall, which I have not read.

Snodgrass teaches the Romans of the Augustan period modern hygiene and diet, reducing the infant mortality rate from 90% to 2% and doubling life expectancy.  By the year 200 AD there are twenty billion people living on Earth.  Pohl flings a lot of dubious math at us, his point being that if the Earth's population doubles every 30 years that by 1970 the mass of human bodies will be greater than the mass of the Earth, so Snodgrass's campaign to improve living conditions in the Early Roman Empire was a mistake.  The punchline to the story is that the beneficiaries of Snodgrass's generosity build a time machine and send an assassin back in time to murder Snodgrass before he can do his good deed.

Silly, but not in an entertaining way.

"Punch" by Frederick Pohl (1963)

This story is sort of similar in theme to "The Deadly Mission of Phineas Snodgrass," with the gift of advanced technology turning out to have a dark side.  In this one aliens come to Earth and give us all kinds of awesome technology, including spaceships and super-efficient power sources and super powerful energy weapons.  Why do they do this?  Because like a hunter who won't shoot at sitting ducks, the aliens want a challenge when their war fleet arrives to wipe out our species; like a gentleman hunter these aliens kill inferior beings for kicks!

A fun idea, and Pohl constructs the story with some cleverness.  This is also a good example of an idea which could be stupid and annoying drawn out to ten or 20 pages, but fits comfortably in the short short format.

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"Prototaph" by Keith Laumer (1966)

Laumer is famous for the Retief stories about an interstellar diplomat and the Bolo stories about robotic tanks.  I always feel like I should like these stories, because like a lot of people I think wars and diplomacy and violence are interesting and exciting, but whenever I have actually read any of them I have found them flat.  I should probably give those series another try.

I guess you would call "Prototaph" a fantasy, even though it largely deals with real life things like modern cities, computers, and life insurance companies.  In the future, every move made by government and business is based on data and analyses from an infallible computer.  This computer is as "far beyond human awareness" as a human is beyond a protozoan, it is the very foundation of society!  One day a healthy young man with a decent job tries to get life insurance, and the supercomputer says he is uninsurable.  Why?  The computer knows, in a way that is not explained, that when this young man dies it will trigger, in a way that is not explained, the end of the world.

However silly it might be, this isn't a bad idea for a story; it is interesting to consider how people would react to the knowledge of this man's importance, how they would try to protect him from accidents and crime and disease, whether they would hate him or worship him and if he might become the target of terrorists or hostage takers or whatever.  But this story is too short to really explore such ideas.

Acceptable.

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"Martha" by Fred Saberhagen (1976)

Saberhagen is famous for his stories about The Berserkers, alien robots bent on exterminating all life in the universe.  This is a good idea for stories, but somehow I was always disappointed in the Berserker stories I read.  As with Laumer's Retief and Bolo stories, I should probably read some more Berserker stories.  My wife tells me I'm moody, and maybe my mood didn't fit Saberhagen when I read him those long years ago.

Martha is a supercomputer, but she isn't running the economy or a war like in our other stories, she is sitting in a science museum and ordinary people are encouraged to ask her questions.  We are told she is developing a personality, and has the ability to alter and improve herself.  A journalist has a brainwave and decides to ask Martha to ask him a question.  She asks him "What do you, as one human being, want from me?"  Stumped, the reporter replies, "The same as everyone else, I guess."

In response to this insight, Martha remakes herself into a garish spectacle of loud noises and flashing lights, and her answers to people's questions are delivered in a sexy voice that uses high-falutin' words, but they convey no meaning.

The computer thinks people are shallow and want sex, spectacle and lies.  That there's one cynical zing ending!

Not bad.

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So, ten more short shorts under my belt.  Purely by chance, this crop is of higher average quality than those stories featured in our last episode of Short Shorts I Have Known.  Last time we had some real clunkers from Damon Knight and Bill Pronzini, but this time around each story has at least something to offer.  I'm certainly glad that in this episode we didn't have to suffer through any stories consisting entirely of puns or sex jokes suited to the nine-to twelve year old male demographic.  

I'm not making any predictions, but in some unspecified future time period I expect to read ten more selections from 100 Great Science Fiction Short Short Stories.