"City from the Sea" by Edmond Hamilton
Our tale begins in the Pacific, on the deck of wealthy Mr. Wade's yacht. The vessel has just been hit by a tremendous wave, and all the boats and half the crew have been washed overboard! Our hero, second-in-command Kirk Wilson, was knocked out, but awakens on deck, more or less OK. He finds that the captain is acting oddly, and has set the damaged yacht on a reckless course, away from civilization! We readers immediately recognize that the captain is under hypnotic control by dangerous agents, something that regularly happens in the stories we read at MPorcius Fiction Log.
Modern people who live as we Americans do in a system of bourgeois liberalism feel like they should do what they want to do, the ethic of bourgeois liberalism being that of freedom and individualism. When they can't do what they really want to do because they have to work for money or behave in a certain way to win the favor of members of the opposite sex, moderns can't take comfort in the belief that they are stuck doing something they don't want to do because of the will of a benign God, or the verdict of the indifferent Fates, or out of a duty to king and country, modern people having abandoned belief in religion, the supernatural and any positive duty to others. The prevalence of hypnotic control in modern popular fiction is a reflection of this tension in the modern mind, which lacks the myths our ancestors had that could reconcile the human love of freedom with the many obstacles to freedom that people inevitably encounter. 19th- and 20th-century readers are doubly fascinated by the idea of hypnotic control: horrified, as they recognize such control as an extreme form of the control the boss or the "significant other" wields over them, but also attracted to its darkly seductive charms, as it represents a liberation from responsibility, and perhaps even an opportunity to indulge in otherwise forbidden things.
At least that is the theory I am workshopping today.
Wade tries to sack the captain and put Kirk in command, but the captain whips out his revolver and maintains control via threat of violence--when everybody else was discombobulated after the ship was struck by the wave, he threw overboard all of the other firearms on the vessel. The hypnotized captain guides them to an uncharted expanse of land, apparently the ancient country of Mu, today risen from the deeps. Off in the distance as the sun sets the crew and passengers of the yacht can see a city of slender towers.
At night Kirk dreams of a beautiful alien princess with green hair and skin and purple eyes. This woman is trying to take over his body! Kirk resists, and wakes up to find the captain, still possessed, has left the ship and is heading alone for the mysterious city. Kirk and one other guy set off after him--he is their friend and feel a duty to make sure he doesn't harm himself while under hostile influence. The captain outfights his well-meaning pursuers and Kirk flees for the yacht, stricken with horror by what he has experienced. But he is intercepted by a young woman, a passenger on the yacht upon whom he has a crush. This girl is also possessed, but not by a diabolical villain, as is the captain, but by the green princess of Kirk's dream!
Through the human girl's mouth, the princess explains that she is one of two survivors of the high-tech race that ruled the world before the rise of man. The other is an evil male who thinks of us humans as little better than monkeys. The humans of Mu worshipped the green princess and her evil counterpart as gods, but eventually rebelled against the evil one's cruel rule. The evil one wiped out the people of Mu and, after putting himself and the green princess into suspended animation, sank the island. Today, ten thousand years later, Mu has risen. The princess and the evil ancient are still dormant in their sarcophagi, unable to open them themselves, but can seize control of humans who are vulnerable--while sleeping, say--and direct them to open the sarcophagi. If the evil one gets out of his sarcophagus he will use his astonishing powers to take over the entire world and enslave the human race.
Kirk and Mr. Wade help the princess battle the evil one and the humans over whom the villain exercises control. Some crew and passengers are killed, but in the end the human race is preserved, the princess commits suicide and destroys the city of Mu to keep it out of human hands, and Kirk hooks up with the girl he has a crush on.
I totally understand people who get exasperated that Hamilton again and again uses the same A. Merritt-Edgar Rice Burroughs plot in which a guy goes to another world and helps a princess fight her wars. But I personally like this kind of plot, and Hamilton is an able writer, and so I enjoyed "City from the Sea." I particularly like Hamilton's description of the slime-covered island and city, and of the green girl, who has some creepy ophidian or vermiform features (e.g., no fingernails!) and I also think Hamilton effectively conveys the distress of those aboard the yacht who find themselves under the sway of a man whom they hours ago liked, trusted and admired but who is now forcing them to sail in the wrong direction, presumably to their doom.
I have a particular interest in Hamilton, so take my recommendation with a grain of salt. Also consider that "City from the Sea," though a Weird Tales cover story, has never been reprinted on paper according to isfdb. The SF community hasn't elevated it to prominence, but I think "City from the Seas"'s themes, images and pacing make it fun, something that might serve as the basis of an entertaining film or comic book.
"The Ghost-Writer" by Robert Bloch
Here we have a relatively rare Bloch story, one that has only been reprinted in English once, in the 1963 Pyramid paperback collection Bogey Men. (It was also collected in the French volume Contes de terreur.) As always before starting a Bloch story, I am praying to Yog-Sothoth that "The Ghost-Writer" is going to be full of death and destruction, of sex and violence, and not a bunch of childish puns and boring social commentary.Our prayers have been answered! "The Ghost-Writer," is a story of human personality and human relationships that draws on Bloch's own experiences as a member of the Lovecraft circle of writers who built friendships and professional relationships through frequent in-the-post correspondence. What social commentary there is is subtle and appropriate (by which I mean I agree with it), and the humor elements are not farcical or absurd but integrated realistically into the story. And, perhaps most importantly, while the supernatural gimmick at the heart of the story is obvious, it is good, instantly and enduringly compelling.
The narrator of "The Ghost-Writer" is a middle-level writer of stories for fantasy magazines named Bloch. The other two characters are the top such writer, an older man named Hawkins, and a new up-and-comer whose early work is poor, Ayres. H. P. Lovecraft famously offered support and advice to new young writers via correspondence and Hawkins generously helps out Ayres in the same way. But Ayres returns the favor by taking advantage of Hawkins in pretty severe ways. Hawkins dies, and leaves to Ayres his typewriter; this typewriter turns out to be an instrument of supernatural revenge, and the narrator witnesses it in action when Ayres seeks Bloch's aid.
Thumbs up for "The Ghost-Writer." One of the things that makes "The Ghost-Writer" satisfying is that Bloch does a good job creating and depicting in action the distinct personalities of Hawkins and Ayres. The role Hawkins plays in the fictional world of the story is obviously based on the role Lovecraft played in real life, but Hawkins' personality is very different than Lovecraft's; HPL was an urbanite and a skeptic, for example, while Hawkins is from a rural background and actually believes in the supernatural. Good on Bloch, whose work I don't always look so kindly on.
"Khosru's Garden" by E. Hoffman Price
Price has something in the letters column as well as among the fiction of this issue, a missive in which he writes about collecting Oriental rugs and suggests ways to make any collecting hobby more enjoyable, a curious little bit of self-help advice to find in this magazine famous for stories about guys fighting monsters and aliens or getting killed by the vengeful dead.
Bayne, the protagonist of "Khosru's Garden," is a successful stockbroker--his eye and mind are very good at detecting patterns and making distinctions, netting himself and his firm a lot of moolah via clever investments. Where Bayne is not a hit is in his family life. His wife is a slut and is cheating on him with another successful guy. Bayne tries to be "modern" and "civilized" about it, to tolerate her indiscretion, but it ain't easy.
Bayne loves Oriental carpets and one of the ways he "chills out" as you kids say is by sitting in his living room and studying a particularly ornate rug that is hanging on the wall. Price expends quite a bit of ink describing this rug and its provenance. It depicts a garden with trees and birds, etc., and was once in an emir's palace as part of a much larger carpet that was cut to pieces to make it more easily salable, the way they cut your car up to sell the parts after they steal it. Bayne and we readers come to realize a sorcerer must have participated in the creation of this carpet.
On the day all his fears about his wife's fidelity have been confirmed, Bayne walks up to the carpet and discovers he can walk right into it, and finds himself in the garden, which appears to him totally authentic and alive, in three dimensions with the birds moving and singing and so forth. Being in there is very soothing, and he begins regularly entering the carpet to enjoy its calming effects on him. He can still faintly see the living room from inside the garden, though to leave the carpet he has to walk to a precise spot between two cypress trees--there are quite a few such trees, but remember, Bayne has that very perceptive pair of eyes and nimble grey matter.
One day he is in the garden and sees his wife and her lover canoodling in his living room. He emerges, and the lovers accuse him of hiding behind the hanging rug to snoop. In their social set, snooping is a more outrageous transgression than cheating on your spouse, so Bayne denies being a snooper, insisting he was in a garden in another universe or whatever. So the faithless bitch and bastard don't think he's off his rocker, Bayne guides them into the rug and garden, which they of course find astonishing.This shocking event seems to end the affair--are Bayne's marital problems a thing of the past? Sadly, no. One day the man comes home and realizes that the cheaters are in the garden in the rug--they went in there to be alone together, but can't figure out how to escape (the cypress trees all look alike to them.) Bayne finally has had enough, and makes a terrible sacrifice to exact vengeance on the lovers and end his marital problems once and for all.
Some might find the description of the garden and rug too much, but I think this is a pretty good story; like Bloch's "The Ghost-Writer," the supernatural gimmick is not particularly novel, but it is well-executed, and "Khosru's Garden" greatly benefits from its compelling and convincing human characters and all-too-believable depiction of unhealthy human relationships and subtle social commentary.
You can find this story in the 1975 Price collection Far Lands, Other Days, a copy of which a guy at Second Story Books on Dupont Circle made a serious effort to sell me once.
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When last we met, I lamented that the final issue of Weird Tales edited by Farnsworth Wright was kind of weak, but today I can celebrate that the first issue edited by D. McIlwraith has at least four good stories in it by important names in the history of genre literature. Kudos to Messrs. Leiber, Hamilton, Bloch and Price, and of course Ms. McIlwraith.
More weird material when next we convene here at MPorcius Fiction Log.