Showing posts with label Ellison. Show all posts
Showing posts with label Ellison. Show all posts

Thursday, November 22, 2018

Five more stories from Bob Shaw's 1973 collection, Tomorrow Lies in Ambush

German edition, which apparently includes
fewer stories than the US and UK printings
In our second episode on the US edition of 1973's Tomorrow Lies in Ambush we look at five more science fiction stories from the late '60s and early '70s by Bob Shaw, whose novels Orbitsville, Night Walk, Fire Pattern and One Million Tomorrows I have enjoyed.  We are reading the stories in the order in which they appear in the book, not chronological order.

"What Time Do You Call This?" (1971)

"What Time Do You Call This?" made its debut in Amazing, in the same issue as the conclusion of the serialized version of Robert Silverberg's The Second Trip, which I consider one of the best of Silverberg's novels.  (Check out Joachim Boaz's blog post on The Second Trip.)  In 1971 Amazing was being edited by Ted White.  For years now I have been recommending to people White's story about his friend Harlan Ellison, "The Bet," and with Ellison's recent death White has produced another such memoir of his friend, available at the Falls Church News-Press website.  (The Falls Church News-Press is, it appears, a tiny free newspaper based in Northern Virginia, but this essay of White's deserves a wide audience--entertaining and insightful, I recommend it to all those interested in 20th-century SF and one of its most colorful and controversial characters.)

OK, back to Shaw.  "What Time Do You Call This?" is a humor story and its first line is a masturbation joke.  But its real theme and inspiration is not self abuse but that genre of SF story about alternate time streams in which characters hop from one time stream to another that includes Richard C. Meredith's At the Narrow Passage and Sam Merwin's House of Many Worlds and a multitude of others.  In this seven-page piece a scientist from another time stream appears in the apartment of a criminal.  After the mouthy scientist explains how his dimension hopping device (a belt) operates, the crook steals it.  This creep robs a bank, and when confronted by an armed guard he activates the belt.  To his dismay he reappears in a very similar time stream, right next to this dimension's version of himself and the armed guard, who captures both of the thieves--the media and the authorities suppose that these two bandits must be identical twins.

Acceptable filler.  "What Time Do You Call This?" would be reprinted in a German anthology with a fun cover illustration depicting a SF fan and his collection of magazines and tchotchkes, including a charming therapod (and a Hugo for best fanzine!)         

It is a lot of fun looking through these old magazines.  The September 1971 issue of Amazing also includes a letter by Bob Shaw, in which Shaw talks a little about his relationship with Damon Knight and responds to charges in a letter from a David Stever appearing in the March issue that his novel One Million Tomorrows was based on C. C. MacApp's 1968 story "When the Subbs Go" and J. T. McIntosh's 1965 story "The Man Who Killed Immortals."   

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"Communication" (1970)

This one appeared in Ted White's Fantastic"Communication" is about Riley, the worst computer salesman in Canada; in fact, he is in the running for worst computer salesman in the world!  After two years of total failure, out of the blue one Friday evening Parr, a man purporting to be a scientist (a sociologist no less--that's the worst kind of scientist!), comes to Riley's home to buy a computer--with cash!  (We are talking about a computer that costs $60,000 here!)  Parr wants it to keep a record of personal data and current location of everybody in the town of Red Deer, pop. 200,000*, and he has come to Riley's office, a lonely one-man operation, in order to keep public knowledge of his research project a secret ("you know, uncertainty principle," he explains.)

Riley deposits the cash in the company account and hands over the computer, but then on the weekend decides to play detective.  He figures out Parr's home address and drives up to Red Deer to snoop on him.  It turns out Parr is a con man, a bogus seer who conducts seances.  He plans to use the computer database of info about Red Deer's citizens to help him fool gullible people into thinking he has the power to communicate with the dead.  (By typing a client's name on a hidden keyboard he can instantly learn such data as the names of dead relatives and their occupations--Parr has hooked up his crystal ball to the computer's printout.)  The lame twist ending of the story comes when it turns out that, while Parr may be a fake, the dead really can communicate with the living, and ghosts appear.  Nonsensically, these ghosts want to use Parr's database to learn how things are going for their living relatives.  (If they were able to learn about Parr from "the other side," why can't they also learn about their own relatives?)  Parr is afraid of the ghosts, opening up an opportunity for Riley to work with them and start a lucrative career as a high tech "spiritualist." 

I'm guessing Shaw sets his story in Alberta to lend it an air of remoteness, but this setting also opens the door for an interesting (to me, and perhaps only me) element of the story: a passing reference to Social Credit, the notoriously incomprehensible economic theory enthusiastically adopted and promoted by expatriate American poet and crackpot Ezra Pound.  I have been trying to get a grasp of Social Credit for a while, as I have been reading the work of, and biographies and criticism of, those three leading modernists, Pound, T. S. Eliot and Wyndham Lewis.  So far as I can gather, the moral basis of Social Credit is the claim that all citizens have a right to a share of the wealth that is derived from their society's cultural inheritance (by which is meant ideas and information); the political program of Social Credit is to make sure that the public has purchasing power that matches the level of production—Social Creditors think that production that is not purchased is the root cause of social problems like wars and poverty.  The Social Creditor’s policy is carefully calibrated government handouts and price controls that aim to make sure consumption equals production. Social Credit theory achieved its greatest political success in Alberta, where a Social Credit party dominated provincial politics from 1945 to 1971.  Social Credit theory is closely associated with Christianity, and in fact the Albertan Social Credit Party quickly evolved in such a way that it largely abandoned Social Credit's bewildering economic theories and became a more traditional conservative party, supportive of business and religion and hostile to socialism.  Shaw here in "Communication" exploits this fact for a joke: Riley’s boss is an active member of the Social Credit party and "has a strong Puritanical streak," and Riley foolishly makes a sex joke in his hearing.
 
Like all of the stories in this book so far, "Communication" is well put together and well-written, but the resolution of the plot is so disappointing I have to give this one a marginal thumbs down.  "Communication," after its magazine appearance, has only ever been reprinted in Shaw collections, including an Italian one.

*Wikipedia suggests that this is like double or more the real population of Red Deer, but maybe this dude is also cataloging people in the surrounding suburbs?

"The Cosmic Cocktail Party" (1970)

The German edition of Tomorrow Lies in Ambush takes its title from this story, which first appeared in the anthology Science Against Man, where it was titled "Harold Wilson at the Cosmic Cocktail Party." As all you Beatles fans know, Harold Wilson was prime minister of the United Kingdom in the periods 1964-1970 and 1974-1976. 

This is one of those stories in which people's brains can be scanned and their knowledge and personalities uploaded into a computer so people can still talk to "them" (in fact, simulations of them) after they are dead. Simulating every single neuron and synapse of a human brain takes a lot of memory and computing power, so the company that provides this (very expensive) service, Biosyn, has come up with an economy of scale that can help control costs--they have one huge computer ("the tank") that stores multiple personalities, instead of a bunch of individual computers devoted to single personalities.  This has proven to be penny wise and pound foolish.  The personalities have figured out how to interact with each other, and the strong personality of a Colonel Crowley, an adventurer who administered a colony in Africa, has begun dominating the milquetoast college professor types who make up most of the simulated personalities.  Crowley has created a fantasy world of dragons and barbaric hunts in which he is the hero and all those weak-willed intellectuals are his subordinates and enemies (victims.)  The personalities, thus occupied, have stopped communicating with the outside world, defeating the whole purpose of simulating them at such great cost and putting Biosyn's business model in jeopardy.

When an African politician comes to England to talk to Colonel Crowley in hopes of persuading the adventurer to campaign for him in an upcoming election in the country which Crowley once governed, the Biosyn staff have to come up with a way to lure Crowley back into contact with meatspace.  Their solution is to convince Crowley that the real world needs him to lead the resistance against socialist space aliens who are endeavoring to take over the Earth via hypnotism (to which Crowley, as a computer sim, is immune) and a simulacrum of a relatively benign socialist, one not associated with gulags and mass murder like Stalin or Mao--Harold Wilson.

"The Cosmic Cocktail Party" has some interesting science and the characters and their dilemmas hold your attention, even if it is sort of silly and the cocktail party theme feels forced; I'm judging this one marginally good.

"The Happiest Day of Your Life" (1970)

This is one of those short shorts, and has been reprinted many times in anthologies of short shorts.  These anthologies get printed again and again all over the world, so there must be a lot of people out there who like short shorts.  (Jerry Seinfeld voice: "Who are these people?")  Personally, I am a short short skeptic.  "The Happiest Day of Your Life" was first printed in Analog.

I guess the idea that your schooldays are the happiest days of your life is a sort of truism or cliche.  The joke title of this story is a reference to the future depicted in the story, when the cognitive and economic elite will, through hypnosis, drugs and surgery, get all their education in one day!  This results in eight-year-old attorneys and executives, and heartbreak for the mother in the story, who loses the opportunity to watch her boys mature naturally--they leave in the morning acting like eight-year-olds and come back in the afternoon acting like 22-year-old professionals!  To make matters worse, while her kids have IQs over 140, hers is closer to the mean, and so she has to suffer the indignity of not being able to converse on an equal footing with her kids, who are not even teenagers yet but condescend to her, treat her like a child. 

This one works.


"Element of Chance" (1969)

This eight-page piece first appeared in Galaxy, and stars Cytheron, a member of a race with super psychic powers--he can teleport, make himself invisible, see into the infrared and ultraviolet spectra, etc.  These aliens have apparently evolved beyond having to eat or breathe as well.  Cytheron has seen his thousandth birthday, and the elders of his race want him to mature--to join the "group-mind."  Unwilling to surrender his individuality, Cytheron tries to escape the adults, teleporting from one heavenly body to another, eventually getting trapped in a quasar which is in the process of becoming a black hole.  The gravity of this body is so great no particle can escape it, so Cytheron can't teleport out of it.  The elders break him out of this predicament by causing the quasar to explode as a supernova.  Cytheron is worried that the explosion might damage any life nearby, but is assured that there are no planets with life within range of the blast wave, though the wave will cause one planet that will eventually host intelligent life to have some unusually heavy elements.  This planet, the clues indicate to us readers, is Earth, and those heavy elements will be gold and uranium.  The weak joke of the story is that the wise aliens feel there is no reason to believe that the presence of gold and uranium will have any effect on the development of intelligent beings.

The twist ending of "Element of Chance" is lame, and the story is weighed down by all kinds of lyrical, metaphorical, descriptions of landscapes, "amethyst rain," amethyst snow, a horizon of "shattered silver daggers," and so on, stuff that numbed my poor mind instead of stimulating it.  Gotta give this one a thumbs down.  Since its debut it has appeared in the French edition of Galaxy and Shaw collections, including Cosmic Kaleidoscope.


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I had to give two of these stories a down vote, but the others are successful or at least acceptable.  Hopefully the final four stories in Tomorrow Lies in Ambush, which we will dissect in our next episode, will blow us away.       

Friday, October 12, 2018

Judgment Night by C. L. Moore

"Every race has come to this end, since the first men conquered the Galaxy.  Each of them sows the seed of its own destruction.  Always a few see the way toward salvation, and always the many shout them down."
Back in June I explored Riverby Books, a used bookstore near the Supreme Court that Washingtonian magazine called "cozy" and the somewhat overweight members of the MPorcius Fiction Log staff called "cramped," and emerged from its basement with a copy of the 1979 Dell edition of C. L. Moore's Judgment Night.  In my last blogpost I was citing C. L. Moore as an example of somebody from the Golden Age of Science Fiction who could write about "the human heart" and so it seems an appropriate time to check out this novel.

Judgment Night first appeared in 1943 as a serial spread out across two issues of John W. Campbell's Astounding, and then was published in book form in 1952, in a hardcover along with four short stories by Moore.  isfdb makes a distinction between the 1943 version of Judgment Night and the 1952 version, so maybe Moore revised it for book publication or something.  My Dell paperback, which, like the members of the MPorcius Fiction Log staff is quite thick (384 pages), reproduces the contents of that 1952 volume, including the novel (like 168 pages) and the four stories.

Since conquering the mysterious planet Ericon long ago, one hundred successive Lyonese Emperors, most of them fierce warriors and cunning statesmen, have ruled the galaxy.  Though Ericon is their capital, and has been for one hundred generations, much of the planet is unexplored and beyond the control of the Lyonese.  The vast forests that cover most of the planet have been declared off limits by the mysterious Ancients, living gods who are aloof but merciless if crossed--even aircraft which dare fly over their forests vanish in a flash of light!  And then there are the catacombs and labyrinths under the Lyonese palace, the ruins of the many civilizations that ruled Ericon before the Lyonese took over.

After centuries of growth and stability, the Galactic Empire of the Lyonese is in trouble!  The reigns of the 97th, 98th and 99th Emperors saw rebellions on many imperial planets, and since then many systems have been taken over by space barbarians, the H'vani; as our story begins, during the reign of the 100th Emperor, things are looking bleak!  The current Emperor has no son, so his daughter Juille has been trained in the arts of war and stalks around the palace wearing a helmet and a "fire sword."  Juille is aggressive and talks of "wiping out" the H'vani, and advises her father to be ruthless, but the old man is something of a softie!  He thinks the apocalyptic war Juille relishes could destroy not only his Empire but all of human civilization, reducing the galaxy's population to a bunch of cave dwellers, so he wants to make peace with the H'vani.

Here on the cover of Astounding we see our
cast of characters in the ruins beneath the palace.
The blonde with the helmet is Princess Juille,
the blond man is Egide, the redhead Egide's
super strong right-hand man, the man in red
is an Andarean conspirator, and behind Juille is
her treacherous mentor.   
A big council meeting where there will be a big vote is coming up, and Juille decides to take a little vacay before it convenes.  Orbiting Ericon is a satellite known as Cyrille where rich people have access to any pleasure, no matter how decadent or perverse!  SF is full of pleasure planets and space resorts and holiday satellites; I hear there's even a casino planet in one of the Walt Disney Star Wars movies.  This is one of my least favorite SF cliches; casinos and resorts do not really interest me.  I suppose the prevalence of this trope is a reflection of fears that modern wealth will lead to decadence, and the influence of the theory that the Roman Empire collapsed due to an abandonment of the stern republican virtues that built it.  Presumably in her story here in Judgment Night about an empire in decline, barbarians at its gates, Moore is channeling that idea that Rome was in crisis during the period of Alec Guinness and Sophia Loren because people were too focused on pleasure and not enough on duty.  (Who could focus on duty with Sophia Loren hanging round?)  Anyway, Juille goes to this pleasure satellite, incognito, largely to experiment with wearing dresses and acting feminine--all her life she has rejected femininity and "embraced the amazon cult wholeheartedly."  Awaiting her on the satellite are not only expert dressmakers and special effects that allow her to make her room perfectly resemble any planet in the galaxy, but an assassin!

In a fancy restaurant with floating tables, and then the virtual reality reproduction of a long ruined city of canals, the assassin, Egide, flirts with Juille; no one has ever treated the arrogant and militaristic princess so informally before, and Juille is both excited and frightened by the experience.  I guess this is Moore writing about a girl's sexual awakening, though in Juille's case it is a late awakening.  Anyway, Egide refrains from murdering Juille, and after three days of dates the princess just returns to the planet surface.

The war drags on badly, with the H'vani taking over planet after planet, in many cases aided by a mysterious fifth column.  Juille watches the battles on TV from the safety of Ericon.  Over Juille's objections, the Emperor sets up a peace conference with the H'vani; Juille refuses to attend and orders assassins to murder the H'vani envoys--she wants the Empire to fight the H'vani to the finish!  Watching TV, she recognizes Egide as one of the envoys--she, along with us readers, realizes that Egide is the leader of the H'vani barbarians!  She expects to see her assassins shoot him down, but the attack fails to materialize, so Juille marches into the conference hall and shoots Egide herself.  Egide is wearing a vest that reflects the energy of Juille's ray pistol and so survives, and in the confusion Juille is captured by Egide and some of the fifth columnists, who include Juille's own lady-in-waiting, her life-long mentor!  We learn that the fifth columnists are Andareans, the descendants of the people who ruled Ericon one hundred generations ago, before Juille's dynasty conquered the planet.

Moore's writing about these different "races," as she calls them--Lyonese, H'vani and Andarean--is a little muddled.  They are all human beings, but it is suggested that they have distinctive physical appearances--one guy is said to have "Andarean features," and Juille snarls that H'vani are "hairy." However, Juille didn't recognize Egide as a H'vani on Cyrille, and it is not clear if Juille knew her lady-in-waiting was an Andarean before she revealed herself to be amongst the leadership of the fifth column.  This is a little sloppy, but a much worse sin is that Judgment Night is one of those stories in which our protagonist is ineffectual and is more of a spectator of the plot than a driver of it--Juille's assassination plans all fall through, and she watches battles on TV instead of participating in them, while other characters and forces--her father, the mysterious Ancients, the mysterious Andareans--make decisions and accomplish things and dominate Juille.

1943 illustration of a llar by A. Williams;
just adorable, right?
Egide and the Andareans carry Juille down into the catacombs below the Lyonese city, where lie super weapons made of such fine materials that they have not suffered a blemish over a thousand years.  The Andareans hand some of these weapons over to their allies, the H'vani, though it is hinted the Andareans may doublecross the H'vani in the future.  Egide goes to the forest to consult the Ancients--he is the first in centuries to do so--and the Andareans foolishly leave Juille alone so her little pet alien, a "llar," can arrive to untie her and deliver to her a super weapon recently developed by the Dunnarians.  The Dunnarians are a race that remained loyal to the Emperor and whose planet was recently conquered by the H'vani (this is one of the planets Juille watched get bombed to rubble on TV.)  Only one person escaped Dunnar when the H'vani took it, and that guy, called "the envoy," brought with him a prototype super weapon.  (This novel is full of strange super weapons with weird, outlandish, effects that Moore describes in detail.)

The llar guides Juille to the Ancients and then disappears.  Juille herself consults the Ancients, who appear differently to each supplicant (like the Wizard in the original book version of The Wonderful Wizard of Oz) and give cryptic and vague advice.  To Juille they appear like smoke rings in a dark and disorienting space (Juille feels like a fly upside down on a ceiling in a pitch black room) and tell her she may be able to save her race, but only if she does not trust her instincts.  (No pressure!)  Egide captures and ties up Juille again.  (There is a lot of talk about Juille being a devotee of the cult of the amazon, dedicated to the art of war, but whenever she tries to murder people or gets in a fight with the H'vani she blows it.  Is a subtext of this book that fighting isn't women's work?)

Having been knocked out, our princess wakes up back on the pleasure satellite Cyrille, in one of its many holographic reproductions of a paradise planet.  Via a TV screen, she looks into the satellite's many rooms, seeing that the staff have been killed and that in a control room Egide is mounting one of those super weapons for use in bombarding the surface of Ericon below.  Now in the final third of the book Juille finally starts accomplishing things, making her way through the many corridors and illusory reproductions of Imperial planets (more than once she does that thing Princess Leia did on the Death Star, blasting a hole in a wall or floor and just jumping through it, to where she does not know), hunting for the control room and fighting not only perverts who live out their insane fantasies here on Cyrille but Egide's hulking right hand man as well.  (For a few pages it looks like Juille has killed this brute, but then we learn he is a robot and getting shot by Juille just slowed him down a little!) 

The cover of the 1952 edition of the book
features the Dunnar envoy and a llar
Unable to find the control room, Juille uses a hand held super weapon dropped by the robot when she shot it to destroy the satellite from within, jut blasting away at random.  In these scenes of destruction Moore throws a lot of allegories and symbolism at us.  Because Cyrille's innumerable rooms contain simulations of planets from all over the galaxy, Juille's destroying them with energy blasts is like the way the interstellar wars have been destroying the societies of one planet after another.  Juille's ability to destroy Cyrille and, metaphorically, all the galaxy's inhabited worlds, makes her like a god.  Judgment Night is not only an indictment of the human propensity for violence, but a denunciation of gods, or at least mankind's reliance on gods.

Juille wrecks the satellite but not before Egide has finished setting up his weapon and has used it to blast the Imperial palace below.  (I guess the fact that the heart of the Lyonese empire is destroyed from the pervert-infested pleasure satellite is part of Moore's Rome-fell-due-to-decadence theme.)   Juille has been outdone by Egide again; Egide even rescues Juille from the wreckage that is flying around the station due to the fact that the hull has been breached and the artificial gravity system is going haywire.     

Juille uses the Dunnarian super weapon to turn the tables on Egide, taking him captive.  They take a space boat down to the surface, slipping past the H'vani fleet and landing at the half-ruined palace, where the Emperor is organizing an evacuation into the hills.  Seeing what a ruin everything is, Juille realizes that 135 pages ago her father was right to pursue peace and she wrong to demand war--civilization really is collapsing!  Because of the Ancients' prohibition on aircraft, the final battle for the Lyonese Galactic Empire is fought by infantrymen and horse-mounted cavalry, the H'vani with the Andarean super weapons and the Lyonese with the Dunnarian super weapons.  Egide says he has changed sides and will fight for the Lyonese, but before he and Juille can join the battle the Dunnarian envoy reveals to them an astonishing secret--he is one of the all-powerful Ancients in disguise!  He tells them that neither H'vani nor Lyonese will win the war, that all of humanity will lose, and that the Ancients are tired of mankind and its violence.  The llar, creatures of wisdom who care neither for the individual nor for gods, but for the collective, will inherit the galaxy.  As the story ends we readers have no idea if Juille and Edige will live out the day.

1965 printing
Judgment Night has many good plot elements and ideas: a woman going through a difficult sexual awakening because her sexual desires are at odds with her emotional feelings and intellectual beliefs (Moore uses phrases like "her treacherous body"); an empire beset from without and within; a thousand year conspiracy centered on super weapons hidden in sinister catacombs full of traps; weird aliens with their own unfathomable motives; a character dedicated to war who changes her attitude when she sees the wreckage wreaked by war, etc.  Unfortunately, Moore's execution is not great; Judgment Night feels long and slow.  A lot of verbiage is invested in telling us about clothes, architecture, landscapes, and weather, and I'm not convinced that this investment pays off--rather than bringing the story to life a lot of that detail is just suffocating superfluity.  We get two pages of description of how Juille's black star-spattered dress is created and molded to her perfect body, we get fifteen pages about Juille's dates with Egide on Cyrille, and on and on.  Even the action scenes, when Juille fights perverts and the H'vani robot on Cyrille, are long and wordy and thus fail to transmit to the reader any urgency, any excitement.

I've already complained that Juille is too passive and too ineffectual for my liking--instead of directing events and mastering challenges, she is carried along by the plot and pushed around by the other characters--and another problem is how Moore, repeatedly, sets you up to expect something interesting or exciting to happen and then just lets the matter fizzle.  Right there in the beginning of the story Juille and her father talk about an upcoming contentious council meeting, and then the meeting happens off screen.  We are lead to expect assassination attempts but the attempts are aborted, the targets of the assassins never even knowing they were in danger.  We are given the idea that Juille is a great fighter but she almost never fights and when she does she doesn't kill anybody (well, save a bizarre pervert.)  I find this kind of thing frustrating.

Judgment Night is ambitious, with plenty of philosophical and psychological and political themes as well as lots of SF concepts, and it has the sex and violence we look for in our pulp literature, and I want to like it, but the structural and stylistic problems ruin it, it is neither compelling nor fun; a disappointment.

Even if I didn't really enjoy it, Judgment Night is still a cudgel I can use in my disagreement with portions of Harlan Ellison's 1974 review of Barry Malzberg's Herovit's World.  In that review (which is very interesting and informative and which I recommend even if I don't agree with every thing Ellison has to say) Ellison moans that SF must mature, must focus more on "the problems of the human heart in conflict with itself" and abandon its focus on "sexless heroes" with no emotional problems who wield lots of hi-tech gadgetry.  Well, over two decades before Ellison wrote that review, we see Moore wrote a novel full of war and gadgets and a person brimming over with psychological conflict, and the first version of it appeared in John W. Campbell's Astounding, the cover story of the most important SF magazine of its time.  Ellison was mischaracterizing the SF of the past, not giving the field credit for its breadth, its diversity.

People commonly say SF before such and such a date was sexist or sexless or imperialistic or one-dimensional or whatever; these people commonly exaggerate.  Of course there were particular stories with the characteristics people like Ellison denounced in the 1970s and people continue to denounce today, but there were also stories, even before the end of World War II, that lacked those characteristics, or had the opposite characteristics, stories criticizing Earth imperialism (like Edmond Hamilton's 1932 "Conquest of Two Worlds"), stories with female heroes (like Nelson S. Bond's 1941 "Magic City," another Astounding cover story), stories written by women like Moore and Leigh Brackett that were published by male editors and admired by male fans.  It makes you wonder if maybe some of SF's critics haven't actually read very many 1930s or 1940s SF magazines and are just repeating what they have been told.  Always consult the primary sources before passing judgement, people!

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I can't tell you Judgment Night is good, but I have enjoyed C. L. Moore's work in the past, and I am interested in her career, so we'll be reading more of her work in our next episode!

Saturday, October 6, 2018

Herovit's World by Barry N. Malzberg

"God, how I hate science fiction.  I hate everything about it.  I hate the people who write it and the people who edit it, and don't forget the idiots who read it.  And the word rates and the conventions and what people say to you if you are married to someone who writes this crap."
"It's an honorable field.  It foretold the splitting of the atom and the moon landing."
"Like hell it did."
In his 1976 introduction to The Best of A. E. van Vogt, Barry Malzberg compares himself to van Vogt, arguing that both of them are sui generis, writers who, while members of the science fiction community, must be judged by different standards than their contemporaries in the same field.  When I read this back in 2017 I was thrilled, because I had long enjoyed Malzberg and van Vogt, who are of course very different people in so many ways, in the same way, as wacky characters with wacky ideas who present their ideas in odd and distinctive ways, whose work is challenging because it can be difficult to grasp, difficult to grasp because it ignores some of the traditional structures and forms of fiction, especially genre fiction.  I was also interested to read Malzberg's apparently sincere and obviously well-thought-out* appreciation of van Vogt because I had got the idea that Malzberg's 1973 novel Herovit's World was some kind of attack on van Vogt.

*Malzberg's intro to The Best of A. E. van Vogt is a stark contrast to his intro to The Best of Mack Reynolds, which is an opaque metaphor which talks about Reynolds' actual work hardly at all.  Not every van Vogt fan shares my view, however: van Vogt expert Isaac Walwyn, who runs the very fun, very informative, Ischi.net website, considers Malzberg's intro to The Best of A. E. van Vogt to be "full of back-handed compliments."  

Well, today we read Herovit's World.  I own the 1974 Pocket Books paperback with the brilliantly strange Charles Moll cover.  I love the typewriter with an eye and the male nude in the crucifixion pose (writers, like most creative people, are totally full of themselves!)  The barren landscape of the background, and the strange font and odd colors serve to heighten the sense that this book, and the people and environment it describes, are otherworldly, bizarre, queer.  (As you can see below, quite a few editions of Herovit's World have good covers.)  On the back we have extravagant praise for Malzberg and this work in particular from Harlan Ellison and from the award-winning fanzine The Alien Critic, which would later change its name to Science Fiction Review and which I first learned about early this year.  Ellison's back cover blurb praises Herovit's World for "destroying SF cliches," while the quote from his review in F&SF on the front cover (and Robert Silverberg's blurb on the book's first page) tell us this book is "important."

To get myself in the mood for attacks on van Vogt and SF cliches, before starting Herovit's World I read the original 1948 version of "The Rull," available at the internet archive--in The Best of A. E. van Vogt Malzberg tells us that "The Rull" is "a largely ignored story in its own time and a forgotten one now, [that] has tremendous power, and may be the best single piece that van Vogt has ever written."  I'd read "The Rull" before, but in revised versions, like the version that appears in the fix-up novel The War Against the Rull, and as I have found in the case of other van Vogt stories, the original of version of "The Rull" is better than the revisions.  Suffice to say that "The Rull" is a terrific story, full of tension, violence, and high stakes, with a weird setting, an alien villain and many new pieces of technology, and it is a story that romanticizes (fetishizes?) science, engineering, quick thinking and intelligence, a sort of Platonic exemplar of Golden Age SF--it also reflects van Vogt's particular concerns in its preoccupation with psychology and "the unconscious mind."

(I also reread Malzberg's "Vidi Vici Veni," a good reminder of how hilarious and outrageous Malzberg can be.  No matter what Herovit's World is like, Barry will always be close to my heart!)

From the first page of Herovit's World we are firmly in familiar Malzberg territory, with present tense narration of the humiliating trials of a Manhattanite protagonist who has a disastrous social life and sundry sexual problems.  Jonathan Herovit is a successful SF writer, with almost one hundred novels and hundreds of stories to his credit, including the dozens of books in the Mack Miller of the Survey Team Series.  Long ago, before his first sale, Herovit's mentor, editor of Tremendous Stories John Steele, told Herovit that his name had "too much of a New-Yorkish type of ring" and so his many books and stories appear under the pen name "Kirk Poland."  This hint that the SF community is anti-Semitic is only one of the many charges Malzberg levels at the creators and readers of SF in this novel; Malzberg is openly hostile and drearily dismissive of SF, root and branch, in Herovit's World, suggesting SF readers are sexually impotent "disturbed adolescents" who don't know a good sentence from a bad one, portraying SF writers as faithless, lecherous alcoholics, and calling the whole SF field "infantile."  Herovit's pseudonym is perhaps also a reference to anti-Semitism, a sort of Polish joke (under the name of "Poland" Herovit writes books full of nonsense and grammatical errors) and a reflection of Jewish resentment of Poles--metaphorically, "Poland" is stealing credit for Herovit's hard work!  Malzberg does creative things with names in this novel; for example, Herovit's agent is Morton Mackenzie, known as "Mack," so that Herovit's most famous character has the same name as his agent, and editor John Steele (presumably based on John W. Campbell, Jr.) has a first name that is practically the same as Herovit's.


Even though Herovit has a dim view of the fictional people Mack Miller and Kirk Poland ("he wishes that he could meet old Mack so that he, Jonathan Herovit, could kill him") they also serve as alter egos, wish fulfillment role models, of Herovit's; when Herovit faces obstacles, like when his wife Janice refuses to have sex with him or, in a laugh-out-loud passage, fellow SF writer Mitchell Wilk comes into Herovit's home office and looks at the draft on his typewriter and says "Why, this is the worst thing I have ever seen," Herovit inwardly fumes:
Mack Miller would not have put up with this shit.  Mack Miller would not have to stand in his own office, his own control room, and listen to some balding, bearded fool of a washed-up hack bait him and then start teasing.  Mack would have seized a weapon a long time ago and cleared out the invader. 
Herovit even has a sharp image of Kirk Poland ("a picture of ease and confidence") in his head, and has conversations with Kirk Poland in visions and dreams.  Some of these conversations have a homoerotic character, with Poland, for example, smoothly trying to talk his way into Herovit's bedroom while Herovit tries to sleep (Janice is in the kitchen staring at the TV):
"Come on, let me in; let's discuss this.  Let's talk things over reasonably.  You've been waiting a long, long time for this; now we can have it out man to man.  You'll like it, you really will...."
Herovit is thirty-seven, and his wife Janice, a person who hates SF but whom Herovit met at a SF convention over ten years ago, is thirty-five, and they have a six-month-old daughter, Natalie.  Janice is no prize.  One of the more chilling aspects of the novel is Janice's treatment of their daughter, whom she calls "the bitch" and "the thing."  ("Outside, Natalie begins to cry, Janice to swear at her.  Midmorning, the usual.")  Feminists will perhaps find more chilling still the scene in which Herovit has sex with Janice against her will.
"You're hurting me, Jonathan," she says--at least using his proper name, which is a start.  "You've got to stop hurting me now, please, now, please," but it is impossible to stop and how well she must know it.
Herovit is no prize himself!  Besides the marital rape, we know Herovit cheats on Janice, having unsatisfactory one night stands with female SF fans he meets at conventions.  Malzberg's characters are unambiguously unheroic; in the same way that Herovit's shady business dealings and poor writing at least in part justify the criticisms lebeled at him by people like Mackenzie the agent and Wilk the two-faced friend, Herovit's treatment of women doesn't do anything to refute Janice's ferocious feminist harangues about how men treat women as housekeepers and only pay attention to them when they want sex.


Malzberg's work is not particularly plot driven, but let's look at Herovit's World's plot.  As the novel begins, Herovit is having trouble meeting his obligations on his first contract with a major publisher, finding himself unable to write the latest Mack Miller adventure.  He already has been paid, and the book is quite overdue, and failure to deliver in mere days could jeopardize his relationship with Mackenzie and his access to this important new market.  Then Herovit is visited by his old friend  Mitchell Wilk, who hasn't written fiction in years because he somehow got a job as a professor at a college even though he himself never finished high school, much less college.  Wilk's college is offering a course in science fiction and he invites Herovit to attend a seminar, even promising him a $100 honorarium!  But it is not the hundred bucks that really attracts Herovit, but the news that college girls are easy!
"...the truly important thing is that the ass on campus, the ass is fantastic.  Nowadays they call it cunt, Jonathan....Do you know that they like to fuck?  I mean, they really like it!"
 ...the thought of the ass that likes to fuck, like the remote strains of departed music, touches Herovit...."That's what I read," he says hoarsely, "in the newsmagazines and like that."  
"And it's true.  For once the media haven't lied to us!"  
On the brink of these new professional and social opportunities, Herovit's inability to finish the required novel and deal with his wife become just too much for him, and he accepts the insistent offer that the vision of Kirk Poland has been making him--Herovit surrenders control of his life to his alter ego, his "less New-Yorkish," "all-American" pseudonym.  As so many Malzberg protagonists do, Herovit has gone insane.

This cover is beautiful, but the man is too
handsome for the material--Herovit should be
haggard, unkempt, ugly...this dude is like
some kind of gorgeous male model, fresh from
the salon!
To get the hang of Herovit's body, Kirk takes a walk around the Upper West Side.  Early in the book while walking the streets Herovit was robbed by a beggar, but Kirk proves he is a master of the streets when he confronts and intimidates a reckless taxi driver.  Kirk then patronizes a prostitute--to test out the equipment he will soon be using on Janice, whom he believes will be more tractable after "a couple of fucks like she used to have."  (That morning Herovit had proven unable to perform satisfactorily with Janice when she initiated sexual activity.)  Back home Kirk calls up Mackenzie and humiliates the agent, insisting that he doesn't need "Mack" and is withdrawing from that contract with that big new client--Kirk even tears up the 50-odd pages of that latest Mack Miller adventure that Wilk so severely condemned--Kirk knows Wilk was right.

From his filthy home office (Malzberg's long description of this office and its contents is a great scene) Kirk goes to the bedroom to begin his program of using sex to resolve Herovit's marital issues--he is too late!  Herovit's failure in bed that morning was the last straw, and Janice is packing up all her things, determined to leave her husband.  Janice is actually a more interesting character than most of the flat characters we get in Malzberg's work.  She halfheartedly tries to convince Kirk to take Natalie off her hands, but Natalie's father isn't very interested in the infant, either.  Janice, in the course of denouncing the SF field and every person connected with it, reveals that she was hanging out with SF people back in her twenties because there were so few women involved with SF that even an ugly girl like her could get a lot of dates, which she liked, "even if I was mostly going out with losers."

Janice leaves and the next day, after a dream sequence, Wilk and a young female SF fan, a woman Herovit had sex with at a convention recently, come by, ostensibly to condole with Herovit.  This visit collapses into acrimony, and in the final pages of the novel Mack Miller appears and takes over Herovit's body.  Miller's solution to every problem over the course of his career in the Survey has been violence, and he punches Wilk, then runs out on to the streets of Manhattan, where he attacks innocent strangers and then is killed when he blunders into automobile traffic.  (This ending reminded me of Nabokov's The Enchanter, but the similarity must be a coincidence, as The Enchanter did not appear in English until the 1980s.)

Barry's name may not be on the
cover of this 382-page volume,
but isfdb assures me that Herovit's World
appears within entire.
Herovit's World is only barely a SF story.  A lot of science fiction, of course, speculates about the future or alternate conditions: what will government or war or sex be like in the future, and/or in an alien environment with different technology or cultural values?  Herovit's World isn't like that at all--it has more in common with books like those of Henry Miller or Charles Bukowski or Somerset Maugham, those semi-autobiographical novels and stories that describe the difficult life of a writer or artist and his difficult relationships with women.  I'm not complaining; I love all those books, and I love reading the biographies of men like Samuel Johnson, James Boswell, Ezra Pound, T. S. Eliot, and Wyndham Lewis.  Judged as a novel of that type, Herovit's World is a big success--it is funny, well-written, and includes a genuinely affecting character in Janice (Herovit himself is too insane and too similar to other Malzberg protagonists to be surprising or truly moving.)  The plot sort of peters out a little at the end rather than building to a big climax, but it still works.

Herovit's World is a success as a novel of literary life, but it says "Science Fiction" on the back cover and all four of the blurbs are from SF sources, so let's assess Herovit's World as a novel about SF and figure out if it has something to say about SF that is valuable.

First, let's consider the idea that the novel is "important."  I think we can forgive people like Silverberg and Ellison for thinking that Herovit's World is important because it is more or less about them, professional writers in the SF field with what people years ago might have called "girl troubles," a sort of Uncle Tom's Cabin or A Day in the Life of Ivan Denisovich of the SF world, an expose of a world of corruption and injustice!  (Though, of course, Ellison and Silverberg made serious money and won wide acclaim in that world, and Herovit admits that his problems are his own doing, more the author of his own fate than a victim, unlike a black slave in 19th-century America or a prisoner in the Soviet Union.)

Second, let's look at Herovit's World as a roman a clef; what does Malzberg claim or imply about specific real life SF figures?  Joachim Boaz in his review of Herovit's World foregrounds Malzberg's satire of A. E. van Vogt, and, excepting Herovit--an exaggeration of Malzberg himself--our favorite Canadian is the most recognizable figure in the book, even though his appearance only takes up a few pages in a flashback to a meeting of a short-lived SF writer's professional society (a "guild.")  Under the name V. V. Vivaldi, van Vogt appears as a drunk who has not written lately because of his involvement in a goofy religion, but who speaks extravagantly of the superiority of SF to other forms of literature.  "Science fiction...is a way of life, a way of thinking, a new and important means of dealing with the universe."  I don't think van Vogt was actually a drunk, but Malzberg portrays every SF writer as a drunk in this book, so why should van Vogt be portrayed any differently?  And of course van Vogt did get deeply involved in Dianetics, though he rejected the later evolution of L. Ron Hubbard's project, Scientology, a distinction van Vogt, who has no interest in religion or mysticism, makes very strongly in interviews (see Charles Platt's interview with van Vogt in Dreammakers ), but a distinction which Van's legions of detractors (Joachim among them!) ignore.  Interestingly, instead of portraying van Vogt as a controversial figure (van Vogt's work was famously attacked by Damon Knight in 1945 and has had many detractors since), Malzberg has all the guild members siding with Vivaldi against Herovit when a dispute between them erupts.  I think the fairest stroke of Malzberg's impressionistic sketch of van Vogt is in portraying Van's confidence in SF--in this novel he talks quite like an uncharitable paraphrase of how he writes in nonfiction parts of The Best of A. E. van Vogt, in which he says stuff like: "the individual who repeatedly exposes himself to the reading of science fiction will eventually change his brain.  For the better."  Perhaps Malzberg means this to be ironic (Malzberg portrays SF as trash, so to have a guy extolling its virtues like this is ridiculous) but I actually find van Vogt's conviction and dedication charming.

After van Vogt, the most obvious representative (non-Malzberg) figure is John Steele as John W. Campbell Jr., who like Vivaldi is revered by the masses of SF fans and pros that make up the background characters of Herovit's World.  (Janice was chair of the Bronx Honor John Steele Society when Herovit met her.)  Steele's helping Herovit come up with a less Jewish-sounding pseudonym rings true, as Campbell did help people like van Vogt and Heinlein come up with pseudonyms, and he did take possible prejudices of his readers into account when making editorial decisions, for example, not printing Samuel L. Delany's Nova, which Campbell himself liked, because he thought his readers would not want to read about a black protagonist.

Herovit recalls a Mack Miller Survey Team story written in 1961 or so:
In 1961 the best way to sell to Tremendous was to cobble up a good justification of slavery and send it off the Steele with a sincere covering letter saying that you were trying to think the unthinkable through. 
Were there really lots of stories in Analog about slavery in the early 1960s, or is this just a sort of take on Campbell's dismissive views of blacks and defense of segregation and his oft-attested willingness to buy any story about psychic powers?   The 1961 story Herovit wrote for Steele was about the "cunning little Survey Team" brainwashing some aliens so they would rebel against their overlords and become the Survey Team's slaves--could this be a reference to the elitism of so many major SF works (Asimov, Heinlein and Sturgeon all advocate smart people manipulating the masses in the Foundation stories, The Moon is a Harsh Mistress, and "Slow Sculpture," all three of which won Hugos.)

Could Mitchell Wilk, the guy without a high school diploma who becomes a college professor, perhaps be based upon high school drop out (and SF Grand Master) Frederik Pohl?   

The description of that specific Mack Miller story and my speculation it is a spoof of the elitism of SF raises the topic of Malzberg's presentation of actual SF texts in Herovit's World.  What "SF cliches," as Ellison puts it, does Malzberg "destroy?" Are there specific authors' bodies of work or individual works he is satirizing?  One of the odd things about Malzberg--and I think Ellison is somewhat guilty of this as well--is that he will often moan that SF is horrible, but he always praises individual writers, even famously controversial writers who often serve as critics' punching bags, like L Ron Hubbard and van Vogt and Heinlein and Mark Clifton.  (The exception is Lovecraft, whom Malzberg slagged in the 1989 story "O Thou Last and Greatest!" though Malzberg wasn't even bold enough to use Lovecraft's name in that story, instead describing him with a contemptuous reference to the Rhode Islander's face--easy for a handsome devil like Malzberg to do, I suppose.)

Malzberg provides something like seven or eight pages from Mack Miller novels for us to examine.  The Mack Miller stories bear very little resemblance to either van Vogt's or Malzberg's own SF work, even though Herovit's life seems loosely based on Malzberg's own.  Herovit says that he doesn't know much about psychology or write about sex, that his "focus [is] on the hard sciences," and of course we know that both Malzberg and van Vogt have among their main themes psychology and the mind, and that Malzberg writes about sex all the time.  Neither man has a long series of SF novels about the same heroic character.  (Though Malzberg did write the 14-volume Executioner-style paperback series "The Lone Wolf" between 1973 and '75.)  What Herovit is writing seems to resemble the work of E. E. "Doc" Smith and Edmond Hamilton, both of whom contributed numerous volumes to long-running series about teams of super soldier/scientists who, like Mack Miller, battle hostile aliens, the former the Lensman series and the latter the Captain Future novels.  Ellison in his review of Herovit's World links Herovit to Smith, but without using Smith's name.

I guess Malzberg's general criticism is that SF of the Lensman-style makes people appear simple and life a series of triumphs when in fact people are complicated and life is a tragedy.  Lensman-type heroes are too successful, they handle problems too easily, and they don't have any emotional or psychological issues.  In his review Ellison tells us SF has to mature and join mainstream literature, ascribes to Malzberg the belief that SF has to try to follow William Faulkner's prescription that fiction should be about "the human heart in conflict with itself," and that is the sort of stuff Herovit hoped to write (he has a "long novel of Army life... all blocked out in his head") and I guess Malzberg hoped to write as well.

I don't take this kind of criticism very seriously, as it is like complaining that an apple isn't an orange, when oranges are freely available.  If you want all that human heart stuff, it isn't hard to pick up a volume of Proust and let alone that paperback of Spacehounds of IPC.  It also ignores the fact that different writers have different objectives, and people's life experiences are diverse.  John W. Campbell, Jr. told Malzberg (see Malzberg's 1980 essay "John W. Campbell: June 8, 1910 to July 11, 1971") that science fiction was about success, about heroes, about the human ability to solve problems and figure stuff out, and of course sometimes people in real life really do solve problems and achieve success.  I don't think that a literature that celebrates humanity's achievements and ability to overcome obstacles is illegitimate, and I don't think that straightforward entertainment is illegitimate either. I also think that you see plenty of human heart stuff in the SF field, not only in post-New Wave era work by people like Thomas Disch and Gene Wolfe* who are obviously strongly influenced by "serious" literature, but even during the Golden Age from, say, Kuttner and Moore--"Vintage Season" is a good example.   

*In the same column in which he praises Herovit's World and our pal Barry to the skies, Ellison also reviews a pile of new anthologies and in the course of discussing them lists who he thinks the eight top writers in SF in 1974 are--Disch is #4 and Wolfe is #7.

On a more specific level, Malzberg portrays Mack Miller as a shoot-first-ask-questions-later kind of guy who blasts a lot of aliens (though as we have seen he does turn some into servants or slaves.)  Is this caricature a fair portrayal of the Smith/Hamilton type of space adventure story?  Obviously there is a lot of war and violence in those space operas, just like in literature and entertainment in general, and obviously people enjoy it.  But is the implicit charge of xenophobia fair?  If you actually read Smith and Hamilton, as well as Heinlein and Burroughs and van Vogt (as Malzberg and Ellison certainly have), you'll see that the human polities form alliances with many alien races and that individual humans make friends with individual aliens all the time.  "The Rull" actually ends with the human race about to enter a peace treaty with the Rull.  SF is full of war, but it is also full of trade and diplomacy and camaraderie, just like real life.  This is a weak criticism!

(Malzberg and Ellison in the texts IU am discussing today do not make the sort of standard allegations you hear from Christians, pinkos and other busybodies that violent entertainment creates a violent society or that pop culture makes people too individualistic or too consumerist or too conformist or whatever, even though in other contexts, like a film column in the January 1991 F&SF, Ellison argues that violent films cause street crime.)

Even though Ellison implies that Herovit's World "immolates" a long list of SF cliches, I am hard pressed to find many more SF cliches in the novel than that SF heroes are "too" competent and shoot lots of bad guys and manipulate people.  In the novel Malzberg notes that heroes like Mack Miller don't have sex, something Ellison makes a big deal about in his review, using the phrase "sexless heroes," and Ellison adds that they don't use the toilet.  Does every story have to have a relationship angle?  And how many stories would be improved by periodic updates on the characters' bowel movements?  I'm afraid Malzberg's attack on SF is not as comprehensive or as devastating as Ellison (in his back cover blurb) makes it out to be.

Silverberg and Ellison oversell Herovit's World, but I still loved it; it is hilarious and fascinating, on every page you find some gem of a joke or phrase.  And Malzberg doesn't oversell "The Rull."  Two masterpieces of their respective subgenres, and top examples of what their respective authors are trying to accomplish--I highly recommend both to people interested in the history of SF or just enjoyable reads.

Friday, September 28, 2018

1956 Adventures from Edmond Hamilton, Harlan Ellison, and Randall Garrett & Robert Silverberg

My last eleven blog posts have been about anthologized science fiction short stories, and I have had my fill of joke stories and stories denouncing American mass culture for a while.  Remember when you were a kid and you saw the 1977 Star Wars movie for the first time, and it was just two hours of guys shooting monsters and space Nazis, like a child's amalgam of King Kong, the raid on St. Nazaire and The Battle of Britain, a confection composed of a maximum proportion of violence, a helping of horror and a minimum of jokes and preachiness?  Remember how awesome that was?  Where might we look if we wanted to recreate that experience?

Well, I own a copy of the first issue of Science Fiction Adventures, a magazine which endured from late 1956 to 1958 and produced twelve issues, and that seems like a decent place to start.  The cover depicts a uniformed alien shooting down a woman, and is emblazoned with the words "3 Complete New Action Novels."  The first "action novel" is by Edmond Hamilton, husband of Leigh Brackett and an MPorcius fave about whose work I have written many times.  The other two action novels are the work of Randall Garrett and Robert Silverberg, presented under pseudonyms.  When we open to the contents page we see that a "Bonus Short Story" by Harlan Ellison has also been included.  Today I am reading this baby cover to cover--you can read it yourself for free at the internet archive.

"The Starcombers" by Edmond Hamilton
It made him wonder why they fought to live at all.  It made him wonder why anybody did.
A flotilla of four starships are searching the planets of a burned-out black star for salvage.  They discover the ancient foundations of a long-decayed city, and begin to dismantle them so they can bring the alien metal and plastic back to human space to sell.  But things on this planet ain't quite that simple!

The surface of this planet may be airless and dead, but deep down in a seventy-mile-wide cleft eerily lit by volcanic activity, some atmosphere lingers, and so do some native inhabitants: short humanoids, the last members of a dying race, and the giant monsters against which they must struggle!  The natives have fine vacuum suits, and powerful energy hand guns and energy artillery, but are very short on food, and the humans hope to trade with the natives, food supplies for technology.  But when one of the four human vessels goes down in the cleft to make the trade, during an attack by the ravenous dinosaur-sized monsters, the natives double cross the humans, killing some and capturing others.  Only one of the men remains free, Sam Fletcher, and he has to decide if he will try to flee to the surface or try to rescue his fellows from the ancient half-ruined fortified city in which they are being held.

Hamilton generates a grim and tense atmosphere in this story.  First of all, Hamilton presents the whole idea of searching the galaxy for ruins to salvage as sordid, like jackals and vultures picking the bones of superior creatures, and even the practice of trade as little more than swindlers trying to take advantage of each other.  While a guy in a Poul Anderson story might look out into space and think of all the opportunities for interstellar trade and how interstellar relations can make people's lives better, Sam looks at the stars and wonders "why men had ever bothered to struggle their way out to the stars...this was all the struggle came to in the end, sordid money-making...."

Adding to this story's air of cynicism and pessimism is that fact that all the characters are pretty sketchy--it's like reading about a criminal gang!  The leader of the four-ship squadron is greedy corner-cutting Harry Axe, who is accompanied by his second wife, Lucy, an ill-tempered wench who flirts with all the men in the company and bitterly insults any who resist her charms.  The aforementioned Sam Fletcher, a drunk who pilots the company's scout ship, is one of those who rejects Lucy's advances; Fletcher is also under Harry's thumb because he (Sam) lacks a license to work as a spaceman and would be an unemployed wretch were it not for Harry and his rule-bending ways.

A woman scorned, Lucy has been spreading the rumor that Sam has a thing for her, has been trying to steal her from Harry.  So, when Axe has been captured by the natives, Sam can't just jump in his ship and fly back to the surface where Lucy and the rest of the flotilla wait--people will assume Sam has murdered Harry and probably prosecute some lynch mob justice on Sam!  Instead he has to venture into the ruined city in search of his fellows.  While he is sneaking around among the ruins some natives from a rival city state, having learned that the locals have found a new source of precious food, launch an attack and a ray cannon artillery duel erupts. 

The confusion of the battle allows Sam to liberate one of his captured comrades, from whom he learns that Harry Axe, that greedy jerk, is now in league with the desperately ruthless aliens!  Axe heads for the landed ship with six of the little aliens, but Sam and his comrade beat them there and ambush them, wiping out the six natives in a barrage of energy gun fire and taking their traitorous leader into custody.  The story ends with a not very convincing change of attitude on the part of Sam--the natives of this nameless planet of a dead star remained on their dying world only to face inevitable decline and extinction, presenting an object lesson that proves that the human race's course of exploring the universe, no matter how risky or sordid it is, is the wiser course.

This is an entertaining, exciting adventure story, even if I can't endorse its skepticism of exploration and trade.  It includes ray guns, space suits, space ships, hostile aliens, monsters, disastrous sexual relationships, existential despair, so many of my favorite things.  There isn't a hell of a lot of science, and it is essentially a lost race story, so maybe "The Starcombers" will appeal most to fans of Edgar Rice Burroughs and Robert Howard; I am myself a fan of ERB and Howard, and I am giving this one a big thumbs up.

"The Starcombers" would reappear in 1958 in the British edition of Science Fiction Adventures with a different illustration of a redheaded woman dressed in white getting shot (or having a seizure or something.)  In the 1960s the story was included in multiple editions of a paperback anthology entitled Great Science Fiction Adventures.

Editor's Space by Larry T. Shaw

Page 50 of the magazine is devoted to a message from the editor of Science Fiction Adventures, Larry T. Shaw.  Shaw complains that SF isn't as fun as it used to be, that too many stories are "long-winded and one-sided arguments about psychology, sociology and culture" and tells us that Science Fiction Adventures is here to feed our need for entertaining SF.  This sounds like a complaint about the New Wave but it came seven years before Michael Moorcock took over New Worlds

"Secret of the Green Invaders" by Randall Garrett and Robert Silverberg (as by Robert Randall)

In his intro to this story, Shaw just comes right out and says the authors are Silverberg and Garrett.  I don't think I've ever read anything by Garrett before, though I recognize the name.

As I read "Secret of the Green Invaders" I wondered if I was supposed to be reminded of Palestine, which has been ruled by a succession of foreign empires--the Romans, Crusaders, Ottomans, and the British among many others--over many centuries.  As the story begins it is the year 3035 and Earth has been ruled by the furry green Khoomish for seven years.  The leader of the small human resistance movement, Orvid Kemron, has been captured and is dragged before the Khoomish officer in charge of Earth.  Then we get a flashback in which we learn that in the 21st century there was a nuclear war which left Earth in shambles and an easy conquest by the reptilian Sslesor.  The Sslesor were benevolent rulers who managed our affairs for a thousand or so years.  But some men were more interested in freedom and independence than bland good government!  In 3027 these rebels, led by Joslyn Carter, planted a nuclear bomb in the Sslesor headquarters, but just before they detonated it the Sslesor announced they were leaving the Earth!

The Sslesor had been defeated in a war by the Vrenk, and as part of the peace treaty they were surrendering Earth to the Vrenk.  When representatives of the Vrenk arrived they announced a hands-off policy and immediately departed, leaving the people of the Earth to their own devices.  Carter tried to set up an Earth government, but nobody respected his authority and the world collapsed into hundreds of tiny antagonistic fiefdoms.

The climax of this story is when it is revealed to Orvid Kemron that the Khoomish are not aliens at all but Carter and his comrades in disguise.  Carter realized that a thousand years of alien rule had left humans conditioned to regard rule by aliens as natural.  When the "Khoomish" appeared, over 99% of humans welcomed them and started behaving again.  As the story ends we know that Carter and Kemron will be collaborating on a thirty-year plan of conditioning the human race to accept human rule by playacting out a fake tyranny and a fake rebellion that will inspire a human desire for independence and confer legitimacy on Kemron.

"The Secret of the Green Invaders" is solidly within the SF tradition of a guy using his noggin instead of his brawn or weapons to resolve the plot, and the SF tradition of smart committed elites manipulating the ignorant masses.  The idea of getting humanity to unite by tricking them into thinking an alien invasion is underway is another recurring idea in SF.

This story is also kind of boring.  In contrast to Hamilton's compelling "The Starcombers," there is no human feeling here, no excitement, no vivid images; "The Secret of the Green Invaders" is dry and feels gimmicky.  Hamilton, like a craftsman, worked assiduously to create a setting and a cast of characters and a plot that generated an atmosphere, a mood, while Silverberg and Garrett just came up with a basic idea and then rudely hammered together a utilitarian skeletal framework to support it.  By no stretch can you call this an "adventure" or "action novel."  Thumbs down.   

"Secret of the Green Invaders" was reprinted in the U.K. edition of Science Fiction Adventures but seems to have been neglected since.

"Battle for the Thousand Suns" by Randall Garrett and Robert Silverberg (as by Calvin Knox and David Gordon)

After the plodding "The Secret of the Green Invaders" I embark on this story with low expectations.  Even though Shaw was upfront about the true authors of "Secret of the Green Invaders," in his little intro here he pretends that Calvin Knox and David Gordon are real people, apologizing to Gordon because his name was accidentally left off the cover.

Fifteen years ago Dane Regan fled the isolated Empire of the Hundred Kings, a star cluster of ten thousand stars and a thousand habitable planets, in fear for his life from King Gwyll of Jillane, most powerful of the hundred kings and the murderer of Regan's family.  For most of those fifteen years Regan has been training to become an expert fighting man in the Milky Way galaxy so he can get his revenge, and the time for revenge approaches as Regan returns to Jillane!

The societies of the Hundred Kings are feudal in nature, with a nobility, a merchant class and then the peasants.  This feudal structure is the result of a rare mutation.  A small number of people out in this cluster are born with psychic powers that can kill or stun non-psykers in an instant.  Those psykers who can kill are members of the royalty, those who can only stun, the lower members of the aristocracy.  Our hero Regan is the rightful King of Jillane and at the start of the story it is hinted that he has extra special psychic powers.

Travelling incognito as a passenger on a merchant ship from the Milky Way, Regan's plan is to join the Jillane military and work his way up the ranks until he is close enough to the reclusive hunchback King Gwyll to work his vengeance.  The first thing Regan does on Jillane is mug a merchant and steal his clothes so he won't be treated like a peasant.  (In general, writers look down on business people and, besides often portraying business as some kind of sin, they also enjoy depicting business people being abused.)  The second thing is buy a sword.  The third thing is go to the recruiting center and get in a brawl with non-commissioned officers and then a sword duel with a commissioned officer in order to prove how good a fighter he is.  He is commissioned a lieutenant.

Over the course of a year Regan becomes a hero by leading the Jillane space fleet to victory in a space naval battle (the various Kings are always fighting each other, something Regan's father hoped to be able to stop) and engages in another duel, killing his man.  The rise of Regan, who is ostensibly an outsider from the Milky Way, makes many native Jillanians jealous, and Regan is warned he will eventually be assassinated.  So he uses his psychic powers (hypnosis and illusion) to fake his own death and then leaves the planet.

Two years later the Emperor of the Hundred Kings dies; this is an elective lifetime office for which the hundred kings are the electors, and Gwyll is expected to win the election to the Imperial throne.  A week before the election Regan returns to Jillane, disguised as a prince from a bogus empire he claims is on the other side of the Milky Way.  He spends time with Gwyll's daughter, winning her affection.  Gwyll is duly elected, and at the coronation Regan exposes the fact that Gwyll isn't really a royal-class psyker--his hunchback is not a real malady, but a cover for a machine he wears behind his shoulders that artificially strengthens his psychic ability so he appears to be of the royal class.  Regan kills Gwyll and is immediately crowned king of Jillane.  We are lead to assume that the kings who just elected Gwyll emperor a few days ago will soon be electing the guy who just killed Gwyll to replace Gwyll.

"Battle for the Thousand Suns" is actually an adventure story and an "action novel" full of violence and death.  Unfortunately it is also a clunky piece of work, with no interesting characters (Gwyll gets almost zero screen time) and a somewhat frustrating plot--we watch Regan pursue his Plan A for many pages until he just abandons it to activate Plan B, which works after a few pages.  (The authors try to pass off the structure of their plot as a sort of demonstration that bold plans can be preferable to methodical plans.)  Many scenes just seem to be thrown in there to fill up pages, like the seduction of Gwyll's daughter.  Also, Regan kind of acts like a jerk--kicking an innocent waiter is one thing that comes to mind.

"Battle for the Thousand Suns" feels like something thrown together at the last minute to round out the magazine, unlike Hamilton's contribution, which feels like something that was created with care.  I have to give this thing a marginal thumbs down; it feels like filler.  The curious thing about it is that it faintly reminds me in its most surface elements of Jack Vance's Demon Princes novels, and, somewhat more strongly, of Silverberg's lucrative but mind-numbingly lame Lord Valentine's Castle, in which a boring dude goes on a boring journey of several hundred pages in order to retake his throne.

I believe this is the only appearance of "Battle for the Thousand Suns."

I recognize the Ray Harryhausen space suit
from Earth vs the Flying Saucers,
Robbie from Forbidden Planet, and the
female robot from Metropolis, but what is the
second figure from the left?  [UPDATE: 
April 20, 2019: In the comments below
Dennis identifies the mystery robot!]

"Hadj" by Harlan Ellison

"Hadj" has appeared in the Ellison collection sometimes titled Ellison Wonderland and sometimes titled Earthman, Go Home!, and in collections of short-shorts.  It is only four pages here.

It is the future Earth of world government!  Super powerful aliens--the "Masters of the Universe"--send a message to Earth to request that a single representative be sent to their homeworld; the message includes instructions on how to build the hyperspace ship necessary.  Earth computers choose an old retired businessman--the businessman is of course some kind of evil schemer who will be looking for ways that Earth can outwit the current masters and make the human race the new Masters of the Universe.  A Muslim pilots the ship that takes the businessman to the Masters' homeworld; when the Muslim compares the trip to the pilgrimage to Mecca the businessman tells him that this not a pilgrimage, that Earthmen are just as good, if not better, than these aliens.

The Earthers' ship enters the atmosphere of the alien planet, and they request directions from the local air traffic control.  The last lines of the story are the directions: "Please go around to the service entrance."  This is a disposable joke story that doesn't even make sense--the aliens ask for a representative, then, when he comes, treat him like a delivery boy, even though they didn't ask him to deliver anything?  Did they just ask us for a representative and give us the secret of hyperdrive so they could insult us?  Did Ellison write this one in fifteen minutes and then neglect to revise it?

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After Ellison's forgettable gag story there is a full page ad for a subscription to Science Fiction Adventures that tells you $3.50 for 12 issues is a bargain because the 36 novels you will get are sure to be published as expensive hardcovers--10 cents for such a novel will be a steal.  This is a little amusing and a little sad because, as we have seen, of today's three novels, two never saw book publication and the lead story has only ever appeared in paperback.

The final two pages of the magazine are a sort of bulletin board meant to facilitate interaction between SF fans.  The first item is about Stan and Ellen Crouch, who want to meet people interested in their innovative system of spelling, "Representative Spelling."  The second item promotes the Science & Fiction Critics Club, of Boston, and includes an aside about propeller beanies.  The third item promotes Stellar, a fanzine put out by Larry Stark and our friend Ted White, that included fiction about SF fans.

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Hamilton's "The Starcombers" is alone worth the price I paid for this magazine (I think I got it in a lot of 18 magazines for which I paid $45.00), the rest of the stories are just mediocre filler at best.

We'll be hunting for more adventures in the pages of SF publications from the mid-20th century in the next installment of MPorcius Fiction Log.