Showing posts with label Lovecraft. Show all posts
Showing posts with label Lovecraft. Show all posts

Wednesday, March 28, 2018

Weird Shadows Over Innsmouth by Richard Lupoff, Basil Copper and Ramsey Campbell

Today we're reading three Lovecraftian tales from Stephen Jones's 2005 anthology Weird Shadows Over Innsmouth.  In our last episode we read stories by British writers Basil Copper and Ramsey Campbell that appeared in Jones's 1994 anthology Shadows Over Innsmouth, and today we take another crack at Copper and Campbell, and throw American Richard A. Lupoff into the mix.

I am reading the electronic version of the 2013 Titan books edition of Weird Shadows Over Innsmouth, made available to those of us serving time in Maryland by the Baltigore County Public Library.

"Brackish Water" by Richard A. Lupoff (2005)

Lupoff is a scholar who has written extensively about genre fiction icon Edgar Rice Burroughs as well as the history of comics; he has also penned lots of fiction.  The critics love his Space War Blues sequence; back in 2017 I read an early component of this project, "With the Bentfin Boomer Boys on Little Old New Alabama," a satire of Southerners (Lupoff is from New York City) that features an interstellar race war in which black scientists make zombies out of captured rednecks.  In the years prior to experiencing that "dangerous vision" I read Lupoff's novels Crack in the Sky (a dystopia about pollution and overpopulation with a multi-racial cast that Lupoff padded out with long discussions of his scholarly interests) and Sandworld (the story of college-educated white political activists protecting blacks and Hispanics from the abuses of a white ethnic cop...on another planet.)  I wasn't exactly crazy about this material, but I'm willing to read "Brackish Water" to see if Lupoff uses Lovecraftian settings and themes to further lecture us about racism and pollution.

DATELINE: The San Francisco Bay Area, during World War II.  College professor Delbert Marston is one of the world's best marine geologists, and the most eligible bachelor on the Berkeley campus!  For some reason his closest friend is an elderly spinster, the academic who mentored him.  She convinces him to forgo a concert (Marston loves classical music) to attend a meeting of a club of goofy college students.  These weirdies, The New Deep Ones Society of the Pacific, believe that the fish people described in Lovecraft's "Shadow Over Innsmouth" are real!  Even crazier, they are split into two factions: the faction that thinks the Deep Ones are mankind's implacable enemies and the faction that wants to make friends with the amphibian aliens!

Marston tells them that Lovecraft stories aren't real and leaves the meeting early, but the next part of the story reveals to us that his mother was an avid swimmer who disappeared beneath the waves when he was young, and, sure enough, Marston's body begins to change so that he only feels comfortable when underwater and develops a taste for raw sea food!  He becomes a virtual recluse, sneaking off to swim in the bay at night and working hard all day advising the Navy on anti-submarine defenses.  (I guess this guy doesn't have to teach classes--sweet gig!)

Marston is given the job of advising the Navy on the safest route out of Port Chicago for the ship carrying the atomic bomb.  Lupoff mentions repeatedly that there are many black enlisted personnel working at Port Chicago, all of whose officers are white.  In the story's final scene Marston is swimming underwater near the ship upon which the A-bomb is being loaded, and spots other fish people, like the one he is becoming.  It looks like they are planting a mine on the bottom of the A-bomb ship!  As foreshadowed at the meeting of The New Deep Ones Society of the Pacific and in an offhand remark by a naval officer, somebody, presumably one or all of the German, Japanese and American governments, has allied with or suborned some Deep Ones!  There is a terrible explosion in which Marston and presumably the Deep Ones frogmen are killed.

Lupoff appends a "Historical Note" about the real life disaster at Port Chicago, mentioning the theory (dismissed by the authorities) that the U. S. government intentionally detonated an atomic bomb there as a test, using the black servicemen there as guinea pigs.  I guess Lupoff wants us to sympathize with the Deep Ones and see them as exploited by land-dwellers, treated as expendable second-class citizens, the way blacks are mistreated by whites in America.  By making the fish people sympathetic (and downplaying the practices, like worship of an alien god and human sacrifice, that characterize them in the source material) we may judge Lupoff to be turning his back on major Lovecraft themes, even betraying Lovecraft's vision, but I suspect what he is really doing is following the Lovecraftian template but sliding the United States government into the "inscrutable and/or evil alien entity with irresistible power" slot usually occupied by the likes of Dagon or Cthulhu!  (Maybe the painful memory of doing my 2017 taxes is inclining me to this interpretation!)   

"Brackish Water" has some problems; in particular, some elements that end up not really going anywhere receive more ink than perhaps they deserve, making the story too long.  Marston's relationship with his mentor, for example, gets a lot of attention early on but then is just dropped, leaving a sort of loose end.  (I wonder if Lupoff included in the story a likable woman scientist in a position of authority to demonstrate his commitment to diversity; if so his options for resolving her relationship with Marston would be limited--he couldn't have them have sex or have Marston cause her death without undercutting his feminist message and/or his larger sympathy-for-the-alien message.)  Lupoff also engages in lots of discussion of San Francisco geography and architecture, 1930s automobiles (Marston has a 1937 Cord Phaeton) and classical music; maybe this is just padding, but it does sort of give a strong sense of time and place, and of course in Lovecraft's original story there is lots of talk about architecture and objets d'art.  I was kind of expecting a scene in which Marston was torn over joining the Deep Ones because it would mean abandoning forever the music he loved, or a scene in which he learned that the Deep Ones have their own complex and sophisticated music--as with the mentor, I feel like this music business constitutes a lost opportunity or loose end.

Despite these problems, I'm giving "Brackish Water" a mild recommendation because Lupoff does a good job of describing Marston's physical and psychological transformation into a fish person, and because making the Deep Ones good and the US government evil, flipping the script of Lovecraft's "Shadows Over Innsmouth," is outside-the-box thinking that deserves some recognition and adds some welcome variety when you are reading ten or a dozen Lovecraftian pieces in a row, as I am.

"Brackish Water" would go on to be included in two Lupoff collections, Visions and The Doom That Came To Dunwich.

"Voices in the Water" by Basil Copper (2005) 

Roberts is a London-based painter; largely thanks to the work of his wife, a talented salesperson and indefatigable woman of business who travels all over Europe and America selling his work to galleries and wealthy clients, he has made quite a bit of money.  The couple decides to buy a huge 16th-century mill out in the country and convert it into a studio, gallery and living space.

2005 edition cover
With his wife so often out of the country selling his work, Roberts spends lots of time alone in his  huge new house, and the sound of the river flowing beneath his studio begins to get on his nerves.  He begins to hear voices in the "constant rush of the water," voices saying things like "Come to us!" and "Eternal life awaits!" and "Iä-Ryleh! Cthulhu fhtagn! Iä! Iä!"  His buddy Kent, writer of detective stories, comes over sometimes, but not very often.  In the closing pages of the story Kent visits the mill late at night at the behest of the police, to identify Roberts's body--it lies in the studio, by the open hatch above the rushing river, torn apart and drained of blood.

"Voices in the Water" is reasonably well-written and well-structured, Roberts, his wife (cleverly named "Gilda") and Kent are interesting enough characters, and the idea of hearing voices in presumptively white noise is a good one.  Most of the story is in the third-person, but there are entries from Roberts's diary.  (I thought it amusing that in his personal diary Roberts was punctilious enough to include the diaeresis in "Iä!")  What exactly is going on is perhaps a little muddled, though.  The voices imply that Roberts is one of the Deep Ones, like the narrator of Lovecraft's original story or Marston in Lupoff's contribution to Weird Shadows Over Innsmouth (they say, among other things, "You are one of us and we are reclaiming you!") but then why murder him?  I'm guessing that the body was not Roberts's at all, but a decoy; earlier in the story it is mentioned that a canoe was found overturned in the river and that no sign of its occupants was ever recovered.  The problem with my theory is that Kent identifies the body, but I guess references to the fact that some of Roberts's face is missing and that Gilda won't be asked to look at the body are clues that we can't trust Kent's identification.

I'm willing to give this one a mild recommendation.

On the last page of "Voices in the Water" Roberts's last painting is mentioned; we are told it is "vile" and depicts "some loathsome thing."  I decided to reread Lovecraft's famous story "Pickman's Model," to look for possible connections between it and Copper's story, written almost 80 years later.

"Pickman's Model" by H. P. Lovecraft (1927)

"Pickman's Model" has appeared in many
publications, including this British
 collection with a Richard Powers cover 
"Pickman's Model" is presented to us as the transcription of one side of a conversation, a Bostonian art lover telling one of his cronies about his relationship with Pickman, a painter of the macabre who has since disappeared.  Pickman's work was so horrifying that before he died many of his fellow artists and patrons of the arts had stopped seeing him socially (this was before James Carville published his magnum opus, kids.)  Our narrator was one of the last to drop him, and it wasn't because of how twisted and disgusting Pickman's art was--"Morbid art doesn't shock me, and when a man has the genius Pickman had I feel it an honour to know him....Boston never had a greater painter...." The narrator goes on to explain just why he dropped Pickman.

Pickman had a second, secret, studio in an old and slummy part of Boston, one where "foreigners" and "Dagoes" live.  "I've got a place that I don't believe three living Nordic men besides myself have ever seen."  He took our narrator to this dilapidated shack to show him his most extreme work ("I've let myself go a bit"), explaining that he believes you have to paint terror from life, just as you paint beauty from life, and this place is where "terror lives."

Lovecraft spends a lot of time describing these horrifying paintings, which depict monsters in historical and contemporary Boston slum and cemetery settings.  These monsters are shown murdering or eating people, among other things (one is an elaborate bit of gallows humor) in exacting detail.  The narrator stresses that these canvases are not in the least bit romantic, impressionistic or dream-like, but remarkably realistic--they bring to life an unacknowledged world that thrives under Boston in centuries-old tunnels, a world of ghouls who feed on the freshly-buried dead and occasionally ambush the living.  Then comes the punchline we have all been expecting for many pages--on his visit to the slum studio our narrator came face to face with evidence that Pickman, via the big hatch in his cellar studio, had access to this all too real world of man-eating monsters and was painting his most shocking work from photographs he himself took in those tunnels and graveyards.

Like Pickman in "Pickman's Model," Roberts in "Voices in the Water" had a cellar studio with a hatch to a dark subterranean world, and both artists disappeared into that world.  Copper's story certainly seems like it was influenced by Lovecraft's; perhaps it constitutes an homage.

"Raised by the Moon" by Ramsey Campbell (2001)

Isfdb lists this as a 2001 story, but doesn't list any places of publication before Weird Shadows Over Innsmouth in 2005.  (A mystery!)  Since 2005 it has been included in some collections and anthologies with sad sad amateurish covers.

Bill Grant is a grad student or something, driving near the seashore when his poorly-maintained automobile conks out near an almost abandoned fishing village.  He lodges with a working-class couple, Tom and Fiona, while he waits for a mechanic, based twenty miles away, to arrive the next morning.  The man of the house, a failed fisherman, blames the use of automobiles and electricity by the middle-classes for the dearth of fish and the village's bleak fate.

It transpires that the couple have an alliance or modus vivendi with the local Deep Ones--the fish people permit the last two humans in the village to eat dead Deep Ones.  Fiona feeds some Deep One flesh to Grant, and this, I think, begins the process of turning the young academic into a fishman himself!  As a fishman Grant will serve as, it seems, Fiona's surrogate child and perhaps a future source of food?

"Raised by the Moon" is a verbose story, full of long wordy descriptions of scenery and buildings and such, but I found Campbell's long sentences to be opaque jumbles of words rather than brushstrokes that conjured up vivid images.  With deliberate irony Campbell's characters all speak with cryptic brevity, something the author takes pains to point out to us readers.

The plot of "Raised by the Moon" is fine, if slight, but the style made it something of a slog--I feel like it requires more work than is justified by the pay off.  I'm torn between judging it barely acceptable and giving it a marginal negative vote...I guess I'll give Campbell the benefit of the doubt because I think he is making conscious artistic choices here, that my problems with the story are a response to those decisions and not to any incompetence on his part.

**********

In our next episode, if my psyche can take it, we'll be going back to the dawn of Yog-Sothery and reading weird tales from the roaring '20s!

Sunday, March 25, 2018

Shadows Over Innsmouth by Basil Copper, Adrian Cole and Ramsey Campbell

I recently became acquainted with prolific British genre writer Basil Copper via his story in DAW 109, the second of DAW's Year's Best Horror Stories volumes.  The current HQ of MPorcius Fiction Log is in the suburban miasma between America's two crime capitals, and the first place I turned to for additional Basil Copper stories was the Baltimore County Public Library website.  There did not seem to be any physical books available that feature Copper's fiction, but a pair of Copper stories were available electronically, one each in the e-books of Stephen Jones's 1994 Shadows Over Innsmouth and 2005 Weird Shadows Over Innsmouth.  I decided to read three stories from each of these anthologies by people whose work I have already discussed on this here blog; in this episode we'll look at the contributions to Shadows Over Innsmouth by the aforementioned Basil Copper, Adrian Cole, whose Dream Lords trilogy we read in June of 2016, and the famous Ramsey Campbell.

"The Shadow Over Innsmouth" by H. P. Lovecraft (written 1931, published in 1936)

First edition, famously
full of typos
First I reread Lovecraft's classic "The Shadow Over Innsmouth" from my "Corrected Eleventh Printing" of Arkham House's The Dunwich Horror and Others, so it would be fresh in my mind.  The text appears in Jones's anthology, but I found it more comfortable to read it in book form than from the computer screen.

If you haven't read "The Shadow Over Innsmouth" I highly recommend it (5 out of 5 unblinking fish eyes); it is a great horror story, and resonates with political and cultural issues we can read about every day in the newspaper: skepticism about immigration and foreign trade; communities resistant to new residents and the demographic and cultural changes they bring; fear of aliens and their strange religions and values; desperate measures which betray our traditions and threaten to corrupt our institutions.  The story also exploits more personal fears about individual and ethnic identity.

When the isolated New England fishing town of Innsmouth ran into economic trouble in the early 19th century, one of the town's leaders, Obed Marsh, resolved the economic crisis by convincing the townspeople to abandon Christianity and take up the worship of the ancient alien god Dagon and to conduct trade with the civilization of alien amphibian people who lived underwater nearby (what goods can Innsmouth offer the aliens known as the Deep Ones?  Human sacrifices, of course!)  Marsh learned all about this stuff from Polynesian savages when he was a ship captain trading in the Pacific.  Innsmouth residents who opposed this revolution were murdered.  Before long, the Deep Ones were basically running the town and having sex with the town's human women,  so that by the late 1920s, the time the story takes place, the population of Innsmouth, is almost entirely composed of hybrid human-fish people.  The story itself is the testimonial of the young antiquarian who in 1927 visited Innsmouth to examine its architecture and discovered the town's horrifying secret.  He managed to escape and alert the authorities of the alien menace, and the federal government then attacked and wiped out the town, even using a submarine to torpedo the underwater colony of aliens.  Sometime later his researches turn up evidence that he himself has Deep One blood in his veins and could be soon turning into an amphibian himself!

"Beyond the Reef" by Basil Copper (1994)

"Beyond the Reef" would later appear in
this 2002 Copper collection...
Copper was one of my big finds from DAW No. 109, so I had high hopes for this one, but I was disappointed--this is a very pedestrian story rendered boring and confusing by its poor construction and weak style.

The year is 1932, and for the past few years Miskatonic University in Arkham, the town next over from Innsmouth, has been plagued with odd poltergeisty events like lights going on and off and doors opening and closing on their own.  There was also the robbery of some sinister ancient books from the locked special collections room at the library, and just recently a bizarre homicide.  Oh yeah, also some strange weather.  (I know there are lots of Weather Channel obsessives out there, but I find weather boring.)  Early in the story a monument to Miskatonic alumni killed in the Civil War and the Great War, a huge stone cross, falls over and almost kills the Dean.  The surveyor leading the crew trying to repair the cross discovers a vast network of artificial tunnels under the monument, passages full of carvings reminiscent of the images in those stolen books.

This story has a superfluity of bland uninteresting characters.  There's the Dean, the surveyor, a cryptologist who is translating copies of the arcane texts, the police detective investigating the murder, and his buddy the "local police surgeon," and each of these guys has his own individual little adventures.  Copper wrote many detective stories, and I believe he is following a convention of detective novels here in which a book begins with numerous disparate incidents and plot threads that have little apparent connection to each other until late in the story, when the detective ties them all together.  I am no fan of this way of constructing a story, nor of the similar practice in adventure stories of shifting the narrative back and forth between multiple protagonists who are in different parts of the battlefield or otherwise geographically separated.  I believe a horror story or adventure story benefits from a relentless forward drive, and that switching between subplots and characters dissipates tension without catharsis, frustrates and distracts the reader.  (A famous example would be to compare the climactic sequences of Return of the Jedi and The Phantom Menace, in which the action switches among three different fights, and that of the very first Star Wars movie--the climax of the 1977 film, which follows a single battle and features a single main character, is far more compelling.)

Copper's story moves along in fits and starts, popping from one character to another, and even going back and forth in time for no apparent reason.  Like many horror stories, "Beyond the Reef" begins with a brief chapter in which a character in the custody of the authorities is about to give a statement or testimonial, but instead of "Beyond the Reef" consisting primarily of this guy's first person narration, the story is a third-person omniscient narrative mixed with police reports written by the detective.  In my opinion Copper never even really ties all these threads together very well; the detective just seems to realize that the torpedoes didn't destroy the Deep One city near Innsmouth after all, which we readers knew already, and surmises that the Deep Ones are about to launch an assault via the tunnels on Arkham.  The story also lacks a proper climax and resolution, abruptly ending after a tedious description of the complicated means by which the heroes hope to blow up the Deep One's city, leaving us to guess whether or not the scheme succeeds (assuming we care about any of these boring characters and monsters.)

"Beyond the Reef" feels long (its like 50 pages) and tedious, with lots of extraneous details that fail to set a mood or even give you a clear picture of what is going on.  The action scenes are not very good, being overwritten and conveying no excitement.  There are plenty of boring detective story conventions: the detective writes down a list of clues on a piece of paper, for example, and two different characters have their automobiles sabotaged.  Besides these lame detective cliches, Copper tosses in some elements lifted from "Shadow Over Innsmouth" as, I guess, an homage to Lovecraft.  In a memorable scene in Lovecraft's original 1930s story, the narrator hears footsteps on the other side of a door and nervously awaits a knock or the sound of a key in the lock, and Copper includes just such a scene in his 1990s sequel.

...and this 2010 volume
For the most part, "Beyond the Reef" is just an abstract collage of old bits and pieces we've seen before in mystery and horror stories, tossed on the canvas at random, but Copper throws in a few new things as well.  One newish element is a serpentine monster that has the ability to erase things.  For example, the notes kept by the cryptologist over the many months he has worked to translate the evil books are magically turned into blank pages, while the detective, reading old newspapers looking for clues, finds that stories advertised on the front page of periodicals are missing from the back pages.  All distinguishing features of the homicide victim's face were removed, and eventually we learn that the monster can even erase memories from people's minds.  Additionally, this monster can generate a kind of heat ray.  I suppose the erasing ability sort of connects to Lovecraftian themes of the unreliability of knowledge and the instability of identity, but a heat ray?  Copper includes lots of stuff in this story that don't contribute much to the mood or plot, and this heat power is one of them.

Another element meant to be novel: the cryptologist built a mechanical device to help him translate the ancient texts, which I guess is supposed to remind readers of a Babbage engine or an Enigma machine (this device adds nothing to the story, the monster just destroying it.)  Is this a nod to steampunk?

A mere jumble of almost random stuff just thrown together that absolutely fails to generate interest or fear--thumbs down for the very disappointing "Beyond the Reef."

"The Crossing" by Adrian Cole (1994)

Our narrator for "The Crossing" is a middle-aged Englishman who lives far from the coast.  He hasn't seen his father, a sailor, since he was a few months old.  His marriage has failed, and he hasn't seen his son, a college student with a new girlfriend, in a year.  Then a cryptic postcard and a strange premonition--the smell of the seashore--draws him to a small fishing village.  Here he encounters his father; for decades the sailor has been capturing human sacrifices for the Deep Ones, and now that he is very old, he wants to join the amphibian monsters in their submarine city.  To win this boon, he has to find somebody to fill his position, and he figures his own son would be an ideal candidate!  The murderous mariner tells our narrator that when he gets old, he can hand over his own son to the service of Dagon and in turn join the fish people in their undersea utopia.  Will the narrator go along with this insane plan?  Looking for sympathy, Dad says if he can't convince his son to follow in his piratical footsteps, the Deep Ones will inflict upon him "eternal revenge!"

In Lovecraft's original "The Shadow Over Innsmouth" there is some business in which the narrator evades the locals by running along roofs, and Cole's narrator in "The Crossing" does some of the same kind of stuff.

The broad strokes and the basic ideas of "The Crossing" are not bad, but one element makes it difficult for me to suspend my disbelief.  Instead of the confrontations between father and son and between normies and Dagon-worshipers being set in the little English fishing village, the narrator fools his son into following him through some kind of magical gate to Innsmouth, all the way on the other side of the Atlantic.  This isn't some kind of Deep Ones high technology left over from ancient times--the fish people can't use the gate, only the narrator and his father.  Somehow, in a way that is deliberately not explained, the narrator's deadbeat Dad is some kind of wizard.

Why would Cole choose to include this additional, seemingly superfluous, magical device?  Why not just set the story entirely in the USA or the UK?  While in Innsmouth, the narrator sees some human sacrifice victims being marched off to their doom, and they remind him of films of Nazi Holocaust victims.  If Cole is mining that historical atrocity to add some oomph to his story, maybe he is likewise including a crossing-the-Atlantic element in order to remind us of other past crimes and tragedies, like the trans-Atlantic African slave trade and/or the migration to the New World of impoverished Scotsmen and Irishmen in the 18th and 19th centuries due to economic and political developments and crises in the British Isles.

Merely acceptable.

"The Church in High Street" by Ramsey Campbell (1962)

Except for Lovecraft's original, this is the oldest story in Jones's anthology.  According to isfdb, "The Church in High Street" is the first component of the "Severn Valley Series."  It appeared first in August Derleth's anthology Dark Mind, Dark Heart and would go on to appear in several books, including the oft-reprinted Campbell collection Cold Print.

Temphill is a small town in the Cotswalds, avoided by outsiders because of its bad reputation.  The narrator's friend, Albert Young, is there conducting research on witchcraft, and when the narrator, in need of money, learns that Young may be looking to hire a secretary, he drives out there from London in a borrowed car to see if the position is still open.  Once in the queer decaying town he is told by one of Young's neighbors that the scholar has been taken "Outside" by a mysterious "They," and warned to leave Temphill at once.  Our narrator sticks around to investigate, going through Young's papers and diary, which include translations from the mad Arab Abdul Alhazred's tome The Necronomicon, and which point to the local church.  At the (decrepit and apparently abandoned) church, the narrator finds a staircase to an underground chamber of statues and corpse-bearing slabs.  He witnesses a magical gate opening on to another planet or dimension, and out of it emerge protoplasmic monsters!  The hero falls unconscious, and when he awakes he has fungi on his person.  He flees, only barely escaping the town when a car hits him and again he falls unconscious--the car's driver takes him out of town to a hospital.  Despite his successful escape, something about Temphill has got into his psyche or blood, and as the story ends we readers know he will be inexorably drawn back to the weird place.

The most interesting part of the story is perhaps the aliens' power--they can "disarrange space in small regions," to quote Abdul Alhazred, so that when Young and our narrator try to leave Temphill they find, surreally, that any road out of town they take has somehow looped around, bringing them back to Temphill.

It is a little odd seeing this story here in Shadows Over Innsmouth, because it has nothing to do with Innsmouth or the sea or the Deep Ones, though there is the theme of a Christian church repurposed to the worship of an alien entity (this time Yog-Sothoth, who is associated with "gates" and "keys" and "ways.")  Lovecraftian references include fungi, Leng, and Nyarlathotep--I don't think Dagon is mentioned.  Still, it is better written and more convincing than the Copper and Cole stories, and deserves a mild recommendation.

**********

In our next episode, Lovecraftian capers first published in the current century!           

Thursday, March 30, 2017

Four stories by August Derleth from 1940s issues of Weird Tales

I feel like I have a sort of a relationship with Belmont, the people who put out my beloved Novelets of Science Fiction, Ben Haas' Quest of the Dark Lady, Edmond Hamilton's Doomstar, and Frank Belknap Long's It Was the Day of the Robot and Odd Science-Fiction.  (All relationships have their ups and downs.)  I actually find myself looking for "BELMONT" on spines and covers when rotating those Half Price Books spinner racks, and on a recent visit to a Lexington, Kentucky HPB, my eyes alit upon a copy of Belmont's paperback edition of August Derleth's Mr. George and Other Odd Persons.  On the same rack was a signed (and water damaged) copy of local author Andrew J. Offutt's King Dragon.  I left the Offutt (I own a copy in good shape) and bought the Derleth, as well as two other odd titles.

August Derleth is a controversial figure in Lovecraftian circles.  On the one hand, he was an enthusiastic supporter of Lovecraft's, playing a critical role in founding Arkham House, which did so much to keep Lovcraft's work accessible after his death, and so is worthy of the gratitude of all devotees of Yog-Sothery.  On the other hand, his own writings in the Cthulhu Mythos and his "posthumous collaborations" with Lovecraft have raised some people's ire; in particular, people seem to think that Derleth's own Christian faith, apparently reflected in his writings, conflicts with the genuine spirit of Lovecraft's work, which is materialist and devoid of hope.  Even though I think of myself as a Lovecraft fan, and have read Mythos fiction by many of Lovecraft's other colleagues, like the aforementioned Long, Robert Howard, Henry Kuttner, and Robert Bloch, I've never actually read anything by Derleth.  Well, today that changes!  Now, the stories in Mr. George and Other Odd Persons aren't actually set in the Cthulhu Mythos, but I think they will give me an idea of what Derleth's writing is all about, and in the cover blurb the New York Times says they "rank among Derleth's best tales of the supernatural," and I can't recall the New York Times ever getting anything wrong, can you?

In an introduction Derleth tells us a little about the stories included in Mr. George and Other Odd Persons, which was first put out as a hardcover by Arkham House in 1963 (my copy, part of the "Belmont Future Series," L 92-594, is from 1964.)  He claims he wrote each in a single sitting while distracted by students and never had time to revise them...Augie, baby, are you trying to encourage me or discourage me from reading them?  Well, let's put our faith in the infallible geniuses at the New York Times and read four stories I selected based on an irrational and esoteric attraction to their titles, stories that appeared in Weird Tales under the pen name Stephen Grendon not long after the end of the Second World War.

"Mr. George" (1947)

Somebody at Weird Tales pulled a boner
and put Derleth's real name on the cover
Gotta read the title story, right?

Priscilla is a five-year-old orphan, her mother and then her guardian, George Newell, I guess her mother's friend or perhaps boyfriend, having died recently.  Priscilla is in the care of three of her mother's cousins, the Lecketts, three jerk offs who find Priscilla a nuisance and covet Priscilla's inheritance of three hundred thousand dollars.  If Priscilla dies, they get the money, and it is not long before they are plotting the little girl's untimely demise.

Priscilla misses "Mr. George," as she calls Newell, and does things like writing him notes asking him to come back and riding the streetcar alone to the cemetery to put them on his grave. She begins hearing Newell's voice, and, sure enough, he begins manifesting himself in the Leckett household.  As the three Lecketts one by one set death traps for Priscilla, Newell's ghost warns Priscilla away from them and tricks each creepo in turn into getting killed by his or her own trap.  Then the ghost bids Priscilla a final farewell and she moves to the home of a nice lady friend of Newell's.

This story is competent, if a little obvious and predictable.  Perhaps Derleth's view of money and class is of interest; the "nice lady" has the kind of free and easy attitude towards the filthy lucre that apparently earns Derleth's approval ("She dressed well, having money and knowing how to use it, knowing it was only a means to an end, not an end in itself....[she] was colorful and jeweled as against their [the two female Lecketts'] almost offensive plainness"), while the evil would-be-child-murderers are cheap and grasping.  It is strange to see an intellectual type praising a woman for spending money on jewels and condemning women for dressing unostentatiously, but there it is.

The Canadian edition of the issue of Weird Tales that featured "Mr. George" is available at the Internet Archive; this looks like a good issue, with lots of fun illustrations and stories by Ted Sturgeon, Robert Bloch and Eric Frank Russell, as well as a poem by Stanton Coblentz!

Eat your heart out Wilfred Owen!
"Dead Man's Shoes" (1946)

I just bought shoes at Banana Republic that have wooden heels, which means everybody in downtown Columbus can hear me coming as I clop clop on the cobblestones.

"Dead Man's Shoes" is more to my taste than "Mr. George."  Jack and Howard Sherman joined the same paratrooper unit and served side by side in World War II until Jack was killed.  Howard was wounded and sent stateside, where he started making time with Jack's widow and sold his brother's service boots to Doug Lynn.  When Lynn wears the boots while out in the countryside collecting mushrooms, he has brief but emotionally powerful flashbacks to the battle in which Jack was killed.  He begins to get the idea that it wasn't a "Jap" who killed Jack, but Howard!  Stressed out by these horrifying visions, Lynn surreptitiously switches boots with Howard.  Howard doesn't realize he is wearing Jack's boots, and one day, while he is in the wilderness near a cliff, his dead brother exacts his revenge!

Shorter, and more unusual than "Mr. George"-- I like this one.

Like a foreshadowing of horrors to come, this 1964 book exhibits a grammatical error
 which has become alarmingly common in our own decadent digital age

"The Blue Spectacles" (1949)

I wear glasses--gotta read this one in solidarity with all the other people with poor eyesight out there who are too squeamish to wear contacts.

Through an unlikely series of coincidences, New Orleans divorce lawyer and womanizer Alan Verneul acquires a centuries-old pair of blue Chinese glasses and puts them on during Mardi Gras.  These glasses, when worn by an immoral person, give that person a vision of an earlier incarnation of his life(force?) and punish him.  This horny lawyer's punishment is not to merely suffer disbarment and the spectacle of his wife screwing up the interview for the job she has been dreaming of her entire life--no, he experiences immersive visions of the New Orleans of 1811, where Jean Lafitte (famous pirate and hero of the 1812 war) lynched his ancestor for raping and seducing various women.  When 19th-century Verneul is killed in this vision, the Verneul of the 20th-century also dies.

This one feels a little contrived, from how the lawyer gets the glasses to the "powers" of the glasses.  If you are looking for a short story about apparel which metes out vigilante justice, "Dead Man's Shoes" is the superior.  "Blue Spectacles" is merely acceptable.  

The issue of Weird Tales in which "The Blue Spectacles" first appeared is available to read at the Internet Archive.  This issue's illustrations are leaving me cold, but it does include stories by Frederic Brown, Fritz Leiber, Robert Bloch and your new favorite poet, Stanton Coblentz.

"The Extra Passenger" (1947)

I was just telling my brother that riding the subway every day is like a paradise compared to driving every day.

Simon Arodias is a sophisticated Londoner who has long supported himself via crime.  He decides the time has come to kill his eccentric Uncle Thaddeus who lives in the country, so that he can inherit Unc's pile of money. Arodias comes up with the scheme of booking a private compartment on a Scotland-bound train, sneaking off at Unc's village en-route and murdering the old bird, then stealing an automobile and driving to the next train station and getting back on the train, into his private compartment.  Nobody will know he left the train, and he'll have a perfect alibi.

All goes according to plan until Arodias gets back into his private compartment to discover a man there, sleeping, a hat over his face.  This mysterious character, Arodias gradually learns, is the animated corpse of his Uncle Thaddeus--Thaddeus was a wizard, and was able to ensure that his own corpse could achieve vengeance on his killer (one of Thaddeus' familiars flew the corpse to the train.)

This story isn't bad; about as good, I reckon, as "Dead Man's Shoes."

The issue of Weird Tales with "The Extra Passenger" is another one you can read for free at the Internet Archive, and it is populated by SF giants: Edmond Hamilton, Theodore Sturgeon, and Ray Bradbury, plus two poems by H. P. Lovecraft.  One of the Lovecraft poems, and its accompanying illustration, appear to describe exactly the kind of familiar mentioned in "The Extra Passenger."


**********

Looked at as a body, what is noteworthy about these stories is how each is structured as a kind of morality play or tale of crime and condign punishment: in each, somebody plots a reprehensible sin and then some supernatural force kills him, achieving a sort of rough justice.  These stories all depict a moral universe in which transgressions against other people and the social order are punished via supernatural means; perhaps surprisingly (given the back cover text about "unholy creatures which cross dimensions to destroy") the supernatural element in each of these four stories is not a radical menace, but an agent of conservatism that defends the weak and preserves the social order--the real villain in each story is a mortal human driven by lust or greed, somebody who covets his neighbor's property or wife.  Obviously this is a contrast to typical Lovecraftian horror, which is full of collapsing societies and degenerating races, individuals who go insane, and alien forces which overturn all established orders, even the conventional laws of physics; Lovecraftian horror gets its "kick" from reminding us that the universe is in a state of amoral chaos, while these Derleth stories assure us that the universe is just, though it may work in mysterious ways.

Even if Derleth really did just dash these four stories off while University of Wisconsin co-eds were badgering him for help on their exams, and never bothered to revise them, none is so shoddily put together that it isn't an acceptable entertainment, though "The Blue Spectacles" is kind of teetering on the brink.  None of them feels particularly distinctive or memorable, either; they feel kind of like filler.  I have to admit that the fact that each features a supernatural element which works for justice and each ends with the evildoer punished weakens them as horror stories in my eyes....they feel like a domesticated breed of horror story.  Like detective stories (wikipedia is telling me Derleth wrote over 70 detective stories) in which the cops always get their man, the four Derleth stories we discussed today, while nominally "horror" stories, depict the orderly and just world we wished we lived in rather than the arbitrary and miserable world we fear we live in, and are more comforting than disturbing.  I prefer my horror stories to be suspenseful, surprising and unsettling, and so I don't think I'll be reading any more Derleth stories any time soon.

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Check out the way Belmont's crack marketing staff appealed to 1964's science fiction community (this page appears opposite the title page of my copy of Mr. George and Other Odd Persons.)  Everybody loves center aligned text, amirite?










Friday, March 17, 2017

Five stories by Hazel Heald and H. P. Lovecraft

In the 1930s Hazel Heald published five stories in genre magazines.  Before publication these stories were revised by H. P. Lovecraft, and, according to S. T. Joshi, "there is abundant evidence that Lovecraft wrote nearly the entirety of all five stories." I personally have no way to assess such claims about their authorship; let's just read these five tales of terror (I'm reading them in my copy of the 2002 printing of The Horror in the Museum and Other Revisions) and see if they are any good.

"The Man of Stone" (1932)

This story takes place in the Adirondacks of upstate New York, in the environs of Lake Placid. Some of my ancestors on my mother's side lived in Lake Placid, and my mother has all kinds of sentimental and romantic feelings for the Adirondacks and the people who live there, and we took many vacations to Lake Placid in my youth.  My favorite Lake Placid memory is how, driving up one year (I guess now you can take a superhighway straight up to Lake Placid, but when we went in the '80s you took twisty windy one-lane roads), my brother and I made pistols out of Legos and used them to defend our family station wagon from all the tractor trailers we saw, which we pretended were monsters we called "Cujos"--we had heard vague references to the Stephen King movie, but had no idea it was about a dog, and to our childish minds "Cujo" had a beautifully brutal and sinister ring to it.

Back to "The Man of Stone."  The narrator and his best friend haven't seen their pal Arthur Wheeler, sculptor, in a while; he went up to the Adirondacks to do some sculpting.  (Uh oh, remember when that dude in Henry Kuttner's "The Frog" left NYC for the country to paint?)  A fourth member of their circle staying in the woods as a rest cure returns to civilization and says he saw some strange, uncannily realistic statues in the woods--could these be Wheeler's work?  The narrator and his best bud high tail it upstate to investigate.

They find in a cave the petrified body of Wheeler, and in the shack he was renting a similarly petrified old man and a younger woman.  And a diary which explains all.  (These Lovecraftian stories often include old manuscripts and diaries and so forth.)

The diary, written by "Mad Dan" Morris, makes up over half the 14-page story.  Dan was descended from a clan of people who worship alien gods like Shub-Niggurath and Tsathoggua and whose preferred reading material is classics like The Book of Eibon.  He used hypnotism to marry pretty young Rose, and physical violence to keep her.  A jealous guy, soon after renting out space in his cabin to Wheeler he suspected that Rose and Wheeler were having an affair, so he plotted to murder them.  (Rose wasn't much of a wife anyway, due to religious differences--she refused to attend the rituals and sacrifices to his family's gods, for example.  Mixed marriages can be tough.)  He thought a poetically appropriate way to kill them would be to turn them to stone with a spell he found on a sheet of paper stuck in his copy of The Book of Eibon.  (In keeping with Lovecraft's materialism, the spell isn't magic per se but rather super science.)  Dan managed to get poor Wheeler, but Rose was a tougher nut to crack, and, in fact, she turned the tables on him, forcing him to drink the petrifying poison before drinking it herself to commit suicide.  Right before she killed herself she wrote a postscript to Mad Dan's diary, detailing her escape and her and her wizardly husband's final stony fates.

This is a decent story.  It is kind of fun to read a Cthulhu mythos story from the point of view of the self-confident worshiper of the ancient alien monster gods instead of just from the point of view of a horrified researcher or somebody like that.  And maybe my mother would appreciate that Lovecraft and/or Heald considered the scenery of the Adirondacks to be "breathlessly exquisite."

"Man of Stone" first appeared in Wonder Stories, and, a reflection of the fact that a woman plays a prominent role in the narrative and that a woman had a hand in writing it, was also included in the 1994 anthology New Eves: Science Fiction About the Extraordinary Women of Today and Tomorrow.

"The Horror in the Museum" (1932)

The title story of this collection appeared first in Weird Tales, in the same issue with Lovecraft's "Dreams in the Witch House."

This time we get a third-person narrative set in a decrepit section of London full of decaying homes and warehouses.  Jones becomes a regular visitor of Rogers' Museum, an establishment in a dark basement full of wax figures of vicious criminals and their mangled victims--Rogers once worked at Madame Tussaud's.  But Rogers' Museum includes uniquely bizarre alien creatures, and when Jones becomes friendly with Rogers, the worker in wax claims that his strangest exhibits are preserved specimens of once-living things, not artificial figures at all!

Jones scoffs, and Rogers tells him increasingly incredible tales of his trips to strange corners of the world with his odd foreign-looking and foreign-sounding assistant, Orabona, trips upon which they collected the Museum's weirdest and most horrifying exhibits.

As he tells it, Rogers' strangest and most important journey was to the three-million-year-old ruins of an alien city in Alaska, where he and Orabona retrieved from its ancient throne a monstrous god, Rhan-Tegoth, a being not dead, but dormant. Rhan-Tegoth, which lies behind a locked door, is a bone of contention between Rogers and Orabona--Rogers wants to revive the monster (via bloody sacrifices, of course) while Orabona wants to destroy it; a revived Rhan-Tegoth could very well take over the world or trigger the cataclysmic return of "the Old Ones."

If I had the jacket to my copy,
it would look like this.
Jones thinks Rogers' outre creative work has driven him insane, and Rogers takes advantage of Jones' concern, fooling Jones into spending a night in the museum.  This leads to a very effective scene in which Jones imagines all the horrible things that might be happening around him in the dark (I also liked the scene of this nature in "The Curse of Yig," you will remember), and then an exciting fight scene as Rogers tries to capture Jones and sacrifice him to Rhan-Tegoth.  Of the four principals--innocent Jones, Rogers the priest of Rhan-Tegoth, creepy Orabona, and the monster from outer space, who will triumph?  Who will survive?  Will anybody?

I love the plot, and that the characters are all participants in the drama, not just placeholders in a frame story who find a manuscript which tells us the actual story.  I actually wasn't sure what was going to happen in the end, and I actually cared what was going to happen.  Lovecraft and/or Heald do a terrific job of describing the characters, the settings and the monsters, and the narrative moves at just the right pace.

Very good: five-and-a-half out of six long sinuous limbs terminating in black crab-like claws!

"Winged Death" (1934)

A horror story about academic jealousy with an unreliable narrator? Genius!

Thomas Slauenwite, M. D. was born in my home state of New Jersey to South African parents, and studied medicine at Columbia U and then researched fevers in Africa.  He convinced his buddy, Henry Moore, Ph.D., an entomologist, to come to Africa to research the local insects, thus (Slauenwite claims in his journal, recovered by police) making Moore's career.  And how does Moore repay his generosity?  Well, when Slauenwite becomes famous in the medical field for figuring out how some fever is transmitted, Moore points out to the world that Slauenwite was just lifting his career-making theory from the unpublished papers of recently deceased Sir Norman Sloane, papers Slauenwite found in a house he was renting.  Slauenwite, in his journal, pledges to achieve revenge on Moore!

Eighteen of this story's 22 pages are occupied by Slauenwite's journal, which means we don't have to deal with extraneous characters and their peregrinations as we sometimes do in Lovecraftian stories.  Slauenwite, besides having a name that is hard for me to spell, is a fun narrator because he is such a self-important jerk, and because he is single-minded in his pursuit of vengeance:
Poisonous snakes and insects everywhere, and niggers with diseases nobody ever heard of outside medical college.  But my work is not hard, and I have always had plenty of time to plan things to do to Henry Moore.   
(Yes, like "Medusa's Coil," this is a story featuring a character who uses the "n-word" with abandon.)

The journal describes in detail Slauenwite's quest for vengeance over the course of the period 1929-32.  He treats a crocodile hunter of the Galla people who has been bitten by a "devil-fly"; the local people connect these flies to some ancient ruins they scrupulously avoid because they are associated with the "evil gods Tsadogwa and Clulu."  Uh oh!  With the croc hunter's help, Slauenwite captures some of the devil-flies, planning to mail them to Moore back in New York in hopes they will bite him and kill him!  To prevent Moore, an authority on African insects, from recognizing the flies, Slauenwite crossbreeds them with other species so they look different, and then tests them on his black employees to make sure they are still deadly!  

The plan works!  Moore suffers a long lingering illness and eventual death, but then come the weird complications.  As the Africans told a dismissive Slauenwite, when a devil-fly kills you your consciousness enters the fly's body!  The fly that killed Moore, now inhabited by Moore's soul, begins terrorizing Slauenwite, doing such things as landing in his ink pot and then writing cryptic messages on his ceiling!  Can Slauenwite swat the fly before it bites him--and if it does bite him, will his soul migrate into the fly?

A great horror story that will remind readers of the fine film The Fly with Vincent Price, and of such acts of biological warfare as the British efforts to infect Native Americans with small pox at Fort Pitt in 1763 and unethical medical experiments like the Tuskegee syphilis experiments conducted by the US government on African-Americans from 1932 to 1972.  "Winged Death" first appeared in the same issue of Weird Tales as Edmond Hamilton's fun "Thundering Worlds," and in 1944 was included in the collection Marginalia.

"Out of the Aeons" (1935)

We all know how terrible religious strife can be.  It is terrible in the 21st century Middle East, it was terrible in 17th century Europe, and it was terrible on the now-sunken continent of Mu in the 1732nd century B.C. (that's B. C. E. to all you kids).  As we read in the expurgated 1909 edition of von Junzt's Nameless Cults, the people of the kingdom of K'naa lived in fear of the god Ghatanothoa, who resided in a fortress at the top of a mountain that looked down on the kingdom.  Any human who lay eyes on Ghatanothoa would be turned to stone, but his brain preserved to suffer eternal torment, so when the priests of Ghatanothoa tell the people of K'naa they have to sacrifice 24 young people to Ghatanothoa every year or he'll "ooze" out of his fort and petrify everybody and his grandmother, they hop to it!

But there is one man willing to be the Martin Luther of the year 173,148 B.C. (better known to the people of Mu as the Year of the Red Moon.)  That man is T'yog, High-Priest of Shub-Niggurath!  He devises a magic scroll that will protect the bearer from Ghatanothoa's petrifying power, and figures he'll climb the mountain, invade the fortress, find Ghatanothoa, and then use his mad Art of the Deal skills on Ghatanothoa, and maybe get that 24 young healthy young people negotiated down to a more comfortable level.  Like maybe a dozen armadillos or something.  T'yog expects that liberating his people from the oozing menace will win lots of converts to the temple of Shub-Niggurath and maybe even lead to T'yog being declared the new king!

The people of K'naa are totally into this K'naa First policy, well, except for the priests of Ghatanothoa.  The priests of Ghatanothoa get one of their best Russian hackers, I mean sneak thieves, to creep into T'yog's quarters the night before the big climb, open the scroll case and replace the powerful spell scroll with a useless fake.  The next day T'yog climbs up the mountain, never to return, and the power of the priests of Ghatanothoa is preserved.

The above adventure story appears in the middle of "Out of the Aeons," which was first published as "Out of the Eons" in Weird Tales.  The beginning of "Out of the Aeons" covers how in the 19th century a Boston museum acquired a strange mummy that was discovered on a tiny uncharted Pacific island.  The mummy has a look of terror on its shriveled face and is carrying a scroll case with a scroll in some incomprehensible language.  In the 1930s the curator of the museum reads from Nameless Cults and begins to figure out who this mummy is.  At about the same time a journalist writes a story about the mummy, and all the weirdos on the Pacific Rim who pine for the days of Mu get wind of the mummy's discovery and make a beeline to Beantown to study, worship, or steal the mummy who, they believe, looked upon the god Ghatanothoa and has a memory of this sight stored inside its 174,000-year-old brain.  The final third of the story deals with the final fate of the Asian cultists, the museum staff who have to deal with them, and the mummy--let's just say none of these people dies peacefully in his sleep with an easy conscience.

The 20th-century parts of "Out of the Aeons" are just OK; the real magic lies in the paraphrase of the history of K'naa and the story of T'yog, which is like a great sword and sorcery tale set in the perfect setup for an awesome AD&D campaign.

"Out of the Aeons" was later included in the Lovecraft collection Beyond the Wall of Sleep (dig the Clark Ashton Smith sculptures on the cover), August Derleth's anthology The Sleeping and the Dead, and Avon Fantasy Reader #18, edited by famed SF editor Donald Wollheim.


"The Horror in the Burying-Ground" (1933)

This is the weakest of the five Heald stories, a sort of lampoon of small town hicks.  (It always makes me a little uneasy when city sophisticates make fun of the lower classes and small town people.  I guess because of the clothes I wore and the way I would carry a volume of Proust or Nabokov around like a talisman, some of the leftist social science grad students I worked with in my Manhattan days didn't know I came from a working class background, and they would frankly express their disgust with "white working-class people" around me.  These daughters of college professors, who were following in their parents' footsteps in pursuing a career of leeching off the taxpayers, always made sure to include "white" in their description of the people who aroused their contempt.)  "The Horror in the Burying-Ground" has a tedious frame story with lots of characters, and the main drama, a sort of love triangle and premature burial tale, also has too many characters.

If you stop at the general store in the crummy rural town of Stillwater maybe the local goofballs who hang out there will tell you the story of Sophie Sprague, Tom Sprague, Henry Thorndike, and crazy Johnny Dow.  Tom was Sophie's brother, and the two lived together on their farm.  Tom was a violent drunk who kept men away from his sister, but when he was off on a spree Thorndike would court her.  Thorndike was the local undertaker, a med school drop out.  Johnny Dow, variously described as "an idiot" and "a half-wit" acted as a sort of assistant or flunky of Thorndike's--Thorndike compensated him by shooting him up with heroin or morphine or something.  The garrulous and mentally deficient Dow with his unguarded talk revealed to everybody that Thorndike was always experimenting with new drugs and embalming fluids on cats and dogs and even the local livestock.

Abridged 1965 UK edition of  1944's Sleep 
No More; it only has 11 stories instead of
 20, but they throw in a sexy Dracula lady 
Anyway, not long after after drunken Tom punched out Thorndike, Tom was found collapsed and the local doctor pronounced him dead of alcohol poisoning.  But Dow's naive jabber and Thorndike's suspicious behavior make clear to us readers that Thorndike had given Tom an injection that simulates death in hopes of having a chance to bury the drunken lout alive.  (The drug Thorndike developed paralyzes the victim but leaves him fully conscious--this sort of horror appears to be a common theme with the writers in the Weird Tales circle; we just saw it in "Out of the Aeons" and in Henry Kuttner's "The Hunt.")

Thorndike didn't do a good job with the dosage, and Tom had some kind of spasm and knocked the syringe needle into Thorndike's own arm, so that the undertaker got a dose of his own medicine.  During the comic funeral scene Thorndike collapses and the local doctor pronounces him dead as well, the upshot being, despite the protests of the "half-wit" Dow, that both men are buried alive, and for decades to come, Dow will visit their graves and talk to them.      

Gotta give this thing, which is too long, tries and fails to be funny, and lacks the "cosmic" horror we look for in a Lovecraft story as well as any of the suspense or shock we look for in any horror tale, a thumbs down.  Despite my denunciation, after its initial publication in Weird Tales along with Kuttner's "The Salem Horror," "The Horror in the Burying-Ground" was included in August Derleth's Sleep No More: Twenty Masterpieces of Horror for the Connoisseur.

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Well, we've got one clunker in "The Horror in the Burying-Ground," but "The Horror in the Museum" and "Winged Death" are very good, "Out of the Aeons" has a cool middle section, and "The Stone Man" isn't bad.

In our next episode I temporarily suspend my boycott of the 21st century to read Lovecraftian stories from 2014!

Wednesday, March 15, 2017

Three stories by Zealia Bishop and H. P. Lovecraft

Cover of the 1970 first edition of
The Horror in the Museum
and Other Revisions
H. P. Lovecraft, August Derleth tells us, spent a lot of time "revising and correcting manuscripts of prose and poetry sent to him by a variety of hopeful writers."  One such writer was Zealia Bishop, who reported that Lovecraft made so many changes to her manuscripts that it made her feel like "a complete failure as a writer."  Ouch!

The above quotes come from my copy of the "Corrected Fifth Printing" (2002) of Arkham House's The Horror in the Museum and Other Revisions, a collection of stories H. P. Lovecraft worked on to varying degrees but which were initially started by other writers. According to S. T. Joshi, the three stories included in The Horror in the Museum and Other Revisions that were circulated under Bishop's name in the 1920s and '30s, "The Curse of Yig," "The Mound," and "Medusa's Coil," are "close to original works by Lovecraft," they being "based on the scantiest of plot-germs" provided by Bishop.

I've never read these stories before, and I haven't read any Lovecraft in a long time, so let's check them out.

"The Curse of Yig"

"The Curse of Yig" has been widely anthologized, and after first seeing print in Weird Tales in 1929, was actually reprinted in a 1939 issue of that magazine.  It seems that the weird fiction community has given this one its stamp of approval--let's see if I can concur or if I have to play iconoclast on this one.


Our narrator is an "American Indian ethnologist" come to Oklahoma to investigate Native American mythology about snakes and the snake god Yig.  Indians and old white settlers are tight-lipped when it comes to the topic of Yig, "father of all snakes," but the researcher gets an eyeful and an earful from a medical doctor at an asylum. Eyeful: a glimpse of a totally insane person who slithers around on the floor of his cell like a snake!  Earful: the story of this pathetic creature's origin, a tale of pioneer settlers from Arkansas whose efforts to build a new life in Oklahoma were plagued by their fears of snakes and obsession with the folklore of Yig!

This is a really good horror story, well paced, well plotted and well written.  Among its strengths is its setting.  I guess because of where Lovecraft himself spent his life, weird stories seem to mostly take place in New England or the New York area, so it is a nice change of pace that "The Curse of Yig" draws on the lore of the American West and the history of the pioneers and their interactions with Plains Indians.  The descriptions of flat expanses, unceasing winds and red dust clouds succeed in making Oklahoma as creepy as the ancient woods and decrepit towns of the northeast.

After "The Curse of Yig" has generated an atmosphere of looming dread with its descriptions of the landscape and the pioneer couple's nerve-wracking journey and settlement comes the climax, a powerful scene of terror.  One of the pioneers sits trapped in the dark, surrounded, desperate to decipher what horrible atrocities the sounds she hears and shadows she glimpses signify, what evils may momentarily be visited upon her; this tense scene is followed by revelations of soul-wrenching tragedy and sickening gore.

No wonder "Curse of Yig" has been so widely republished--it works flawlessly.  A horror classic!

"The Mound"

"The Mound" was written in 1929-30, Joshi tells us, but didn't appear in Weird Tales until 1940.  The version that Weird Tales published had been severely edited by August Derleth, we are told; The Horror in the Museum and Other Revisions is the first place the "unadulterated" manuscript was published.

To my surprise, "The Mound" is practically a sequel to "The Curse of Yig," featuring as narrator the same ethnologist.  He is in the same part of Oklahoma, now investigating a haunted mound, upon the summit of which figures, thought to be ghosts of long dead Indians, are regularly seen.  Numerous people over the decades who have gone to investigate the mound have returned insane, or simply failed to return.

Our narrator goes to the mound and discovers an old manuscript from the mid-16th century, written by a Spanish explorer named Zamacona. This Spaniard found an entrance to a vast underground cavern, lit by radiation of some kind, where lies a tremendous city, that of the Tsath, humans who are direct descendants of those brought to Earth by Great Cthulhu itself over a million years ago!  The people of Tsath are immortal telepaths, and are served by a slave class composed of the product of a program that bred conquered peoples with animals, amalgamations of humans and machines we would now call cyborgs, and the animated dead.

Zamacona kept copious notes about Tsath society, which is a kind of left-wing utopia thanks to mechanization, technocracy, socialism and eugenics.  "In government," our narrator relates, "Tsath was a kind of communistic or semi-anarchical state....Family organisation had long ago perished, and the civil and social distinction of the sexes had disappeared.....Poverty was unknown, and labour consisted only of certain administrative duties imposed by an intricate system of testing and selection." Lovecraft/Bishop describe the evolution of Tsath society in some detail; in the period of the Spanish manuscript the easy life has turned the Tsath somewhat decadent, and they are losing interest in science and history and indulging more and more in mysticism devoid of sincere belief and sensuality--"principal occupations" include "intoxication, torture of slaves, day-dreaming," and "gastronomical and emotional orgies...."

(Lovecraft thought the 18th century was the height of civilization and regretted the War of American Independence, which I guess is why he flings all those British spellings at us.)

Disgusted by the treatment of the slave-classes, whose members are blithely disassembled and put back together again Frankenstein-style and tortured in the arena for entertainment by the Tsath master-class, and even serve as steeds and cattle (yes, a source of meat), as well as the orgiastic and sensual Tsath religion, the conquistador wanted to leave, but, for security reasons, the Tsath forbid his return to the surface. Zamacona was provided a swank city apartment and inducted into one of the "large affection-groups" which have replaced "family units" among these creepos--whoa, is HPL poaching some of Ted Sturgeon and Bob Heinlein's territory here?  The Tsath guaranteed Zamacona that his affection-group would include "many noblewomen of the most extreme and art-enhanced beauty"--hubba hubba!

During his four years among the decadent Tsath, whose degeneration was accelerated by the Spaniard's presence, Zamacona made three escape attempts, the second effort with the help of a Tsath woman who still cherished outmoded ideas of monogamy and had fallen in love with the surface dweller.  When they were caught she was tortured in the arena and her headless body turned into an undead slave, an automaton charged with standing guard on the mound of the story's title--her living dead cadaver is one of the "ghosts!"

The horror climax of the story has the narrator, the 20th century ethnologist, returning to the mound after reading the manuscript, digging an entrance to the world of Tsath, but then turning back in mind-shattering terror when confronted by an undead guardian whose cobbled together form includes pieces of Zamacona's body, indicating that the Spanish explorer's third attempt to escape was also a failure.  

The 60-plus-page "The Mound" has more in common with Lovecraft's famous "At The Mountains of Madness" (published in 1936 in Astounding but apparently written in 1931) and "The Shadow Out of Time" (also published in Astounding in 1936) than it does with the compact (16 pages) and economical "Curse of Yig," despite these two Bishop stories sharing a narrator and setting.  While "Curse of Yig" is a true horror story, all dread and shock, suspense and gore, "The Mound," like those two Astounding serials, is a science fiction story (with horror elements) about an alien civilization, complete with a detailed fictional history for that alien culture and an expression of Lovecraft's own elitist technocratic politics and interest in decaying, degenerate, peoples.

"The Mound" is good--the horror components and SF components all work--but it drags a bit (unlike "Curse of Yig," which feels like it is the perfect length) and it doesn't feel fresh--at times it really feels like a North American version of the Antarctican "At The Mountains of Madness" or Australian "The Shadow Out of Time."  It is more ambitious than "Curse of Yig," and has something to say about society, but is less entertaining.

"Medusa's Coil"

The history of "Medusa's Coil" is similar to that of "The Mound."  First written in 1930, a version that had been "radically revised and abridged" by Derleth was printed in Weird Tales in 1939; it wasn't until 1970 that the public had access to the original version when it appeared here in The Horror in the Museum and Other Revisions.

A guy, our narrator, is driving at night through southern Missouri; when he gets lost and it looks like rain he stops at a decaying mansion to ask if he can stay the night. The decrepit old hermit who lives in the mansion tells its, and his own, story of decline.

The mansion, built in 1816, was originally the center of a plantation built by a transplanted Louisiana grandee, the grandfather of the current lonely owner, Antoine de Russy.  In the description of the estate's early-19th-century grandeur, we get a sentence which gives us an idea why in 2016 the people who run the World Fantasy Award stopped fashioning their trophy in the likeness of a Gahan Wilson caricature of Lovecraft:
There had been, at one time, as many as 200 negroes in the cabins which stood on the flat ground in the rear--ground that the river had now invaded--and to hear them singing and laughing and playing the banjo at night was to know the fullest charm of a civilisation and social order now sadly extinct.
Our narrator uses the word "negro," but in the telling of his tale de Russy says "nigger" more times than I could easily keep track of.

De Russy had a son, Denis, whom he sent to Paris to study.  Among the turn of the century decadents hanging around the City of Lights, Denis met a beautiful woman, Marceline, with long black hair (de Russy compares her to "an Oriental princess" you might see in an Aubrey Beardsley drawing; maybe Lovecraft has the Salome illustrations in mind here?) who was leading a sort of quasi-bogus cult of hipsters who claimed to believe in antediluvian magic.  Denis married this beauty with olive skin and hair that seemed to almost have a life of its own and brought her back to the Missouri plantation.  De Russy and the American-born black servants got a bad vibe from her, but one of the blacks on the plantation, a Zulu woman born in Africa over 100 years old named Sophonisba, doted on and fawned over Marceline.

One of Denis' buddies from the Sorbonne, American artist Frank Marsh, came for an extended visit and a sort of love triangle developed; Marsh and Marceline, both sensitive artistic types, had more in common with each other than either did with Denis, and spent a lot of time together.  Marsh started painting her picture and Marceline fell in love with him.  Things came to a head when it became apparent to Marceline that Marsh was not in love with her at all--in fact, he had come to the plantation to warn Denis that his wife was an evil monster linked to ancient Cthulhu and that whole R'lyeh crowd!  Marceline attacked Denis, and he killed her with a blow from a machete.  When he saw that her four- or five-foot long braid was still moving, that it had a life independent of Marceline's gory corpse, he decided to cut the hair off her dead skull so he could throw it in afire.  Mistake!  The braid moved like a snake, out of the room and into Marsh's room, where it constricted the painter to death python-style!  Denis then committed suicide, leaving poor Dad to clean up the mess; de Russy buried the three disgusting corpses in the basement.

But that's not all!  The US-born black employees started complaining of seeing a snake in the basement, and refused to go down there, while ancient Sophonisba started hanging out down there all the time!  The plantation's finances collapsed and soon de Russy was left alone.... or was he?  His story told, de Russy takes the narrator upstairs to see the painting, revealing the final, ultimate, horror--not only was Marceline an evil witch with monster hair, she had a proportion of African blood!  The figures in the painting seem to move, and in a fit of shock, the narrator wrecks the canvas, causing de Russy to panic--the painting has in the past spoken to him and demanded that he protect it!  Or else!  The men flee the house, but de Russy is too slow--the risen corpse of Marceline catches him.  Our narrator makes it to his car and escapes with memories which will haunt him to the last of his days!

This is a good horror story, though current sensibilities will recoil at the way it exploits whites' fears of blacks and men's fears of women.  It also touches upon a parent's worries about his children, the kind of jealousy that can spring up between friends when an attractive woman is around, and Lovecraft's common themes of decay (the passing of the Southern way of life as well as the collapse of a respectable family that traced its lineage back to the Crusades--remember that Lovecraft's own family could trace its ancestry back to the Massachusetts Bay Colony but by his lifetime was facing financial, psychological and physical collapse) and miscegenation.  The pacing is good, and the characters, driven by sexual and family relationships as are so many of us, are easier to identify with than your typical Lovecraft character, who is some kind of lone, alienated researcher.  The images--the collapsing mansion, the seductive woman, her animated hair slinking around like a serpent--are vivid and memorable.

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"Curse of Yig" was surprisingly good, and "Medusa's Coil" nearly as effective, while "The Mound" is an almost archetypal Lovecraft story; solid, but a little too long, in spots a little too slow and dry, and too reminiscent of other examples of Lovecraft's work.  I've enjoyed these stories, so more Lovecraft revisions in our next episode!